msgid ""
msgstr "Content-Type: text/plain; charset=UTF-8"

#: tform1.btnok.caption
msgctxt "tform1.btnok.caption"
msgid "OK"
msgstr "确定"

#: tform1.button1.caption
msgctxt "tform1.button1.caption"
msgid "Next"
msgstr "下一个"

#: tform1.button1.hint
msgid "Click this to continue!!!"
msgstr "点击此处继续！！！"

#: tform1.caption
msgid "Cheat Engine Tutorial v3.4"
msgstr "CE教程v3.4"

#: tform1.edtpassword.hint
msgid "Use this to go imeadiatly to the step you want to try"
msgstr "使用此功能立即转到要尝试的步骤"

#: tform1.edtpassword.text
msgid "090453"
msgstr ""

#: tform1.label1.caption
msgid "Password"
msgstr "密码"

#: tform10.button3.caption
msgid "Restart game"
msgstr "重新开始游戏"

#: tform10.button4.caption
msgctxt "tform10.button4.caption"
msgid "Attack"
msgstr "攻击"

#: tform10.button5.caption
msgctxt "tform10.button5.caption"
msgid "Attack"
msgstr "攻击"

#: tform10.button6.caption
msgctxt "tform10.button6.caption"
msgid "Restart game and autoplay"
msgstr "重新启动游戏并自动播放"

#: tform10.button7.caption
msgctxt "tform10.button7.caption"
msgid "Attack"
msgstr "攻击"

#: tform10.button8.caption
msgctxt "tform10.button8.caption"
msgid "Attack"
msgstr "攻击"

#: tform10.caption
msgid "Step 9"
msgstr "步骤 9"

#: tform10.label1.caption
msgctxt "tform10.label1.caption"
msgid "100"
msgstr ""

#: tform10.label10.caption
msgctxt "tform10.label10.caption"
msgid "Health: 500"
msgstr "健康：500"

#: tform10.label2.caption
msgctxt "tform10.label2.caption"
msgid "Health:"
msgstr "健康:"

#: tform10.label3.caption
msgid "Player 1: Dave"
msgstr "玩家1：戴夫"

#: tform10.label4.caption
msgctxt "tform10.label4.caption"
msgid "Health: 100"
msgstr "健康：100"

#: tform10.label5.caption
msgid "Player 2: Eric"
msgstr "玩家2:埃里克"

#: tform10.label6.caption
msgctxt "tform10.label6.caption"
msgid "Health: 100"
msgstr "健康：100"

#: tform10.label7.caption
msgid "C. Player 3: HAL"
msgstr "C.玩家3:HAL"

#: tform10.label8.caption
msgctxt "tform10.label8.caption"
msgid "Health: 500"
msgstr "健康：500"

#: tform10.label9.caption
msgid "C. Player 4: KITT"
msgstr "C.玩家4：凯特"

#: tform2.button1.caption
msgctxt "tform2.button1.caption"
msgid "Next"
msgstr "下一个"

#: tform2.button2.caption
msgctxt "tform2.button2.caption"
msgid "Hit me"
msgstr "打我"

#: tform2.caption
msgid "Step 2"
msgstr "步骤2"

#: tform2.label1.caption
msgctxt "tform2.label1.caption"
msgid "100"
msgstr ""

#: tform2.label2.caption
msgctxt "tform2.label2.caption"
msgid "Health:"
msgstr "健康："

#: tform2.speedbutton1.caption
msgctxt "tform2.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform3.button1.caption
msgctxt "tform3.button1.caption"
msgid "Next"
msgstr "下一个"

#: tform3.button2.caption
msgctxt "tform3.button2.caption"
msgid "Hit me"
msgstr "打我"

#: tform3.caption
msgid "Step 3"
msgstr "步骤 3"

#: tform3.label1.caption
msgid " "
msgstr ""

#: tform3.speedbutton1.caption
msgctxt "tform3.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform4.button1.caption
msgctxt "tform4.button1.caption"
msgid "OK"
msgstr "确定"

#: tform4.caption
msgid "Tutorial End"
msgstr "教程结束"

#: tform4.label1.caption
msgid "Well done, you've completed the tutorial of Cheat Engine."
msgstr "做得好，你已经完成了CE的教程。"

#: tform4.label2.caption
msgid "Just play around with the tutorial and learn how the other scanmethods work."
msgstr "只需浏览教程，了解其他扫描方法的工作原理"

#: tform4.label3.caption
msgid "And you can always check out the Cheat Engine Forum for useful information and ask for help"
msgstr "您可以随时查看CE论坛以获取有用信息并寻求帮助"

#: tform4.label4.caption
msgid "Cheat Engine Forum"
msgstr "CE论坛"

#: tform5.button1.caption
msgid "Fire"
msgstr "开火"

#: tform5.button2.caption
msgctxt "tform5.button2.caption"
msgid "Next"
msgstr "下一步"

#: tform5.button3.caption
msgctxt "tform5.button3.caption"
msgid "Hit me"
msgstr "打我"

#: tform5.caption
msgid "Step 4"
msgstr "步骤 4"

#: tform5.label1.caption
msgctxt "tform5.label1.caption"
msgid "100"
msgstr ""

#: tform5.label2.caption
msgid "Ammo"
msgstr "弹药"

#: tform5.label3.caption
msgctxt "tform5.label3.caption"
msgid "Health:"
msgstr "健康："

#: tform5.label4.caption
msgctxt "tform5.label4.caption"
msgid "100"
msgstr ""

#: tform5.label5.caption
msgid "(float)"
msgstr "(浮动)"

#: tform5.label6.caption
msgid "(double)"
msgstr "(两倍的)"

#: tform5.speedbutton1.caption
msgctxt "tform5.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform6.button1.caption
msgctxt "tform6.button1.caption"
msgid "Change value"
msgstr "改变数值"

