#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_MiniPenguin

#include "Basic.hpp"

#include "BP_MiniPenguin_classes.hpp"
#include "BP_MiniPenguin_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_MiniPenguin.BP_MiniPenguin_C.Damage
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  DamageValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   TeamIndex                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EN_DamageType                           DamageType                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FTransform&                SourceAgentPoint                                       (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    UnAvoidable                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             DamageName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           SourceActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FFinishFilter*                   Finish                                                 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "Damage");

	Params::BP_MiniPenguin_C_Damage Parms{};

	Parms.DamageValue = DamageValue;
	Parms.TeamIndex = TeamIndex;
	Parms.DamageType = DamageType;
	Parms.SourceAgentPoint = std::move(SourceAgentPoint);
	Parms.UnAvoidable = UnAvoidable;
	Parms.DamageName = DamageName;
	Parms.SourceActor = SourceActor;

	UObject::ProcessEvent(Func, &Parms);

	if (Finish != nullptr)
		*Finish = std::move(Parms.Finish);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.DamageToPlayerController
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           TargetActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double                                  DamageValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   TeamIndex                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EN_DamageType                           DamageType                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FTransform&                SourceAgentPoint                                       (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    UnAvoidable                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             DamageName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult&                HitRezult                                              (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AActor*                           SourceActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::DamageToPlayerController(class AActor* TargetActor, double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, const struct FHitResult& HitRezult, class AActor* SourceActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "DamageToPlayerController");

	Params::BP_MiniPenguin_C_DamageToPlayerController Parms{};

	Parms.TargetActor = TargetActor;
	Parms.DamageValue = DamageValue;
	Parms.TeamIndex = TeamIndex;
	Parms.DamageType = DamageType;
	Parms.SourceAgentPoint = std::move(SourceAgentPoint);
	Parms.UnAvoidable = UnAvoidable;
	Parms.DamageName = DamageName;
	Parms.HitRezult = std::move(HitRezult);
	Parms.SourceActor = SourceActor;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.ExecuteUbergraph_BP_MiniPenguin
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::ExecuteUbergraph_BP_MiniPenguin(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "ExecuteUbergraph_BP_MiniPenguin");

	Params::BP_MiniPenguin_C_ExecuteUbergraph_BP_MiniPenguin Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.GetParryState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool*                                   State                                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::GetParryState(bool* State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "GetParryState");

	Params::BP_MiniPenguin_C_GetParryState Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (State != nullptr)
		*State = Parms.State;
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.GoToPosition
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Destination                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::GoToPosition(const struct FVector& Destination)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "GoToPosition");

	Params::BP_MiniPenguin_C_GoToPosition Parms{};

	Parms.Destination = std::move(Destination);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.IsJumpCheck
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool*                                   Rezult                                                 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::IsJumpCheck(bool* Rezult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "IsJumpCheck");

	Params::BP_MiniPenguin_C_IsJumpCheck Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (Rezult != nullptr)
		*Rezult = Parms.Rezult;
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.Jump
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Destination                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::Jump(const struct FVector& Destination)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "Jump");

	Params::BP_MiniPenguin_C_Jump Parms{};

	Parms.Destination = std::move(Destination);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.JumpLoop
// (BlueprintCallable, BlueprintEvent)

void ABP_MiniPenguin_C::JumpLoop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "JumpLoop");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.NavigateEndEvent
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)

void ABP_MiniPenguin_C::NavigateEndEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "NavigateEndEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.OnFail_2E03163741D00CB8BA20B8B51BD49E43
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EPathFollowingResult                    MovementResult                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::OnFail_2E03163741D00CB8BA20B8B51BD49E43(EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "OnFail_2E03163741D00CB8BA20B8B51BD49E43");

	Params::BP_MiniPenguin_C_OnFail_2E03163741D00CB8BA20B8B51BD49E43 Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.OnRep_CurrentWeight
// (HasDefaults, BlueprintCallable, BlueprintEvent)

void ABP_MiniPenguin_C::OnRep_CurrentWeight()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "OnRep_CurrentWeight");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.OnSuccess_2E03163741D00CB8BA20B8B51BD49E43
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EPathFollowingResult                    MovementResult                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::OnSuccess_2E03163741D00CB8BA20B8B51BD49E43(EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "OnSuccess_2E03163741D00CB8BA20B8B51BD49E43");

	Params::BP_MiniPenguin_C_OnSuccess_2E03163741D00CB8BA20B8B51BD49E43 Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_MiniPenguin_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.Respawn
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Location                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::Respawn(const struct FVector& Location)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "Respawn");

	Params::BP_MiniPenguin_C_Respawn Parms{};

	Parms.Location = std::move(Location);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.SetWeight
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  Weight_0                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::SetWeight(double Weight_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "SetWeight");

	Params::BP_MiniPenguin_C_SetWeight Parms{};

	Parms.Weight_0 = Weight_0;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.StaminaDamage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::StaminaDamage(double Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "StaminaDamage");

	Params::BP_MiniPenguin_C_StaminaDamage Parms{};

	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.StanDamage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EN_StanType                             StanType                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MiniPenguin_C::StanDamage(EN_StanType StanType)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "StanDamage");

	Params::BP_MiniPenguin_C_StanDamage Parms{};

	Parms.StanType = StanType;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_MiniPenguin.BP_MiniPenguin_C.StopMove
// (BlueprintCallable, BlueprintEvent)

void ABP_MiniPenguin_C::StopMove()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_MiniPenguin_C", "StopMove");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
