#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_LINK_MainUI

#include "Basic.hpp"

#include "WBP_LINK_MainUI_classes.hpp"
#include "WBP_LINK_MainUI_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.AddPlayerDeathUI
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FString&                    playerName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::AddPlayerDeathUI(const class FString& playerName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "AddPlayerDeathUI");

	Params::WBP_LINK_MainUI_C_AddPlayerDeathUI Parms{};

	Parms.playerName = std::move(playerName);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.AddPlayerRevivalUI
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FString&                    playerName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::AddPlayerRevivalUI(const class FString& playerName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "AddPlayerRevivalUI");

	Params::WBP_LINK_MainUI_C_AddPlayerRevivalUI Parms{};

	Parms.playerName = std::move(playerName);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.AddTaskBlock
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FText&                      TaskText                                               (BlueprintVisible, BlueprintReadOnly, Parm)
// int32                                   SumProgress                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_TaskBlock_C**                CreatedWidget                                          (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::AddTaskBlock(const class FText& TaskText, int32 SumProgress, class UWBP_TaskBlock_C** CreatedWidget)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "AddTaskBlock");

	Params::WBP_LINK_MainUI_C_AddTaskBlock Parms{};

	Parms.TaskText = std::move(TaskText);
	Parms.SumProgress = SumProgress;

	UObject::ProcessEvent(Func, &Parms);

	if (CreatedWidget != nullptr)
		*CreatedWidget = Parms.CreatedWidget;
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.AddTimerPopup
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   TextIndex                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   AddTime                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class FString&                    CustomString                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::AddTimerPopup(int32 TextIndex, int32 AddTime, const class FString& CustomString)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "AddTimerPopup");

	Params::WBP_LINK_MainUI_C_AddTimerPopup Parms{};

	Parms.TextIndex = TextIndex;
	Parms.AddTime = AddTime;
	Parms.CustomString = std::move(CustomString);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.ChangeSpectateUI
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsSpectate                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::ChangeSpectateUI(bool IsSpectate)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "ChangeSpectateUI");

	Params::WBP_LINK_MainUI_C_ChangeSpectateUI Parms{};

	Parms.IsSpectate = IsSpectate;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UWBP_LINK_MainUI_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.ExecuteUbergraph_WBP_LINK_MainUI
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::ExecuteUbergraph_WBP_LINK_MainUI(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "ExecuteUbergraph_WBP_LINK_MainUI");

	Params::WBP_LINK_MainUI_C_ExecuteUbergraph_WBP_LINK_MainUI Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "PreConstruct");

	Params::WBP_LINK_MainUI_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SelectSlotUpdate
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Index_0                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SelectSlotUpdate(int32 Index_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SelectSlotUpdate");

	Params::WBP_LINK_MainUI_C_SelectSlotUpdate Parms{};

	Parms.Index_0 = Index_0;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetBarValue
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EN_LINK_PlayerStateValueType            ValueName                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetBarValue(EN_LINK_PlayerStateValueType ValueName, double Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetBarValue");

	Params::WBP_LINK_MainUI_C_SetBarValue Parms{};

	Parms.ValueName = ValueName;
	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetCoinValue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetCoinValue(int32 Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetCoinValue");

	Params::WBP_LINK_MainUI_C_SetCoinValue Parms{};

	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetCurrentWeight
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  WeightValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetCurrentWeight(double WeightValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetCurrentWeight");

	Params::WBP_LINK_MainUI_C_SetCurrentWeight Parms{};

	Parms.WeightValue = WeightValue;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetNormalizeRevivalValue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetNormalizeRevivalValue(double Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetNormalizeRevivalValue");

	Params::WBP_LINK_MainUI_C_SetNormalizeRevivalValue Parms{};

	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetPhaseText
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Phase                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   Time                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    IsOverTime                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetPhaseText(int32 Phase, int32 Time, bool IsOverTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetPhaseText");

	Params::WBP_LINK_MainUI_C_SetPhaseText Parms{};

	Parms.Phase = Phase;
	Parms.Time = Time;
	Parms.IsOverTime = IsOverTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SetStaminaValue
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  NewValue                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::SetStaminaValue(double NewValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SetStaminaValue");

	Params::WBP_LINK_MainUI_C_SetStaminaValue Parms{};

	Parms.NewValue = NewValue;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.SlotTextUpdate
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FCPP_GameItemData&         CPP_GameItemData                                       (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void UWBP_LINK_MainUI_C::SlotTextUpdate(const struct FCPP_GameItemData& CPP_GameItemData)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "SlotTextUpdate");

	Params::WBP_LINK_MainUI_C_SlotTextUpdate Parms{};

	Parms.CPP_GameItemData = std::move(CPP_GameItemData);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.UpdateSlotData
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   TargetIndex                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FCPP_GameItemData&         ItemData                                               (BlueprintVisible, BlueprintReadOnly, Parm)

void UWBP_LINK_MainUI_C::UpdateSlotData(int32 TargetIndex, const struct FCPP_GameItemData& ItemData)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "UpdateSlotData");

	Params::WBP_LINK_MainUI_C_UpdateSlotData Parms{};

	Parms.TargetIndex = TargetIndex;
	Parms.ItemData = std::move(ItemData);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_LINK_MainUI.WBP_LINK_MainUI_C.UpdateSlotStackData
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   TargetIndex                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   StackCount                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_LINK_MainUI_C::UpdateSlotStackData(int32 TargetIndex, int32 StackCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_LINK_MainUI_C", "UpdateSlotStackData");

	Params::WBP_LINK_MainUI_C_UpdateSlotStackData Parms{};

	Parms.TargetIndex = TargetIndex;
	Parms.StackCount = StackCount;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
