#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: LBPC_DamageEffect

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass LBPC_DamageEffect.LBPC_DamageEffect_C
// 0x0020 (0x0260 - 0x0240)
class ULBPC_DamageEffect_C final : public USceneComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0240(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	double                                        DefaultDamageValue;                                // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UNiagaraComponent*                      NiagaraSystem;                                     // 0x0250(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	double                                        CureentDamageValue;                                // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_LBPC_DamageEffect(int32 EntryPoint);
	void ReceiveBeginPlay();
	void ReceiveParticleData(const TArray<struct FBasicParticleData>& Data, class UNiagaraSystem* NiagaraSystem_0, const struct FVector& SimulationPositionOffset);
	void SetDamage(double Multiply);
	void SpawnStateChange(bool State);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("LBPC_DamageEffect_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LBPC_DamageEffect_C")
	}
	static class ULBPC_DamageEffect_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULBPC_DamageEffect_C>();
	}
};
DUMPER7_ASSERTS_ULBPC_DamageEffect_C;

SDK_NAMESPACE_END
