#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: LBPC_SpawnLuggage

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "ST_SpawnLuggageDatas_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass LBPC_SpawnLuggage.LBPC_SpawnLuggage_C
// 0x0070 (0x02B0 - 0x0240)
class ULBPC_SpawnLuggage_C final : public USceneComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0240(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UDABP_LuggagePreset_C*                  SpawnPreset;                                       // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	TArray<class UDABP_LuggagePreset_C*>          Presets;                                           // 0x0250(0x0010)(Edit, BlueprintVisible)
	struct FST_SpawnLuggageDatas                  SpawnTarget;                                       // 0x0260(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_LBPC_SpawnLuggage(int32 EntryPoint);
	void SpawnItem(const struct FGuid& UniqueID);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("LBPC_SpawnLuggage_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LBPC_SpawnLuggage_C")
	}
	static class ULBPC_SpawnLuggage_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULBPC_SpawnLuggage_C>();
	}
};
DUMPER7_ASSERTS_ULBPC_SpawnLuggage_C;

SDK_NAMESPACE_END
