#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_ItemReplicateController_MagicHand

#include "Basic.hpp"

#include "BPC_ItemReplicateController_MagicHand_classes.hpp"
#include "BPC_ItemReplicateController_MagicHand_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.CharacterReplicated
// (BlueprintCallable, BlueprintEvent)

void UBPC_ItemReplicateController_MagicHand_C::CharacterReplicated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "CharacterReplicated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.ExecuteUbergraph_BPC_ItemReplicateController_MagicHand
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::ExecuteUbergraph_BPC_ItemReplicateController_MagicHand(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "ExecuteUbergraph_BPC_ItemReplicateController_MagicHand");

	Params::BPC_ItemReplicateController_MagicHand_C_ExecuteUbergraph_BPC_ItemReplicateController_MagicHand Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.Grab(Replicate)
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   CentorLocation                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::Grab_Replicate_(const struct FVector& CentorLocation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "Grab(Replicate)");

	Params::BPC_ItemReplicateController_MagicHand_C_Grab_Replicate_ Parms{};

	Parms.CentorLocation = std::move(CentorLocation);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.Grab(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   CentorLocation                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::Grab_Server_(const struct FVector& CentorLocation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "Grab(Server)");

	Params::BPC_ItemReplicateController_MagicHand_C_Grab_Server_ Parms{};

	Parms.CentorLocation = std::move(CentorLocation);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.OnBlendOut_DE6FBB4444253A46022144A98AE44FAE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             NotifyName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::OnBlendOut_DE6FBB4444253A46022144A98AE44FAE(class FName NotifyName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "OnBlendOut_DE6FBB4444253A46022144A98AE44FAE");

	Params::BPC_ItemReplicateController_MagicHand_C_OnBlendOut_DE6FBB4444253A46022144A98AE44FAE Parms{};

	Parms.NotifyName = NotifyName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.OnCompleted_DE6FBB4444253A46022144A98AE44FAE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             NotifyName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::OnCompleted_DE6FBB4444253A46022144A98AE44FAE(class FName NotifyName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "OnCompleted_DE6FBB4444253A46022144A98AE44FAE");

	Params::BPC_ItemReplicateController_MagicHand_C_OnCompleted_DE6FBB4444253A46022144A98AE44FAE Parms{};

	Parms.NotifyName = NotifyName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.OnInterrupted_DE6FBB4444253A46022144A98AE44FAE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             NotifyName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::OnInterrupted_DE6FBB4444253A46022144A98AE44FAE(class FName NotifyName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "OnInterrupted_DE6FBB4444253A46022144A98AE44FAE");

	Params::BPC_ItemReplicateController_MagicHand_C_OnInterrupted_DE6FBB4444253A46022144A98AE44FAE Parms{};

	Parms.NotifyName = NotifyName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.OnNotifyBegin_DE6FBB4444253A46022144A98AE44FAE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             NotifyName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::OnNotifyBegin_DE6FBB4444253A46022144A98AE44FAE(class FName NotifyName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "OnNotifyBegin_DE6FBB4444253A46022144A98AE44FAE");

	Params::BPC_ItemReplicateController_MagicHand_C_OnNotifyBegin_DE6FBB4444253A46022144A98AE44FAE Parms{};

	Parms.NotifyName = NotifyName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.OnNotifyEnd_DE6FBB4444253A46022144A98AE44FAE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             NotifyName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::OnNotifyEnd_DE6FBB4444253A46022144A98AE44FAE(class FName NotifyName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "OnNotifyEnd_DE6FBB4444253A46022144A98AE44FAE");

	Params::BPC_ItemReplicateController_MagicHand_C_OnNotifyEnd_DE6FBB4444253A46022144A98AE44FAE Parms{};

	Parms.NotifyName = NotifyName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_ItemReplicateController_MagicHand_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason                          EndPlayReason                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "ReceiveEndPlay");

	Params::BPC_ItemReplicateController_MagicHand_C_ReceiveEndPlay Parms{};

	Parms.EndPlayReason = EndPlayReason;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "ReceiveTick");

	Params::BPC_ItemReplicateController_MagicHand_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.UseItem(Local)
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::UseItem_Local_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "UseItem(Local)");

	Params::BPC_ItemReplicateController_MagicHand_C_UseItem_Local_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.UseItem(Replicate)
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::UseItem_Replicate_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "UseItem(Replicate)");

	Params::BPC_ItemReplicateController_MagicHand_C_UseItem_Replicate_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_MagicHand.BPC_ItemReplicateController_MagicHand_C.UseItem(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_MagicHand_C::UseItem_Server_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_MagicHand_C", "UseItem(Server)");

	Params::BPC_ItemReplicateController_MagicHand_C_UseItem_Server_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
