#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_Damage

#include "Basic.hpp"

#include "EN_StanType_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "EN_DamageType_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPI_Damage.BPI_Damage_C
// 0x0000 (0x0000 - 0x0000)
class IBPI_Damage_C final
{
public:
	void Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish);
	void DamageToPlayerController(class AActor* TargetActor, double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, const struct FHitResult& HitRezult, class AActor* SourceActor);
	void GetParryState(bool* State);
	void StaminaDamage(double Value);
	void StanDamage(EN_StanType StanType);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPI_Damage_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPI_Damage_C")
	}
	static class IBPI_Damage_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<IBPI_Damage_C>();
	}

	class UObject* AsUObject()
	{
		return reinterpret_cast<UObject*>(this);
	}
	const class UObject* AsUObject() const
	{
		return reinterpret_cast<const UObject*>(this);
	}
};
DUMPER7_ASSERTS_IBPI_Damage_C;

SDK_NAMESPACE_END
