#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_GenerateRandomBoxLocation_Wall

#include "Basic.hpp"

#include "BP_GenerateRandomBoxLocation_Wall_classes.hpp"
#include "BP_GenerateRandomBoxLocation_Wall_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_GenerateRandomBoxLocation_Wall.BP_GenerateRandomBoxLocation_Wall_C.CheckSide
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// const struct FVector&                   Location                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  BoundSizeMultiply                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   Rezult                                                 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_GenerateRandomBoxLocation_Wall_C::CheckSide(const struct FVector& Location, double BoundSizeMultiply, bool* Rezult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_GenerateRandomBoxLocation_Wall_C", "CheckSide");

	Params::BP_GenerateRandomBoxLocation_Wall_C_CheckSide Parms{};

	Parms.Location = std::move(Location);
	Parms.BoundSizeMultiply = BoundSizeMultiply;

	UObject::ProcessEvent(Func, &Parms);

	if (Rezult != nullptr)
		*Rezult = Parms.Rezult;
}


// Function BP_GenerateRandomBoxLocation_Wall.BP_GenerateRandomBoxLocation_Wall_C.ExecuteUbergraph_BP_GenerateRandomBoxLocation_Wall
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_GenerateRandomBoxLocation_Wall_C::ExecuteUbergraph_BP_GenerateRandomBoxLocation_Wall(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_GenerateRandomBoxLocation_Wall_C", "ExecuteUbergraph_BP_GenerateRandomBoxLocation_Wall");

	Params::BP_GenerateRandomBoxLocation_Wall_C_ExecuteUbergraph_BP_GenerateRandomBoxLocation_Wall Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_GenerateRandomBoxLocation_Wall.BP_GenerateRandomBoxLocation_Wall_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_GenerateRandomBoxLocation_Wall_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_GenerateRandomBoxLocation_Wall_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_GenerateRandomBoxLocation_Wall.BP_GenerateRandomBoxLocation_Wall_C.TraceRound
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float                                   Radius                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   Start                                                  (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult*                      OutHit                                                 (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

bool ABP_GenerateRandomBoxLocation_Wall_C::TraceRound(float Radius, const struct FVector& Start, struct FHitResult* OutHit)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_GenerateRandomBoxLocation_Wall_C", "TraceRound");

	Params::BP_GenerateRandomBoxLocation_Wall_C_TraceRound Parms{};

	Parms.Radius = Radius;
	Parms.Start = std::move(Start);

	UObject::ProcessEvent(Func, &Parms);

	if (OutHit != nullptr)
		*OutHit = std::move(Parms.OutHit);

	return Parms.ReturnValue;
}


SDK_NAMESPACE_END
