#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_CustomFocus

#include "Basic.hpp"

#include "BPC_CustomFocus_classes.hpp"
#include "BPC_CustomFocus_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_CustomFocus.BPC_CustomFocus_C.ExecuteUbergraph_BPC_CustomFocus
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_CustomFocus_C::ExecuteUbergraph_BPC_CustomFocus(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_CustomFocus_C", "ExecuteUbergraph_BPC_CustomFocus");

	Params::BPC_CustomFocus_C_ExecuteUbergraph_BPC_CustomFocus Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_CustomFocus.BPC_CustomFocus_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_CustomFocus_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_CustomFocus_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_CustomFocus.BPC_CustomFocus_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_CustomFocus_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_CustomFocus_C", "ReceiveTick");

	Params::BPC_CustomFocus_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_CustomFocus.BPC_CustomFocus_C.SetFocus
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           TargetActor_0                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBPC_CustomFocus_C::SetFocus(class AActor* TargetActor_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_CustomFocus_C", "SetFocus");

	Params::BPC_CustomFocus_C_SetFocus Parms{};

	Parms.TargetActor_0 = TargetActor_0;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
