#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_FirstPersonPlayerState_Online

#include "Basic.hpp"

#include "BP_FirstPersonPlayerState_Online_classes.hpp"
#include "BP_FirstPersonPlayerState_Online_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.ExecuteUbergraph_BP_FirstPersonPlayerState_Online
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_Online_C::ExecuteUbergraph_BP_FirstPersonPlayerState_Online(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "ExecuteUbergraph_BP_FirstPersonPlayerState_Online");

	Params::BP_FirstPersonPlayerState_Online_C_ExecuteUbergraph_BP_FirstPersonPlayerState_Online Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.Kick
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)

void ABP_FirstPersonPlayerState_Online_C::Kick()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "Kick");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.OnCallFailed_003AED3545F20C424888CCAE2B80C441
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             SessionName                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    bWasSuccessful                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_Online_C::OnCallFailed_003AED3545F20C424888CCAE2B80C441(class FName SessionName, bool bWasSuccessful)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "OnCallFailed_003AED3545F20C424888CCAE2B80C441");

	Params::BP_FirstPersonPlayerState_Online_C_OnCallFailed_003AED3545F20C424888CCAE2B80C441 Parms{};

	Parms.SessionName = SessionName;
	Parms.bWasSuccessful = bWasSuccessful;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.OnDestroySessionComplete_003AED3545F20C424888CCAE2B80C441
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             SessionName                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    bWasSuccessful                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_Online_C::OnDestroySessionComplete_003AED3545F20C424888CCAE2B80C441(class FName SessionName, bool bWasSuccessful)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "OnDestroySessionComplete_003AED3545F20C424888CCAE2B80C441");

	Params::BP_FirstPersonPlayerState_Online_C_OnDestroySessionComplete_003AED3545F20C424888CCAE2B80C441 Parms{};

	Parms.SessionName = SessionName;
	Parms.bWasSuccessful = bWasSuccessful;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.OnRep_CustomPlayerName
// (BlueprintCallable, BlueprintEvent)

void ABP_FirstPersonPlayerState_Online_C::OnRep_CustomPlayerName()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "OnRep_CustomPlayerName");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_FirstPersonPlayerState_Online_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)

void ABP_FirstPersonPlayerState_Online_C::ReceiveDestroyed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "ReceiveDestroyed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_Online_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "ReceiveTick");

	Params::BP_FirstPersonPlayerState_Online_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.SetName(Replicate)
// (BlueprintCallable, BlueprintEvent)

void ABP_FirstPersonPlayerState_Online_C::SetName_Replicate_()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "SetName(Replicate)");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_FirstPersonPlayerState_Online.BP_FirstPersonPlayerState_Online_C.SetName(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FString&                    CustomPlayerName_0                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void ABP_FirstPersonPlayerState_Online_C::SetName_Server_(const class FString& CustomPlayerName_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_FirstPersonPlayerState_Online_C", "SetName(Server)");

	Params::BP_FirstPersonPlayerState_Online_C_SetName_Server_ Parms{};

	Parms.CustomPlayerName_0 = std::move(CustomPlayerName_0);

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