#: tform6.button2.caption
msgctxt "tform6.button2.caption"
msgid "Next"
msgstr "下一个"

#: tform6.caption
msgid "Step 5"
msgstr "步骤 5"

#: tform6.label1.caption
msgctxt "tform6.label1.caption"
msgid "100"
msgstr ""

#: tform6.speedbutton1.caption
msgctxt "tform6.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform7.button1.caption
msgctxt "tform7.button1.caption"
msgid "Change value"
msgstr "改变数值"

#: tform7.button2.caption
msgctxt "tform7.button2.caption"
msgid "Next"
msgstr "下一个"

#: tform7.button3.caption
msgctxt "tform7.button3.caption"
msgid "Change pointer"
msgstr "更改指针"

#: tform7.caption
msgid "Step 6"
msgstr "步骤 6"

#: tform7.label1.caption
msgctxt "tform7.label1.caption"
msgid "100"
msgstr ""

#: tform7.label2.caption
msgctxt "tform7.label2.caption"
msgid "3"
msgstr ""

#: tform7.speedbutton1.caption
msgctxt "tform7.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform8.button1.caption
msgctxt "tform8.button1.caption"
msgid "Hit me"
msgstr "打我"

#: tform8.button2.caption
msgctxt "tform8.button2.caption"
msgid "Next"
msgstr "下一个"

#: tform8.caption
msgid "Step 7"
msgstr "步骤 7"

#: tform8.label1.caption
msgctxt "tform8.label1.caption"
msgid "Health: 100"
msgstr "健康：100"

#: tform8.speedbutton1.caption
msgctxt "tform8.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tform9.button1.caption
msgctxt "tform9.button1.caption"
msgid "Change value"
msgstr "改变数值"

#: tform9.button2.caption
msgctxt "tform9.button2.caption"
msgid "Next"
msgstr "下一个"

#: tform9.button3.caption
msgctxt "tform9.button3.caption"
msgid "Change pointer"
msgstr "更改指针"

#: tform9.caption
msgid "Step 8"
msgstr "步骤 8"

#: tform9.label1.caption
msgctxt "tform9.label1.caption"
msgid "100"
msgstr ""

#: tform9.label2.caption
msgctxt "tform9.label2.caption"
msgid "3"
msgstr ""

#: tform9.speedbutton1.caption
msgctxt "tform9.speedbutton1.caption"
msgid "Skip"
msgstr "跳过"

#: tfrmhelp.caption
msgid "Help"
msgstr "帮助"

#: tfrmhelp.image1.hint
msgid "More information like videos for this step and written tutorials"
msgstr "更多信息，如此步骤的视频和书面教程"

#: unit1.rsfirststeptoohardbettergiveupnow
msgid "First step too hard? Go to forum.cheatengine.org, then click on \"Tutorials\" for helpful guides!"
msgstr "第一步太难了？请访问forum.cheatengine.org，然后点击“教程”以获取有用的指南！"

#: unit1.rstutorial1
msgid ""
"Welcome to the Cheat Engine Tutorial (v3.6)\n"
"\n"
"This tutorial will teach you the basics of cheating in video games. It will also show you foundational aspects of using Cheat Engine (or CE for short). Follow the steps below to get started.\n"
"\n"
"1: Open Cheat Engine if it currently isn't running.\n"
"2: Click on the \"Open Process\" icon (it's the top-left icon with the computer on it, below \"File\".).\n"
"3: With the Process List window now open, look for this tutorial's process in the list. It will look something like \"00001F98-Tutorial-x86_64.exe\" or \"0000047C-Tutorial-i386.exe\". (The first 8 numbers/letters will probably be different.)\n"
"4: Once you've found the process, click on it to select it, then click the \"Open\" button. (Don't worry about all the other buttons right now. You can learn about them later if you're interested.)\n"
"\n"
"Congratulations! If you did everything correctly, the process window should be gone with Cheat Engine now attached to the tutorial (you will see the process name towards the top-center of CE).\n"
"\n"
"Click the \"Next\" button below to continue, or fill in the password and click the \"OK\" button to proceed to that step.)\n"
"\n"
"If you're having problems, simply head over to forum.cheatengine.org, then click on \"Tutorials\" to view beginner-friendly guides!"
msgstr ""欢迎使用CE教程(3.6版)\n "
" \n "
“本教程将教你在电子游戏中作弊的基本知识。它还将向您展示使用作弊引擎(或简称为CE)的基本方面。按照下面的步骤开始。\n "
" \n "
" 1:如果作弊引擎当前没有运行，请将其打开。\n "
" 2:单击“打开进程”图标(它是左上角的图标，上面有计算机，在“文件”下面)。).\n "
" 3:现在打开进程列表窗口，在列表中查找本教程的进程。它将类似于“00001F98-Tutorial-x86_64.exe”或“0000047C-Tutorial-i386.exe”。(前8个数字/字母可能会不一样。)\n "
" 4:找到进程后，单击选择它，然后单击“打开”按钮。(现在不要担心所有其他按钮。如果你感兴趣的话，你可以以后再了解他们。)\n "
" \n "
“恭喜恭喜！如果你做的一切都是正确的，进程窗口应该与现在附在教程上的作弊引擎一起消失了(你会在CE的顶部中心看到进程名)。\n "
" \n "
单击下面的“下一步”按钮继续，或者填写密码并单击“确定”按钮继续该步骤。)\n "
" \n "
“如果你有问题，只需前往forum.cheatengine.org，然后点击“教程”查看初学者友好的指南！”"

#: unit10.rsdead
msgid "DEAD"
msgstr "死亡"

#: unit10.rsfailureyourteamdied
msgid "Failure. Your team died"
msgstr "失败。你的团队死了"

#: unit10.rshealth
#, object-pascal-format
msgid "Health: %s"
msgstr "运行状况: %s"

