#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_VoiceChatState

#include "Basic.hpp"

#include "WBP_VoiceChatState_classes.hpp"
#include "WBP_VoiceChatState_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_VoiceChatState.WBP_VoiceChatState_C.ChannelChange
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   NewChannel                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const TArray<int32>&                    RemoveTarget                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void UWBP_VoiceChatState_C::ChannelChange(int32 NewChannel, const TArray<int32>& RemoveTarget)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "ChannelChange");

	Params::WBP_VoiceChatState_C_ChannelChange Parms{};

	Parms.NewChannel = NewChannel;
	Parms.RemoveTarget = std::move(RemoveTarget);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.ChannelCheck
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   channelToCheck                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::ChannelCheck(int32 channelToCheck)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "ChannelCheck");

	Params::WBP_VoiceChatState_C_ChannelCheck Parms{};

	Parms.channelToCheck = channelToCheck;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.ConnectEvent
// (BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::ConnectEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "ConnectEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UWBP_VoiceChatState_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.ExecuteUbergraph_WBP_VoiceChatState
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::ExecuteUbergraph_WBP_VoiceChatState(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "ExecuteUbergraph_WBP_VoiceChatState");

	Params::WBP_VoiceChatState_C_ExecuteUbergraph_WBP_VoiceChatState Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_2
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue&         ActionValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float                                   ElapsedTime                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                                   TriggeredTime                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction*               SourceAction                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_2(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_2");

	Params::WBP_VoiceChatState_C_InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_2 Parms{};

	Parms.ActionValue = std::move(ActionValue);
	Parms.ElapsedTime = ElapsedTime;
	Parms.TriggeredTime = TriggeredTime;
	Parms.SourceAction = SourceAction;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_3
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue&         ActionValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float                                   ElapsedTime                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                                   TriggeredTime                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction*               SourceAction                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_3(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_3");

	Params::WBP_VoiceChatState_C_InpActEvt_IA_VoiceChatHearToggle_K2Node_EnhancedInputActionEvent_3 Parms{};

	Parms.ActionValue = std::move(ActionValue);
	Parms.ElapsedTime = ElapsedTime;
	Parms.TriggeredTime = TriggeredTime;
	Parms.SourceAction = SourceAction;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_0
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue&         ActionValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float                                   ElapsedTime                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                                   TriggeredTime                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction*               SourceAction                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_0");

	Params::WBP_VoiceChatState_C_InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_0 Parms{};

	Parms.ActionValue = std::move(ActionValue);
	Parms.ElapsedTime = ElapsedTime;
	Parms.TriggeredTime = TriggeredTime;
	Parms.SourceAction = SourceAction;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_1
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue&         ActionValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float                                   ElapsedTime                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                                   TriggeredTime                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction*               SourceAction                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_1");

	Params::WBP_VoiceChatState_C_InpActEvt_IA_VoiceChatTalkToggle_K2Node_EnhancedInputActionEvent_1 Parms{};

	Parms.ActionValue = std::move(ActionValue);
	Parms.ElapsedTime = ElapsedTime;
	Parms.TriggeredTime = TriggeredTime;
	Parms.SourceAction = SourceAction;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.IsCinemaModeCheck
// (BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::IsCinemaModeCheck()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "IsCinemaModeCheck");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.MovieChange
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsLocal                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::MovieChange(bool IsLocal)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "MovieChange");

	Params::WBP_VoiceChatState_C_MovieChange Parms{};

	Parms.IsLocal = IsLocal;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.PlayerStateGet
// (BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::PlayerStateGet()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "PlayerStateGet");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_VoiceChatState_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "PreConstruct");

	Params::WBP_VoiceChatState_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.Reset
// (BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::Reset()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "Reset");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.SetMicrophoneVolume
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float                                   Volume                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

bool UWBP_VoiceChatState_C::SetMicrophoneVolume(float Volume)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "SetMicrophoneVolume");

	Params::WBP_VoiceChatState_C_SetMicrophoneVolume Parms{};

	Parms.Volume = Volume;

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.UpdateEvent
// (BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::UpdateEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "UpdateEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_VoiceChatState.WBP_VoiceChatState_C.UpdateVisual
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UWBP_VoiceChatState_C::UpdateVisual()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_VoiceChatState_C", "UpdateVisual");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
