#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_FireCollision

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPC_FireCollision.BPC_FireCollision_C
// 0x0008 (0x00C0 - 0x00B8)
class UBPC_FireCollision_C final : public UActorComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x00B8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)

public:
	void ExecuteUbergraph_BPC_FireCollision(int32 EntryPoint);
	void HitEvent(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
	void OverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPC_FireCollision_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPC_FireCollision_C")
	}
	static class UBPC_FireCollision_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPC_FireCollision_C>();
	}
};
DUMPER7_ASSERTS_UBPC_FireCollision_C;

SDK_NAMESPACE_END
