#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_Item

#include "Basic.hpp"

#include "WBP_Item_classes.hpp"
#include "WBP_Item_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_Item.WBP_Item_C.ExecuteUbergraph_WBP_Item
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Item_C::ExecuteUbergraph_WBP_Item(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Item_C", "ExecuteUbergraph_WBP_Item");

	Params::WBP_Item_C_ExecuteUbergraph_WBP_Item Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Item.WBP_Item_C.PlaySlotAnim
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsSelect                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Item_C::PlaySlotAnim(bool IsSelect)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Item_C", "PlaySlotAnim");

	Params::WBP_Item_C_PlaySlotAnim Parms{};

	Parms.IsSelect = IsSelect;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Item.WBP_Item_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Item_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Item_C", "PreConstruct");

	Params::WBP_Item_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Item.WBP_Item_C.SetData
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FCPP_GameItemData&         ItemData                                               (BlueprintVisible, BlueprintReadOnly, Parm)
// int32                                   StackCount_0                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Item_C::SetData(const struct FCPP_GameItemData& ItemData, int32 StackCount_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Item_C", "SetData");

	Params::WBP_Item_C_SetData Parms{};

	Parms.ItemData = std::move(ItemData);
	Parms.StackCount_0 = StackCount_0;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Item.WBP_Item_C.SetStackData
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   StackCount_0                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Item_C::SetStackData(int32 StackCount_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Item_C", "SetStackData");

	Params::WBP_Item_C_SetStackData Parms{};

	Parms.StackCount_0 = StackCount_0;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
