#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BTTask_Avoidance

#include "Basic.hpp"

#include "BTTask_Avoidance_classes.hpp"
#include "BTTask_Avoidance_parameters.hpp"


SDK_NAMESPACE_START

// Function BTTask_Avoidance.BTTask_Avoidance_C.ExecuteUbergraph_BTTask_Avoidance
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBTTask_Avoidance_C::ExecuteUbergraph_BTTask_Avoidance(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BTTask_Avoidance_C", "ExecuteUbergraph_BTTask_Avoidance");

	Params::BTTask_Avoidance_C_ExecuteUbergraph_BTTask_Avoidance Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BTTask_Avoidance.BTTask_Avoidance_C.ReceiveExecuteAI
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AAIController*                    OwnerController                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                            ControlledPawn                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBTTask_Avoidance_C::ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BTTask_Avoidance_C", "ReceiveExecuteAI");

	Params::BTTask_Avoidance_C_ReceiveExecuteAI Parms{};

	Parms.OwnerController = OwnerController;
	Parms.ControlledPawn = ControlledPawn;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BTTask_Avoidance.BTTask_Avoidance_C.SetToPosition
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Vector                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   CharactorPosition                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                            SelfPawn                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBTTask_Avoidance_C::SetToPosition(const struct FVector& Vector, const struct FVector& CharactorPosition, class APawn* SelfPawn)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BTTask_Avoidance_C", "SetToPosition");

	Params::BTTask_Avoidance_C_SetToPosition Parms{};

	Parms.Vector = std::move(Vector);
	Parms.CharactorPosition = std::move(CharactorPosition);
	Parms.SelfPawn = SelfPawn;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
