#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: CPP_AC_CustomPhysicsForce_2Leg

#include "Basic.hpp"

#include "CPP_AC_CustomPhysicsForce_2Leg_classes.hpp"
#include "CPP_AC_CustomPhysicsForce_2Leg_parameters.hpp"


SDK_NAMESPACE_START

// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.ExecuteUbergraph_CPP_AC_CustomPhysicsForce_2Leg
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UCPP_AC_CustomPhysicsForce_2Leg_C::ExecuteUbergraph_CPP_AC_CustomPhysicsForce_2Leg(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "ExecuteUbergraph_CPP_AC_CustomPhysicsForce_2Leg");

	Params::CPP_AC_CustomPhysicsForce_2Leg_C_ExecuteUbergraph_CPP_AC_CustomPhysicsForce_2Leg Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UCPP_AC_CustomPhysicsForce_2Leg_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UCPP_AC_CustomPhysicsForce_2Leg_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "ReceiveTick");

	Params::CPP_AC_CustomPhysicsForce_2Leg_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.ResetHitPointDatas
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TMap<class UPrimitiveComponent*, struct FVector>ReturnValue                                            (Parm, OutParm, ReturnParm, ContainsInstancedReference)

TMap<class UPrimitiveComponent*, struct FVector> UCPP_AC_CustomPhysicsForce_2Leg_C::ResetHitPointDatas()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "ResetHitPointDatas");

	Params::CPP_AC_CustomPhysicsForce_2Leg_C_ResetHitPointDatas Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.SetTouchPointDatas
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UCPP_AC_CustomPhysicsForce_2Leg_C::SetTouchPointDatas()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "SetTouchPointDatas");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CPP_AC_CustomPhysicsForce_2Leg.CPP_AC_CustomPhysicsForce_2Leg_C.SweepCheck
// (Event, Public, BlueprintCallable, BlueprintEvent)

void UCPP_AC_CustomPhysicsForce_2Leg_C::SweepCheck()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CPP_AC_CustomPhysicsForce_2Leg_C", "SweepCheck");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
