#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_CannonBarrel

#include "Basic.hpp"

#include "BP_CannonBarrel_classes.hpp"
#include "BP_CannonBarrel_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_CannonBarrel.BP_CannonBarrel_C.BndEvt__BP_CannonBullet_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              HitComponent                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor*                           OtherActor                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*              OtherComp                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   NormalImpulse                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult&                Hit                                                    (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void ABP_CannonBarrel_C::BndEvt__BP_CannonBullet_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_CannonBarrel_C", "BndEvt__BP_CannonBullet_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature");

	Params::BP_CannonBarrel_C_BndEvt__BP_CannonBullet_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature Parms{};

	Parms.HitComponent = HitComponent;
	Parms.OtherActor = OtherActor;
	Parms.OtherComp = OtherComp;
	Parms.NormalImpulse = std::move(NormalImpulse);
	Parms.Hit = std::move(Hit);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_CannonBarrel.BP_CannonBarrel_C.ExecuteUbergraph_BP_CannonBarrel
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_CannonBarrel_C::ExecuteUbergraph_BP_CannonBarrel(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_CannonBarrel_C", "ExecuteUbergraph_BP_CannonBarrel");

	Params::BP_CannonBarrel_C_ExecuteUbergraph_BP_CannonBarrel Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_CannonBarrel.BP_CannonBarrel_C.IsChangeImage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool*                                   IsInteract                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText*                            OverrideText                                           (Parm, OutParm)

void ABP_CannonBarrel_C::IsChangeImage(bool* IsInteract, class FText* OverrideText)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_CannonBarrel_C", "IsChangeImage");

	Params::BP_CannonBarrel_C_IsChangeImage Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (IsInteract != nullptr)
		*IsInteract = Parms.IsInteract;

	if (OverrideText != nullptr)
		*OverrideText = std::move(Parms.OverrideText);
}


// Function BP_CannonBarrel.BP_CannonBarrel_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_CannonBarrel_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_CannonBarrel_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_CannonBarrel.BP_CannonBarrel_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)

void ABP_CannonBarrel_C::ReceiveDestroyed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_CannonBarrel_C", "ReceiveDestroyed");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
