#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_NearInteract

#include "Basic.hpp"

#include "BPC_NearInteract_classes.hpp"
#include "BPC_NearInteract_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_NearInteract.BPC_NearInteract_C.ExecuteUbergraph_BPC_NearInteract
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_NearInteract_C::ExecuteUbergraph_BPC_NearInteract(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "ExecuteUbergraph_BPC_NearInteract");

	Params::BPC_NearInteract_C_ExecuteUbergraph_BPC_NearInteract Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_NearInteract.BPC_NearInteract_C.GetSelectActor
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor**                          CurrentSelectActor_0                                   (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBPC_NearInteract_C::GetSelectActor(class AActor** CurrentSelectActor_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "GetSelectActor");

	Params::BPC_NearInteract_C_GetSelectActor Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (CurrentSelectActor_0 != nullptr)
		*CurrentSelectActor_0 = Parms.CurrentSelectActor_0;
}


// Function BPC_NearInteract.BPC_NearInteract_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_NearInteract_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_NearInteract.BPC_NearInteract_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason                          EndPlayReason                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_NearInteract_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "ReceiveEndPlay");

	Params::BPC_NearInteract_C_ReceiveEndPlay Parms{};

	Parms.EndPlayReason = EndPlayReason;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_NearInteract.BPC_NearInteract_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_NearInteract_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "ReceiveTick");

	Params::BPC_NearInteract_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_NearInteract.BPC_NearInteract_C.SetCheckState
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_NearInteract_C::SetCheckState(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_NearInteract_C", "SetCheckState");

	Params::BPC_NearInteract_C_SetCheckState Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