#: unit10.rsrestartgameandautoplay
msgctxt "unit10.rsrestartgameandautoplay"
msgid "Restart game and autoplay"
msgstr "重新启动游戏并自动播放"

#: unit10.rsstep9sharedcodepw
#, object-pascal-format
msgid "Step 9: Shared code: (PW=%s)"
msgstr "步骤9：共享代码:(PW=%s)"

#: unit10.rsstop
msgid "Stop"
msgstr "停止"

#: unit10.rsthisplayerisalreadydeadrestartthegame
msgid "This player is already dead. Restart the game"
msgstr "这个玩家已经死了。重新开始游戏"

#: unit10.rstryagain10
msgid "Can't figure out how to do this? Don't worry. Try asking in the forum at cheatengine.org or perhaps someone already explained it better there. Are you sure you want to quit?"
msgstr "不知道该怎么做？别担心。试着在cheatengine.org的论坛上提问，或者可能有人已经在那里解释得更好了。您确定要退出吗？"

#: unit10.rstutorialstep9
msgid ""
"This step will explain how to deal with code that is used for other object of the same type\n"
"\n"
"Often when you've found health of a unit or your own player, you will find that if you remove the code, it affects enemies as well.\n"
"In these cases you must find out how to distinguish between your and the enemies objects.\n"
"Sometimes this is as easy as checking the first 4 bytes (Function pointer table) which often point to a unique location for the player, and sometimes it's a team number, or a pointer to a pointer to a pointer to a pointer to a pointer to a playername. It all depends on the complexity of the game, and your luck\n"
"\n"
"The easiest method is finding what addresses the code you found writes to and then use the dissect data feature to compare against two structures. (Your unit(s)/player and the enemies) And then see if you can find out a way to distinguish between them.\n"
"When you have found out how to distinguish between you and the computer you can inject an assembler script that checks for the condition and then either do not execute the code or do something else. (One hit kills for example)\n"
"Alternatively, you can also use this to build a so called \"Array of byte\" string which you can use to search which will result in a list of all your or the enemies players\n"
"In this tutorial I have implemented the most amazing game you will ever play.\n"
"It has 4 players. 2 Players belong to your team, and 2 Players belong to the computer. \n"
"Your task is to find the code that writes the health and make it so you win the game WITHOUT freezing your health\n"
"To continue, press \"Restart game and autoplay\" to test that your code is correct\n"
"\n"
"\n"
"Tip: Health is a float\n"
"Tip2: There are multiple solutions"
msgstr ""此步骤将解释如何处理用于相同类型的其他对象的代码\n "
" \n "
“通常当你发现一个单位或你自己的玩家的生命值时，你会发现如果你移除代码，它也会影响敌人。\n "
“在这些情况下你必须找出如何区分你的和敌人的对象。\n "
“有时这就像检查前4个字节(函数指针表)一样简单，它们通常指向玩家的唯一位置，有时它是一个队号，或者是指向指向playername的指针的指针的指针。这完全取决于游戏的复杂程度和你的运气\n "
" \n "
“最简单的方法是找到您找到的代码写入的地址，然后使用剖析数据功能来比较两个结构。(你的单位/玩家和敌人)，然后看看你是否能找到区分他们的方法。\n "
“当你发现如何区分你和计算机时，你可以注入一个汇编脚本来检查条件，然后要么不执行代码，要么做其他事情。(例如一击致命)\n "
或者，您也可以用它来构建一个所谓的“字节数组”字符串，您可以用它来搜索您或敌人的所有玩家列表\n
“在本教程中，我实现了一个你可能玩过的最棒的游戏。\n "
“它有4个玩家。2个玩家属于你的团队，2个玩家属于电脑。\n "
"你的任务是找到写生命值的代码，并使它在不冻结你的生命值的情况下赢得游戏\n "
要继续，请按“重新启动游戏并自动播放”来测试您的代码是否正确\n
" \n "
" \n "
"提示:健康是浮动的\n "
“提示2:有多种解决方案”"

#: unit10.rsu10thiswasthelasttutorial
msgid "This was the last tutorial and you skipped it. You lose"
msgstr "这是最后一个教程，你跳过了。你输了"

#: unit2.rsawyouredeathletmereviveyou
msgctxt "unit2.rsawyouredeathletmereviveyou"
msgid "Aw, you're dead! Let me revive you"
msgstr "啊，你死定了！让我救活你"

#: unit2.rsloser
msgctxt "unit2.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit2.rsquittingonstep2thisistheeasieststepthereisfindheal
msgid "Quitting on step2? This is the easiest step there is. Find health, change health, done.... Sure you want to quit?"
msgstr "在第二步退出？这是最简单的一步。找到健康，改变健康，完成。。。。你确定要退出吗？"

#: unit2.rsstep2exactvaluescanningpw
msgid "Step 2: Exact Value scanning (PW="
msgstr "第二步：精确值扫描 (PW="

