#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_PlayerCounter_Base

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_PlayerCounter_Base.BP_PlayerCounter_Base_C
// 0x0058 (0x0300 - 0x02A8)
class ABP_PlayerCounter_Base_C : public AActor
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x02A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class USceneComponent*                        DefaultSceneRoot;                                  // 0x02B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UClass*                                 PlayerClass;                                       // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TArray<class AActor*>                         OverlapingPlayers;                                 // 0x02C0(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
	class ABP_GameState_LINK_C*                   As_BP_Game_State_LINK;                             // 0x02D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	class ABP_FirstPersonGameMode_Online_LINK_C*  As_BP_First_Person_Game_Mode_Online_LINK;          // 0x02D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	TMulticastInlineDelegate<void(int32 Length)>  OnUpdateOverlapingPlayers;                         // 0x02E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
	TMulticastInlineDelegate<void(class AActor* Actor, bool State)> OverlapEvent;                    // 0x02F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)

public:
	void ReceiveBeginPlay();
	void ExecuteUbergraph_BP_PlayerCounter_Base(int32 EntryPoint);
	void BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);
	void EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void ResetEvent();

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_PlayerCounter_Base_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_PlayerCounter_Base_C")
	}
	static class ABP_PlayerCounter_Base_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_PlayerCounter_Base_C>();
	}
};
DUMPER7_ASSERTS_ABP_PlayerCounter_Base_C;

SDK_NAMESPACE_END
