#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_Camera_Base

#include "Basic.hpp"

#include "BP_Camera_Base_classes.hpp"
#include "BP_Camera_Base_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_Camera_Base.BP_Camera_Base_C.ActorCheckLoop
// (BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::ActorCheckLoop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ActorCheckLoop");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.Aim
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PressState                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::Aim(bool PressState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Aim");

	Params::BP_Camera_Base_C_Aim Parms{};

	Parms.PressState = PressState;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.Change
// (Public, BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::Change()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Change");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ChangeMode
// (BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::ChangeMode()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ChangeMode");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ChargeState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsCharge                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::ChargeState(bool IsCharge)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ChargeState");

	Params::BP_Camera_Base_C_ChargeState Parms{};

	Parms.IsCharge = IsCharge;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ExecuteUbergraph_BP_Camera_Base
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::ExecuteUbergraph_BP_Camera_Base(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ExecuteUbergraph_BP_Camera_Base");

	Params::BP_Camera_Base_C_ExecuteUbergraph_BP_Camera_Base Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ExportSignal
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_PhotoAnimation_C*             self2                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::ExportSignal(class ABP_PhotoAnimation_C* self2)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ExportSignal");

	Params::BP_Camera_Base_C_ExportSignal Parms{};

	Parms.self2 = self2;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.FinishCheck
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FFinishFilter&             FinishFilter                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

bool ABP_Camera_Base_C::FinishCheck(const struct FFinishFilter& FinishFilter)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "FinishCheck");

	Params::BP_Camera_Base_C_FinishCheck Parms{};

	Parms.FinishFilter = std::move(FinishFilter);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function BP_Camera_Base.BP_Camera_Base_C.Finisher
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           self2                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::Finisher(class AActor* self2)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Finisher");

	Params::BP_Camera_Base_C_Finisher Parms{};

	Parms.self2 = self2;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.FinishTasks
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Target                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool*                                   Finish                                                 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::FinishTasks(class AActor* Target, bool* Finish)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "FinishTasks");

	Params::BP_Camera_Base_C_FinishTasks Parms{};

	Parms.Target = Target;

	UObject::ProcessEvent(Func, &Parms);

	if (Finish != nullptr)
		*Finish = Parms.Finish;
}


// Function BP_Camera_Base.BP_Camera_Base_C.FlashTimeline__FinishedFunc
// (BlueprintEvent)

void ABP_Camera_Base_C::FlashTimeline__FinishedFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "FlashTimeline__FinishedFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.FlashTimeline__UpdateFunc
// (BlueprintEvent)

void ABP_Camera_Base_C::FlashTimeline__UpdateFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "FlashTimeline__UpdateFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.GetCentorPosition
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector*                         World_Position                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::GetCentorPosition(struct FVector* World_Position)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "GetCentorPosition");

	Params::BP_Camera_Base_C_GetCentorPosition Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (World_Position != nullptr)
		*World_Position = std::move(Parms.World_Position);
}


// Function BP_Camera_Base.BP_Camera_Base_C.GetItemInfo
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// ENUM_HandType*                          HandType                                               (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ENUM_ClassType*                         ClassType                                              (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   NotPickUp                                              (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator*                        HaveRotation_0                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector*                         Add_Position_0                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   IsBoneAttach                                           (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ENUM_ItemBindType*                      BindType                                               (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName*                            BoneName                                               (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FST_ItemCoreDatas*               CoreDatas                                              (Parm, OutParm, HasGetValueTypeHash)

void ABP_Camera_Base_C::GetItemInfo(ENUM_HandType* HandType, ENUM_ClassType* ClassType, bool* NotPickUp, struct FRotator* HaveRotation_0, struct FVector* Add_Position_0, bool* IsBoneAttach, ENUM_ItemBindType* BindType, class FName* BoneName, struct FST_ItemCoreDatas* CoreDatas)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "GetItemInfo");

