#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BTD_BoolKeyCheck

#include "Basic.hpp"

#include "AIModule_structs.hpp"
#include "AIModule_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BTD_BoolKeyCheck.BTD_BoolKeyCheck_C
// 0x0030 (0x00D0 - 0x00A0)
class UBTD_BoolKeyCheck_C final : public UBTDecorator_BlueprintBase
{
public:
	struct FBlackboardKeySelector                 BoolType;                                          // 0x00A0(0x0028)(Edit, BlueprintVisible)
	bool                                          SuccessType;                                       // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

public:
	bool PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BTD_BoolKeyCheck_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BTD_BoolKeyCheck_C")
	}
	static class UBTD_BoolKeyCheck_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBTD_BoolKeyCheck_C>();
	}
};
DUMPER7_ASSERTS_UBTD_BoolKeyCheck_C;

SDK_NAMESPACE_END