#: unit2.rstutorialstep2
msgid ""
"Now that you have opened the tutorial with Cheat Engine let's get on with the next step.\n"
"\n"
"You can see at the bottom of this window is the text Health: xxx\n"
"Each time you click 'Hit me'  your health gets decreased.\n"
"\n"
"To get to the next step you have to find this value and change it to 1000\n"
"\n"
"To find the value there are different ways, but I'll tell you about the easiest, 'Exact Value':\n"
"First make sure value type is set to at least 2-bytes or 4-bytes. 1-byte will also work, but you'll run into an easy to fix problem when you've found the address and want to change it. The 8-byte may perhaps works if the bytes after the address are 0, but I wouldn't take the bet.\n"
"Single, double, and the other scans just don't work, because they store the value in a different way.\n"
"\n"
"When the value type is set correctly, make sure the scantype is set to 'Exact Value'\n"
"Then fill in the number your health is in the value box. And click 'First Scan'\n"
"After a while (if you have an extremely slow pc) the scan is done and the results are shown in the list on the left.\n"
"\n"
"If you find more than 1 address and you don't know for sure which address it is, click 'Hit me', fill in the new health value into the value box, and click 'Next Scan'\n"
"repeat this until you're sure you've found it. (that includes that there's only 1 address in the list.....)\n"
"\n"
"Now double click the address in the list on the left. This makes the address pop-up in the list at the bottom, showing you the current value.\n"
"Double click the value, (or select it and press enter), and change the value to 1000.\n"
"\n"
"If everything went ok the Next button should become enabled, and you're ready for the next step.\n"
"\n"
"\n"
"Note:\n"
"If you did anything wrong while scanning, click \"New Scan\" and repeat the scanning again.\n"
"Also, try playing around with the value and click 'Hit me'."
msgstr "“现在你已经用作弊引擎打开了教程，让我们继续下一步。\n "
" \n "
"您可以在此窗口的底部看到文本Health: xxx\n "
“每次你点击‘打我’,你的生命就会减少。\n "
" \n "
"要进入下一步，您必须找到这个值并将其更改为1000\n "
" \n "
"求这个值有不同的方法，但我将告诉你最简单的方法，“精确值”:\n "
"首先确保值类型至少设置为2字节或4字节。1字节也可以，但是当你找到地址并想改变它时，你会遇到一个容易解决的问题。如果地址后面的字节数是0，那么8字节也许可以工作，但是我不会打赌。\n "
“单扫描、双扫描和其他扫描都不起作用，因为它们以不同的方式存储值。\n "
" \n "
当值类型设置正确时，请确保扫描类型设置为“精确值”\n
“然后在数值框中填入你的健康数值。并单击“首次扫描”\n
“过一会儿(如果你的电脑非常慢),扫描就完成了，结果显示在左边的列表中。\n "
" \n "
如果您找到不止一个地址，并且不确定是哪个地址，请单击“打我”，在“值”框中填入新的健康值，然后单击“下一次扫描”\n
“重复这个动作，直到你确定你已经找到它。(这包括列表中只有一个地址.....)\n "
" \n "
"现在双击左边列表中的地址。这将使地址在底部的列表中弹出，向您显示当前值。\n "
"双击该值，(或选择它并按enter)，并将该值更改为1000。\n "
" \n "
“如果一切正常,“下一步”按钮将变为可用，您就可以开始下一步了。\n "
" \n "
" \n "
"注意:\n "
如果您在扫描时做错了什么，请单击“新扫描”并再次重复扫描。\n "
"此外，尝试摆弄数值，然后点击“打我”. ""

#: unit3.rsdead
msgid "Seems you've done it again! Let me get a replacement! (And restart your scan!)"
msgstr "看来你又做了一次！让我换一个！（然后重新开始扫描！）"

#: unit3.rsloser
msgctxt "unit3.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit3.rsstep3unknowninitialvaluepw
msgid "Step 3: Unknown initial value (PW="
msgstr "步骤3：未知初始值 (PW="

#: unit3.rstryagain3
msgid "Step 3 isn't really that hard. Just do a new scan, unkown initial value and then decreased value till you find it. Almost everyone gets past this one. Sure you want to quit?"
msgstr "第三步其实没那么难。只需重新扫描，未知初始值，然后减小值，直到找到为止。几乎每个人都能通过这一步。你确定要退出吗？"

#: unit3.rstutorialstep3
msgid ""
"Ok, seeing that you've figured out how to find a value using exact value let's move on to the next step.\n"
"\n"
"First things first though. Since you are doing a new scan, you have to click on New Scan first, to start a new scan. (You may think this is straighforward, but you'd be surprised how many people get stuck on that step) I won't be explaining this step again, so keep this in mind.\n"
"Now that you've started a new scan, let's continue.\n"
"\n"
"In the previous test we knew the initial value so we could do an exact value search, but now we have a status bar where we don't know the starting value.\n"
"We only know that the value is between 0 and 500. And each time you click 'Hit me' you lose some health. The amount you lose each time is shown above the status bar.\n"
"\n"
"Again there are several different ways to find the value. (like doing a decreased value by... scan), but I'll only explain the easiest. \"Unknown initial value\", and decreased value.\n"
"Because you don't know the value it is right now, exact value wont do any good, so choose as scantype 'Unknown initial value', again, the value type is 4-bytes. (Most windows apps use 4-bytes.) Click First scan and wait till it's done.\n"
"\n"
"When it is done click 'Hit me'. You'll lose some of your health. (the amount you lost shows for a few seconds and then disappears, but you don't need that)\n"
"Now go to Cheat Engine, and choose 'Decreased Value' and click 'Next Scan'\n"
"When that scan is done, click 'Hit me' again, and repeat the above till you only find a few. \n"
"\n"
"We know the value is between 0 and 500, so pick the one that is most likely the address we need, and add it to the list.\n"
"Now change the health to 5000, to proceed to the next step."
msgstr "“好了，既然你已经知道了如何用精确值来求一个值，那么让我们进入下一步。\n "
" \n "
“不过首先要做的是。因为您正在进行新的扫描，所以您必须首先单击“新扫描”来开始新的扫描。(你可能认为这很简单，但是你会惊讶有多少人被困在这一步)我不会再解释这一步，所以请记住这一点。\n "
“现在您已经开始了新的扫描，让我们继续。\n "
" \n "
“在之前的测试中，我们知道初始值，因此我们可以进行精确的值搜索，但现在我们有了一个状态栏，其中我们不知道初始值。\n "
“我们只知道数值在0到500之间。每次你点击“打我”,你就会损失一些生命值。状态栏上方会显示您每次输掉的金额。\n "
" \n "
“同样，有几种不同的方法来求这个值。(比如做一个价值递减的...扫描)，但我只解释最简单的。“未知初始值”和减小的值。\n "
“因为你不知道它现在的值，精确的值不会有任何好处，所以选择扫描类型‘未知初始值’，同样，值类型是4字节。(大多数windows应用程序使用4字节。)点击首次扫描，等待完成。\n "
" \n "
完成后，点击“打我”。你会失去一些健康。(您损失的金额会显示几秒钟，然后消失，但您不需要这个)\n "
现在转到作弊引擎，选择“降低值”并单击“下次扫描”\n
扫描完成后，再次单击“打我”，重复上述操作，直到只找到几个。\n "
" \n "
“我们知道该值在0到500之间，所以选择一个最有可能是我们需要的地址，并将其添加到列表中。\n "
"现在将生命值改为5000，进行下一步.""

