#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_DeathBlackOut

#include "Basic.hpp"

#include "WBP_DeathBlackOut_classes.hpp"
#include "WBP_DeathBlackOut_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_DeathBlackOut.WBP_DeathBlackOut_C.AudioZero
// (BlueprintCallable, BlueprintEvent)

void UWBP_DeathBlackOut_C::AudioZero()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_DeathBlackOut_C", "AudioZero");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_DeathBlackOut.WBP_DeathBlackOut_C.ExecuteUbergraph_WBP_DeathBlackOut
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_DeathBlackOut_C::ExecuteUbergraph_WBP_DeathBlackOut(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_DeathBlackOut_C", "ExecuteUbergraph_WBP_DeathBlackOut");

	Params::WBP_DeathBlackOut_C_ExecuteUbergraph_WBP_DeathBlackOut Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_DeathBlackOut.WBP_DeathBlackOut_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_DeathBlackOut_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_DeathBlackOut_C", "PreConstruct");

	Params::WBP_DeathBlackOut_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_DeathBlackOut.WBP_DeathBlackOut_C.SequenceEvent__ENTRYPOINTWBP_DeathBlackOut
// (Public, BlueprintCallable, BlueprintEvent)

void UWBP_DeathBlackOut_C::SequenceEvent__ENTRYPOINTWBP_DeathBlackOut()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_DeathBlackOut_C", "SequenceEvent__ENTRYPOINTWBP_DeathBlackOut");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
