#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_FirstPersonPlayerState

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C
// 0x0020 (0x0380 - 0x0360)
class ABP_FirstPersonPlayerState_C : public APlayerState
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0360(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UBPC_InventoryController_C*             BPC_InventoryController;                           // 0x0368(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USceneComponent*                        DefaultSceneRoot;                                  // 0x0370(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class ABP_FirstPersonCharacter_Main_C*        TargetCharacter;                                   // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)

public:
	void ChangeParamater_flaot_(class FName Name_0, double Value);
	void ExecuteUbergraph_BP_FirstPersonPlayerState(int32 EntryPoint);
	void Initialization(class ABP_FirstPersonCharacter_Main_C* Character);
	void ReceiveBeginPlay();
	void ReceiveCopyProperties(class APlayerState* NewPlayerState);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_FirstPersonPlayerState_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_FirstPersonPlayerState_C")
	}
	static class ABP_FirstPersonPlayerState_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_FirstPersonPlayerState_C>();
	}
};
DUMPER7_ASSERTS_ABP_FirstPersonPlayerState_C;

SDK_NAMESPACE_END