#: unit5.rsconfirmclose5
msgid "Come on. This step is simple. For health do a float scan, and for ammo a double type. (don't forget to disable fastscan for double in this case) Just ignore the fact that it looks different because it has a \".\" in the value. You sure you want to quit?"
msgstr "来吧，这一步很简单。对于健康，进行浮动扫描，对于弹药，进行双倍类型扫描。（在这种情况下，别忘了禁用double的fastscan）忽略它看起来不同的事实，因为它的值中有一个“.\”。你确定要退出吗？"

#: unit5.rsdead
#, object-pascal-format
msgid "I think you're dead!%sPress ok to become a brain eating zombie"
msgstr "我想你死定了！%按“确定”成为吃脑子的僵尸"

#: unit5.rsloser
msgctxt "unit5.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit5.rsoutofammo
#, object-pascal-format
msgid "Out of ammo!%sPress ok to stock up on some ammo"
msgstr "弹药用尽！%按“确定”储存一些弹药"

#: unit5.rsstep4floatingpointspw
msgid "Step 4: Floating points (PW="
msgstr "第四步：浮点运算 (PW="

#: unit5.rstutorialstep4
msgid ""
"In the previous tutorial we used bytes to scan, but some games store information in so called 'floating point' notations. \n"
"(probably to prevent simple memory scanners from finding it the easy way)\n"
"a floating point is a value with some digits behind the point. (like 5.12 or 11321.1)\n"
"\n"
"Below you see your health and ammo. Both are stored as Floating point notations, but health is stored as a float and ammo is stored as a double.\n"
"Click on hit me to lose some health, and on shoot to decrease your ammo with 0.5\n"
" \n"
"You have to set BOTH values to 5000 or higher to proceed.\n"
"\n"
"Exact value scan will work fine here, but you may want to experiment with other types too.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"Hint: It is recommended to disable \"Fast Scan\" for type double"
msgstr "“在之前的教程中，我们使用字节来扫描，但一些游戏以所谓的‘浮点’符号来存储信息。\n "
"(可能是为了防止简单的内存扫描程序轻易找到它)\n "
浮点是指小数点后有一些数字的值。(如5.12或11321.1)\n "
" \n "
“下面你看到你的健康和弹药。两者都以浮点形式存储，但是生命值以浮点形式存储，弹药以双精度形式存储。\n "
"点击击中我会损失一些生命值，点击射击会减少你的弹药0.5\n "
" \n "
"您必须将两个值都设置为5000或更高才能继续。\n "
" \n "
“精确值扫描在这里可以很好地工作，但是您也可以尝试其他类型。\n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" \n "
提示:建议禁用double类型的“快速扫描”"

#: unit6.rsloser
msgctxt "unit6.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit6.rsstep5codefinderpw
#, object-pascal-format
msgid "Step 5: Code finder (PW=%s)"
msgstr "步骤5：代码查找器 (PW=%s)"

#: unit6.rstryagain6
msgid "This may look difficult, but it shouldn't be. Basically find health, right click health, find what overwrites it, change health, click replace, change health, done.  But don't feel down if you don't get it. At least you know the basics of memory scanning...  Are you sure you want to quit?"
msgstr "这可能看起来很难，但其实不应该。基本上，找到健康状况，右键单击健康状况，找到覆盖它的内容，更改健康状况，单击替换，更改健康状态，完成。但如果你不懂，也不要沮丧。至少你知道内存扫描的基础知识。。。您确定要退出吗？"

#: unit6.rstutorialstep5
msgid ""
"Sometimes the location of a value is stored at changes, when you restart the game, or even while you're playing. In that case you can use 2 things to still make a table that works.\n"
"In this step I'll try to describe how to use the Code Finder function.\n"
"\n"
"The value down here will be at a different location each time you start the tutorial, so a normal entry in the address list wouldn't work.\n"
"First try to find the address. (You've got to this point so I assume you know how to do that.)\n"
"When you've found the address, right-click the address in Cheat Engine and choose \"Find out what writes to this address\". A window will pop up with an empty list.\n"
"Then click on the Change value button in this tutorial, and go back to Cheat Engine. If everything went right, there should be an address with assembler code there now.\n"
"Click it and choose the Replace option to replace it with code that does nothing. That will also add the code address to the code list in the Advanced Options window. (Which gets saved if you save your table.)\n"
"\n"
"Click on Stop, so the game will start running normal again, and click on Close to close the window.\n"
"Now, click on Change value, and if everything went right the Next button should become enabled.\n"
"\n"
"Note: When you're freezing the address with a high enough speed it may happen that Next becomes visible anyhow."
msgstr ""
“有时候，当你重新开始游戏时，或者甚至在你玩游戏时，一个值的位置被存储在变化中。在这种情况下，你可以用两件东西来制作一张有用的桌子。\n "
“在这一步，我将尝试描述如何使用代码查找功能。\n "
" \n "
“每次启动教程时，下面的值将位于不同的位置，因此地址列表中的普通条目不起作用。\n "
“先试着找到地址。(您已经了解这一点，所以我假设您知道如何去做。)\n "
找到地址后，在作弊引擎中右键单击该地址，然后选择“找出对此地址的写入内容”。将弹出一个空列表窗口。\n "
“然后点击本教程中的更改值按钮，并返回作弊引擎。如果一切顺利，现在应该有一个带有汇编代码的地址。\n "
单击它并选择替换选项，用不执行任何操作的代码替换它。这也会将代码地址添加到高级选项窗口的代码列表中。(如果您保存了您的表，它也会被保存。)\n "
" \n "
“点击停止，游戏将重新开始正常运行，点击关闭关闭窗口。\n "
“现在，单击“更改值”,如果一切正常，下一步按钮应该会变为启用状态。\n "
" \n "
"注意:当你以足够高的速度冻结地址时，下一个地址可能会变得可见。"