	Params::BP_Camera_Base_C_GetItemInfo Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (HandType != nullptr)
		*HandType = Parms.HandType;

	if (ClassType != nullptr)
		*ClassType = Parms.ClassType;

	if (NotPickUp != nullptr)
		*NotPickUp = Parms.NotPickUp;

	if (HaveRotation_0 != nullptr)
		*HaveRotation_0 = std::move(Parms.HaveRotation_0);

	if (Add_Position_0 != nullptr)
		*Add_Position_0 = std::move(Parms.Add_Position_0);

	if (IsBoneAttach != nullptr)
		*IsBoneAttach = Parms.IsBoneAttach;

	if (BindType != nullptr)
		*BindType = Parms.BindType;

	if (BoneName != nullptr)
		*BoneName = Parms.BoneName;

	if (CoreDatas != nullptr)
		*CoreDatas = std::move(Parms.CoreDatas);
}


// Function BP_Camera_Base.BP_Camera_Base_C.Is In View
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool*                                   Retrun_Value                                           (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::Is_In_View(class AActor* Actor, bool* Retrun_Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Is In View");

	Params::BP_Camera_Base_C_Is_In_View Parms{};

	Parms.Actor = Actor;

	UObject::ProcessEvent(Func, &Parms);

	if (Retrun_Value != nullptr)
		*Retrun_Value = Parms.Retrun_Value;
}


// Function BP_Camera_Base.BP_Camera_Base_C.Is In View Gimmick
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool*                                   Retrun_Value                                           (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::Is_In_View_Gimmick(class AActor* Actor, bool* Retrun_Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Is In View Gimmick");

	Params::BP_Camera_Base_C_Is_In_View_Gimmick Parms{};

	Parms.Actor = Actor;

	UObject::ProcessEvent(Func, &Parms);

	if (Retrun_Value != nullptr)
		*Retrun_Value = Parms.Retrun_Value;
}


// Function BP_Camera_Base.BP_Camera_Base_C.IsChangeImage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool*                                   IsInteract                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText*                            OverrideText                                           (Parm, OutParm)

void ABP_Camera_Base_C::IsChangeImage(bool* IsInteract, class FText* OverrideText)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "IsChangeImage");

	Params::BP_Camera_Base_C_IsChangeImage Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (IsInteract != nullptr)
		*IsInteract = Parms.IsInteract;

	if (OverrideText != nullptr)
		*OverrideText = std::move(Parms.OverrideText);
}


// Function BP_Camera_Base.BP_Camera_Base_C.MS_IsInView
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

bool ABP_Camera_Base_C::MS_IsInView(class AActor* Actor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "MS_IsInView");

	Params::BP_Camera_Base_C_MS_IsInView Parms{};

	Parms.Actor = Actor;

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function BP_Camera_Base.BP_Camera_Base_C.PhotoShot
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const TArray<class AActor*>&            ShotInActors                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void ABP_Camera_Base_C::PhotoShot(const TArray<class AActor*>& ShotInActors)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "PhotoShot");

	Params::BP_Camera_Base_C_PhotoShot Parms{};

	Parms.ShotInActors = std::move(ShotInActors);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.RayToCamera
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject*                          Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   RayPosition                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

bool ABP_Camera_Base_C::RayToCamera(class UObject* Actor, const struct FVector& RayPosition)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "RayToCamera");

	Params::BP_Camera_Base_C_RayToCamera Parms{};

	Parms.Actor = Actor;
	Parms.RayPosition = std::move(RayPosition);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function BP_Camera_Base.BP_Camera_Base_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_Camera_Base_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.Reset
// (Public, BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::Reset()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Reset");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.Shot
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PressState                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  PushTime                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_FirstPersonCharacter_Main_C*  SourcePlayer                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::Shot(bool PressState, double PushTime, class ABP_FirstPersonCharacter_Main_C* SourcePlayer)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "Shot");

	Params::BP_Camera_Base_C_Shot Parms{};

	Parms.PressState = PressState;
	Parms.PushTime = PushTime;
	Parms.SourcePlayer = SourcePlayer;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ShotEvent
// (BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::ShotEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ShotEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.ToggleFlash
// (Public, BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::ToggleFlash()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "ToggleFlash");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void ABP_Camera_Base_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_Camera_Base.BP_Camera_Base_C.View In Out Function
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Stencil_Value                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_Camera_Base_C::View_In_Out_Function(int32 Stencil_Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_Camera_Base_C", "View In Out Function");

	Params::BP_Camera_Base_C_View_In_Out_Function Parms{};

	Parms.Stencil_Value = Stencil_Value;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
