#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_FirstPersonPlayerState

#include "Basic.hpp"

#include "BP_FirstPersonPlayerState_classes.hpp"
#include "BP_FirstPersonPlayerState_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C.ChangeParamater(flaot)
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             Name_0                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_C::ChangeParamater_flaot_(class FName Name_0, double Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_C", "ChangeParamater(flaot)");

	Params::BP_FirstPersonPlayerState_C_ChangeParamater_flaot_ Parms{};

	Parms.Name_0 = Name_0;
	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C.ExecuteUbergraph_BP_FirstPersonPlayerState
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_C::ExecuteUbergraph_BP_FirstPersonPlayerState(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_C", "ExecuteUbergraph_BP_FirstPersonPlayerState");

	Params::BP_FirstPersonPlayerState_C_ExecuteUbergraph_BP_FirstPersonPlayerState Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C.Initialization
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_FirstPersonCharacter_Main_C*  Character                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_C::Initialization(class ABP_FirstPersonCharacter_Main_C* Character)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_C", "Initialization");

	Params::BP_FirstPersonPlayerState_C_Initialization Parms{};

	Parms.Character = Character;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_FirstPersonPlayerState_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C.ReceiveCopyProperties
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerState*                     NewPlayerState                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_C::ReceiveCopyProperties(class APlayerState* NewPlayerState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_C", "ReceiveCopyProperties");

	Params::BP_FirstPersonPlayerState_C_ReceiveCopyProperties Parms{};

	Parms.NewPlayerState = NewPlayerState;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