#: unit6.rswelldoneyouscrewedupthetutorial
msgctxt "unit6.rswelldoneyouscrewedupthetutorial"
msgid "Well done, you screwed up the tutorial!!!!"
msgstr "干得好，你把教程搞砸了！！！！"

#: unit7.rsdontfuckingfreezethepointer
msgid "I'm sorry, but freezing the pointer is not really a functional solution"
msgstr "很抱歉，冻结指针并不是一个实用的解决方案"

#: unit7.rsloser
msgctxt "unit7.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit7.rsstep6pointerspw
#, object-pascal-format
msgid "Step 6: Pointers: (PW=%s)"
msgstr "第六步：指针: (PW=%s)"

#: unit7.rstryagain7
msgid "So, pointers are too difficult eh? Don't worry, try again later. For most beginners this is difficult to grasp. But I have to tell you it's a powerful feature if you learn to use it. Are you sure you want to quit?"
msgstr "所以，指针太难了，是吗？请放心，稍后再试。对于大多数初学者来说，这很难掌握。但我必须告诉你，如果你学会使用它，这是一个强大的功能。你确定要退出吗？"

#: unit7.rstutorialstep6
msgid ""
"In the previous step I explained how to use the Code finder to handle changing locations. But that method alone makes it difficult to find the address to set the values you want.\n"
"That's why there are pointers:\n"
"\n"
"At the bottom you'll find 2 buttons. One will change the value, and the other changes the value AND the location of the value.\n"
"For this step you don't really need to know assembler, but it helps a lot if you do.\n"
"\n"
"First find the address of the value. When you've found it use the function to find out what accesses this address.\n"
"Change the value again, and an item will show up in the list. Double click that item. (or select and click on more info) and a new window will open with detailed information on what happened when the instruction ran.\n"
"If the assembler instruction doesn't have anything between a '[' and ']' then use another item in the list.\n"
"If it does it will say what it think will be the value of the pointer you need.\n"
"Go back to the main cheat engine window (you can keep this extra info window open if you want, but if you close it, remember what is between the '[' and ']' ) and do a 4 byte scan in hexadecimal for the value the extra info told you.\n"
"When done scanning it may return 1 or a few hundred addresses. Most of the time the address you need will be the smallest one. Now click on the \"Add Address Manually\" button and select the pointer checkbox.\n"
"\n"
"The window will change and allow you to type in the address of a pointer and an offset.\n"
"Fill in the address you just found. It can be in the form: \"Tutorial-i386.exe\"+xxxxxx (relative to the process), \n"
"or you can double click the address to add it to the address list and use the absolute address which appears there.\n"
"If the assembler instruction has a calculation (e.g: [esi+12]) at the end then type the value in that's at the end above the address field. This is the offset. Otherwise leave it 0. If it was a more complicated instruction look at the following calculation.\n"
"\n"
"Example of a more complicated instruction:\n"
"[EAX*2+EDX+00000310] eax=4C and edx=00801234.\n"
"In this case EDX would be the value the pointer has, and EAX*2+00000310 the offset, so the offset you'd fill in would be 2*4C+00000310=3A8. (This is all in hex, use calc.exe from Windows in Programmer mode to calculate hex values.)\n"
"\n"
"Back to the tutorial, click OK and the address will be added. If all went right the address will show P->xxxxxxx, with xxxxxxx being the address of the value you found. If that's not right, you've done something wrong.\n"
"Now, change the value using the pointer you added in to 5000 and click in the 'Active' coloumn to freeze it. Then click Change pointer, and if all went right the Next button will become visible.\n"
"\n"
"\n"
"extra:\n"
"You could also use the pointer scanner to find the pointer to this address. https://cheatengine.org/help/pointer-scan.htm"
msgstr ""
“在上一步中，我解释了如何使用代码查找器来处理位置变化。但是这种方法很难找到设置所需值的地址。\n "
"这就是为什么有指针:\n "
" \n "
“底部有两个按钮。一个会改变值，另一个会改变值和值的位置。\n "
对于这一步，你不需要真正了解汇编语言，但是如果你了解的话，会有很大的帮助。\n "
" \n "
“先找到值的地址。当你找到它的时候，使用函数来找出是什么访问了这个地址。\n "
"再次更改值，列表中将显示一个项目。双击该项目。(或者选择并单击更多信息)将会打开一个新窗口，显示指令运行时发生的详细信息。\n "
"如果汇编指令在'['和']'之间没有任何内容，那么使用列表中的另一项。\n "
如果是，它会说出它认为你需要的指针的值。\n "
“回到主作弊引擎窗口(如果你愿意，你可以让这个额外信息窗口保持打开，但如果你关闭它，请记住'['和']'之间的内容)，并以十六进制对额外信息告诉你的值进行4字节扫描。\n "
“扫描完成后，它可能会返回1个或数百个地址。大多数时候你需要的地址是最小的一个。现在点击“手动添加地址”按钮，并选择指针复选框。\n "
" \n "
“窗口会改变，允许你键入指针的地址和偏移量。\n "
“填写您刚刚找到的地址。可以是这样的形式:“Tutorial-i386.exe\"+xxxxxx(相对于进程)，\n”
"或者您可以双击地址将其添加到地址列表中，并使用出现在那里的绝对地址。\n "
"如果汇编指令末尾有一个计算值(例如:[esi+12])，则在地址字段上方的末尾键入值。这是偏移量。否则保留为0。如果是更复杂的指令，请看下面的计算。\n "
" \n "
"更复杂的指令示例:\n "
"[EAX*2+EDX+00000310] eax=4C和edx=00801234。\n "
“在这种情况下，EDX是指针的值，EAX*2+00000310是偏移量，所以你要填入的偏移量就是2*4C+00000310=3A8。(这些都是十六进制的，在程序员模式下使用Windows中的calculate来计算十六进制值。)\n "
" \n "
"返回教程，单击确定，地址将被添加。如果一切顺利，地址将显示P->xxxxxxx，xxxxxxx是您找到的值的地址。如果这是不对的，那你就做错了。\n "
“现在，使用您在中添加的指针将值更改为5000，并单击“活动”列以冻结它。然后单击更改指针，如果一切正常，下一步按钮将变得可见。\n "
" \n "
" \n "
"额外:\n "
"您也可以使用指针扫描仪来查找指向这个地址的指针。https://cheatengine.org/help/pointer-scan.htm"

