#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_PlayMontageOnline

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPC_PlayMontageOnline.BPC_PlayMontageOnline_C
// 0x0010 (0x00C8 - 0x00B8)
class UBPC_PlayMontageOnline_C final : public UActorComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x00B8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class APawn*                                  OwnerActor;                                        // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_BPC_PlayMontageOnline(int32 EntryPoint);
	void OnBlendOut_4737952740FB816E45A974B1BF8C0A0A(class FName NotifyName);
	void OnBlendOut_543B92A3498408DB071366B74B7FF37D(class FName NotifyName);
	void OnCompleted_4737952740FB816E45A974B1BF8C0A0A(class FName NotifyName);
	void OnCompleted_543B92A3498408DB071366B74B7FF37D(class FName NotifyName);
	void OnInterrupted_4737952740FB816E45A974B1BF8C0A0A(class FName NotifyName);
	void OnInterrupted_543B92A3498408DB071366B74B7FF37D(class FName NotifyName);
	void OnNotifyBegin_4737952740FB816E45A974B1BF8C0A0A(class FName NotifyName);
	void OnNotifyBegin_543B92A3498408DB071366B74B7FF37D(class FName NotifyName);
	void OnNotifyEnd_4737952740FB816E45A974B1BF8C0A0A(class FName NotifyName);
	void OnNotifyEnd_543B92A3498408DB071366B74B7FF37D(class FName NotifyName);
	void Play(class USkeletalMeshComponent* Mesh, class UAnimMontage* Montage, const bool bShouldStopAllMontages, bool IsLocalPlay);
	void Play_Replicate_(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, bool bShouldStopAllMontages);
	void Play_Server_(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, bool bShouldStopAllMontages);
	void ReceiveBeginPlay();
	void Stop(class USkeletalMeshComponent* Mesh, class UAnimMontage* Montage, bool IsLocalStop);
	void Stop_Replicate_(class USkeletalMeshComponent* Mesh, class UAnimMontage* Montage);
	void Stop_Server_(class USkeletalMeshComponent* Mesh, class UAnimMontage* Montage);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPC_PlayMontageOnline_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPC_PlayMontageOnline_C")
	}
	static class UBPC_PlayMontageOnline_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPC_PlayMontageOnline_C>();
	}
};
DUMPER7_ASSERTS_UBPC_PlayMontageOnline_C;

SDK_NAMESPACE_END