#: unit7.rswelldoneyouscrewedupthetutorial
msgctxt "unit7.rswelldoneyouscrewedupthetutorial"
msgid "Well done, you screwed up the tutorial!!!!"
msgstr "干得好，你把教程搞砸了！！！！"

#: unit7.rsyouvegotsecondslefttochangethevalueto5000
#, object-pascal-format
msgid "You have %s second%s left to change the value to 5000"
msgstr "您还有%s秒的时间将值更改为5000"

#: unit8.rsawyouredeathletmereviveyou
msgctxt "unit8.rsawyouredeathletmereviveyou"
msgid "Aw, you're dead! Let me revive you"
msgstr "啊，你死定了！让我救活你"

#: unit8.rshealth
msgid "Health"
msgstr "健康"

#: unit8.rsloser
msgctxt "unit8.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit8.rsstep7codeinjectionpw
#, object-pascal-format
msgid "Step 7: Code Injection: (PW=%s)"
msgstr "步骤7：代码注入: (PW=%s)"

#: unit8.rstryagain8
msgid "Code injections too tough? No problem, memory scanning and basic pointers should be enough to get you experienced enough and you can always try the tutorial later. Are you sure you want to quit?"
msgstr "代码注入太难了？没问题，内存扫描和基本指针应该足以让你有足够的经验，你可以稍后尝试教程。您确定要退出吗？"

#: unit8.rstutorialstep7
msgid ""
"Code injection is a technique where you inject a piece of code into the target process, and then reroute the execution of code to go through your own written code.\n"
"\n"
"In this tutorial you'll have a health value and a button that will decrease your health by 1 each time you click it.\n"
"Your task is to use code injection to make the button increase your health by 2 each time it is clicked.\n"
"\n"
"Start with finding the address and then find what writes to it.\n"
"Then when you've found the code that decreases it browse to that address in the disassembler, and open the auto assembler window (Ctrl+A).\n"
"There click on template and then code injection, and give it the address that decreases health (if it isn't already filled in correctly).\n"
"That will generate a basic auto assembler injection framework you can use for your code.\n"
"\n"
"Notice the alloc, that will allocate a block of memory for your code cave, in the past, in the pre windows 2000 systems, people had to find code caves in the memory (regions of memory unused by the game), but that's luckily a thing of the past since windows 2000, and will these days cause errors when trying to be used, due to SP2 of XP and the NX bit of new CPUs.\n"
"\n"
"Also notice the line newmem: and originalcode: and the text \"Place your code here\".\n"
"As you guessed it, write your code here that will increase the health with 2.\n"
"A useful assembler instruction in this case is the \"ADD instruction\".\n"
"\n"
"Here are a few examples:\n"
"\"ADD [00901234],9\" to increase the address at 00901234 with 9\n"
"\"ADD [ESP+4],9\" to increase the address pointed to by ESP+4 with 9\n"
"In this case, you'll have to use the same thing between the brackets as the original code has that decreases your health.\n"
"\n"
"Notice:\n"
"It is recommended to delete the line that decreases your health from the original code section, else you'll have to increase your health with 3 (you increase with 3, the original code decreases with 1, so the end result is increase with 2), which might become confusing. But it's all up to you and your programming.\n"
"\n"
"Notice 2:\n"
"In some games the original code can exist out of multiple instructions, and sometimes, not always, it might happen that a code at another place jumps into your jump instruction end will then cause unknown behavior. If that happens, you should usually look near that instruction and see the jumps and fix it, or perhaps even choose to use a different address to do the code injection from. As long as you're able to figure out the address to change from inside your injected code."
msgstr ""
“代码注入是一种技术，在这种技术中，您将一段代码注入到目标进程中，然后重新路由代码的执行，以遍历您自己编写的代码。\n "
" \n "
“在本教程中，你将拥有一个生命值和一个按钮，每次点击它都会减少1点生命值。\n "
“你的任务是使用代码注入，让按钮每被点击一次生命值增加2。\n "
" \n "
“从找到地址开始，然后找到向其中写入的内容。\n "
“然后当你找到减少它的代码时，在反汇编器中浏览到那个地址，并打开自动汇编器窗口(Ctrl+A)。\n "
“在那里点击模板，然后代码注入，并给它减少健康的地址(如果它还没有填写正确)。\n "
这将生成一个基本的自动组装器注入框架，您可以将其用于您的代码。\n "
" \n "
“请注意alloc，它将为您的代码洞穴分配一块内存，在过去，在windows 2000之前的系统中，人们必须在内存中找到代码洞穴(游戏未使用的内存区域)，但幸运的是，自从windows 2000以来，这已经是过去的事情了，并且由于XP的SP2和新CPU的NX位，这些天在试图使用时会导致错误。\n "
" \n "
还要注意行newmem:和originalcode:以及文本“将您的代码放在此处”。\n "
“正如你所猜测的，在这里写你的代码，将增加2的健康。\n "
在这种情况下，一条有用的汇编指令是“加法指令”。\n "
" \n "
"这里有几个例子:\n "
“添加[00901234]，9”将地址00901234增加9\n
\ "添加[ESP+4]，9\ "以增加ESP+4指向的地址9\n
“在这种情况下，您将不得不使用与原始代码相同的东西来减少您的健康。\n "
" \n "
"注意:\n "
“建议从原始代码段中删除减少生命值的那一行，否则你将不得不增加3的生命值(你增加3，原始代码减少1，因此最终结果是增加2)，这可能会变得令人困惑。但这完全取决于你和你的程序。\n "
" \n "
"通知2:\n "
“在一些游戏中，原始代码可以存在于多个指令之外，有时，但不总是，可能会发生另一个地方的代码跳转到您的跳转指令末端，从而导致未知行为。如果发生这种情况，您通常应该在该指令附近查看跳转并修复它，或者甚至可以选择使用不同的地址进行代码注入。只要你能从注入的代码中找出要改变的地址。”

#: unit9.rsloser
msgctxt "unit9.rsloser"
msgid "BOO"
msgstr "嘘"

#: unit9.rsstep8multilevelpointerspw
#, object-pascal-format
msgid "Step 8: Multilevel pointers: (PW=%s)"
msgstr "步骤8：多级指针: (PW=%s)"

#: unit9.rstryagain9
msgid "Aw, you've almost reached the end. But don't worry, multilevel pointers can be a real pain when dealing with. If you get more experienced someday you can try it again. Are you sure you want to quit?"
msgstr "啊，你快到终点了。但别担心，处理多级指针时可能会很痛苦。如果你有一天更有经验，你可以再试一次。您确定要退出吗？"

#: unit9.rstutorialstep8
msgid ""
"This step will explain how to use multi-level pointers.\n"
"In step 6 you had a simple level-1 pointer, with the first address found already being the real base address.\n"
"This step however is a level-4 pointer. It has a pointer to a pointer to a pointer to a pointer to a pointer to the health.\n"
"\n"
"You basicly do the same as in step 6. Find out what accesses the value, look at the instruction and what probably is the base pointer value, and what is the offset, and already fill that in or write it down. But in this case the address you'll find will also be a pointer. You just have to find out the pointer to that pointer exactly the same way as you did with the value. Find out what accesses that address you found, look at the assembler instruction, note the probable instruction and offset, and use that.\n"
"And continue till you can't get any further (usually when the base address is a static address, shown up as green.)\n"
"\n"
"Click Change Value to let the tutorial access the health.\n"
"If you think you've found the pointer path click Change Register. The pointers and value will then change and you'll have 3 seconds to freeze the address to 5000.\n"
"\n"
"Extra: This problem can also be solved using an auto assembler script, or using the pointer scanner.\n"
"Extra2: In some situations it is recommended to change CE's Codefinder settings to Access violations when \n"
"encountering instructions like mov eax,[eax] since debug registers show it AFTER it was changed, making it hard to find out the value of the pointer.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"Extra3: If you're still reading. You might notice that when looking at the assembler instructions that the pointer is being read and filled out in the same codeblock (same routine, if you know assembler, look up till the start of the routine). This doesn't always happen, but can be really useful in finding a pointer when debugging is troublesome."
msgstr ""
"这一步将解释如何使用多级指针。\n "
在步骤6中，你有一个简单的1级指针，找到的第一个地址已经是真正的基地址。\n "
然而，这一步是4级指针。它有一个指针指向一个指针指向一个指针指向一个指向健康的指针。\n "
" \n "
“你基本上和第六步做的一样。找出是什么访问了这个值，看看指令，大概是什么基指针值，偏移量是多少，已经填好或者写下来了。但是在这种情况下，你找到的地址也是一个指针。你只需要找到指向那个指针的指针，就像你找到那个值一样。找出是什么访问了你找到的那个地址，查看汇编指令，记下可能的指令和偏移量，并使用它。\n "
并继续下去，直到你不能再进一步(通常当基址是一个静态地址，显示为绿色。)\n "
" \n "
"单击更改值，让教程访问健康。\n "
"如果您认为已经找到了指针路径，请单击“更改注册”。指针和值将会改变，你将有3秒钟的时间将地址冻结为5000。\n "
" \n "
"额外:这个问题也可以通过使用自动汇编脚本或者使用指针扫描程序来解决。\n "
" Extra2:在某些情况下，建议在以下情况下更改CE的Codefinder设置以访问冲突\n "
“遇到mov eax、[eax]之类的指令，因为调试寄存器显示它是在它被改变之后，使得很难找出指针的值。\n "
" \n "
" \n "
" \n "
" \n "
" \n "
附加3:如果你还在读书。您可能会注意到，在查看汇编指令时，指针是在同一个代码块中被读取和填充的(同一个例程，如果您了解汇编程序，请一直查找到例程开始)。这种情况并不总是发生，但在调试很麻烦的情况下，这对于找到指针非常有用。”‘

#: unit9.rsunrandomizerdetected
msgid "Unrandomizer detected"
msgstr "检测到非随机化器"

#: unit9.rsyouvegotsecondslefttochangethevalueto5000
#, object-pascal-format
msgid "You've got %s seconds left to change the value to 5000"
msgstr "您还有%s秒的时间将值更改为5000"

