#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: LevelSequence

#include "Basic.hpp"

#include "DeveloperSettings_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "UMG_classes.hpp"
#include "LevelSequence_structs.hpp"
#include "MovieScene_structs.hpp"
#include "MovieScene_classes.hpp"


SDK_NAMESPACE_START

// Class LevelSequence.DefaultLevelSequenceInstanceData
// 0x0078 (0x00A0 - 0x0028)
class UDefaultLevelSequenceInstanceData final : public UObject
{
public:
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 TransformOriginActor;                              // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             TransformOrigin;                                   // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DefaultLevelSequenceInstanceData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DefaultLevelSequenceInstanceData")
	}
	static class UDefaultLevelSequenceInstanceData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDefaultLevelSequenceInstanceData>();
	}
};
DUMPER7_ASSERTS_UDefaultLevelSequenceInstanceData;

// Class LevelSequence.LevelSequenceShotMetaDataLibrary
// 0x0000 (0x0028 - 0x0028)
class ULevelSequenceShotMetaDataLibrary final : public UBlueprintFunctionLibrary
{
public:
	static void ClearFavoriteRating(class ULevelSequence* InLevelSequence);
	static void ClearIsFlagged(class ULevelSequence* InLevelSequence);
	static void ClearIsNoGood(class ULevelSequence* InLevelSequence);
	static void ClearIsRecorded(class ULevelSequence* InLevelSequence);
	static void ClearIsSubSequence(class ULevelSequence* InLevelSequence);
	static bool GetFavoriteRating(const class ULevelSequence* InLevelSequence, int32* OutFavoriteRating);
	static class FName GetFavoriteRatingAssetTag();
	static bool GetFavoriteRatingByAssetData(const struct FAssetData& InAssetData, int32* OutFavoriteRating);
	static bool GetIsFlagged(const class ULevelSequence* InLevelSequence, bool* bOutIsFlagged);
	static class FName GetIsFlaggedAssetTag();
	static bool GetIsFlaggedByAssetData(const struct FAssetData& InAssetData, bool* bOutIsFlagged);
	static bool GetIsNoGood(const class ULevelSequence* InLevelSequence, bool* bOutNoGood);
	static class FName GetIsNoGoodAssetTag();
	static bool GetIsNoGoodByAssetData(const struct FAssetData& InAssetData, bool* bOutNoGood);
	static bool GetIsRecorded(const class ULevelSequence* InLevelSequence, bool* bOutIsRecorded);
	static class FName GetIsRecordedAssetTag();
	static bool GetIsRecordedByAssetData(const struct FAssetData& InAssetData, bool* bOutIsRecorded);
	static bool GetIsSubSequence(const class ULevelSequence* InLevelSequence, bool* bOutIsSubSequence);
	static class FName GetIsSubSequenceAssetTag();
	static bool GetIsSubSequenceByAssetData(const struct FAssetData& InAssetData, bool* bOutIsSubSequence);
	static bool HasFavoriteRating(const class ULevelSequence* InLevelSequence);
	static bool HasFavoriteRatingByAssetData(const struct FAssetData& InAssetData);
	static bool HasIsFlagged(const class ULevelSequence* InLevelSequence);
	static bool HasIsFlaggedByAssetData(const struct FAssetData& InAssetData);
	static bool HasIsNoGood(const class ULevelSequence* InLevelSequence);
	static bool HasIsNoGoodByAssetData(const struct FAssetData& InAssetData);
	static bool HasIsRecorded(const class ULevelSequence* InLevelSequence);
	static bool HasIsRecordedByAssetData(const struct FAssetData& InAssetData);
	static bool HasIsSubSequence(const class ULevelSequence* InLevelSequence);
	static bool HasIsSubSequenceByAssetData(const struct FAssetData& InAssetData);
	static void SetFavoriteRating(class ULevelSequence* InLevelSequence, int32 InFavoriteRating);
	static void SetIsFlagged(class ULevelSequence* InLevelSequence, bool bInIsFlagged);
	static void SetIsNoGood(class ULevelSequence* InLevelSequence, bool bInIsNoGood);
	static void SetIsRecorded(class ULevelSequence* InLevelSequence, bool bInIsRecorded);
	static void SetIsSubSequence(class ULevelSequence* InLevelSequence, bool bInIsSubSequence);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceShotMetaDataLibrary")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceShotMetaDataLibrary")
	}
	static class ULevelSequenceShotMetaDataLibrary* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceShotMetaDataLibrary>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceShotMetaDataLibrary;

// Class LevelSequence.AnimSequenceLevelSequenceLink
// 0x0030 (0x0058 - 0x0028)
class UAnimSequenceLevelSequenceLink final : public UAssetUserData
{
public:
	struct FGuid                                  SkelTrackGuid;                                     // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        PathToLevelSequence;                               // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AnimSequenceLevelSequenceLink")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AnimSequenceLevelSequenceLink")
	}
	static class UAnimSequenceLevelSequenceLink* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAnimSequenceLevelSequenceLink>();
	}
};
DUMPER7_ASSERTS_UAnimSequenceLevelSequenceLink;

// Class LevelSequence.LevelSequence
// 0x0038 (0x00A0 - 0x0068)
class ULevelSequence final : public UMovieSceneSequence
{
public:
	uint8                                         Pad_68[0x8];                                       // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UMovieScene*                            MovieScene;                                        // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	struct FUpgradedLevelSequenceBindingReferences BindingReferences;                                // 0x0078(0x0010)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
	TSubclassOf<class UObject>                    DirectorClass;                                     // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
	TArray<class UAssetUserData*>                 AssetUserData;                                     // 0x0090(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)

public:
	class UObject* CopyMetaData(class UObject* InMetaData);
	class UObject* FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass);
	void RemoveMetaDataByClass(TSubclassOf<class UObject> InClass);

	class UObject* FindMetaDataByClass(TSubclassOf<class UObject> InClass) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequence")
	}
	static class ULevelSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequence>();
	}
};
DUMPER7_ASSERTS_ULevelSequence;

// Class LevelSequence.LevelSequenceBurnInInitSettings
// 0x0000 (0x0028 - 0x0028)
class ULevelSequenceBurnInInitSettings final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceBurnInInitSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceBurnInInitSettings")
	}
	static class ULevelSequenceBurnInInitSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceBurnInInitSettings>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceBurnInInitSettings;

// Class LevelSequence.LevelSequenceBurnInOptions
// 0x0030 (0x0058 - 0x0028)
class ULevelSequenceBurnInOptions final : public UObject
{
public:
	bool                                          bUseBurnIn;                                        // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSoftClassPath                         BurnInClass;                                       // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ULevelSequenceBurnInInitSettings*       Settings;                                          // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)

public:
	void SetBurnIn(const struct FSoftClassPath& InBurnInClass);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceBurnInOptions")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceBurnInOptions")
	}
	static class ULevelSequenceBurnInOptions* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceBurnInOptions>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceBurnInOptions;

// Class LevelSequence.LevelSequenceActor
// 0x00A8 (0x0350 - 0x02A8)
class ALevelSequenceActor : public AActor
{
public:
	uint8                                         Pad_2A8[0x18];                                     // 0x02A8(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMovieSceneSequencePlaybackSettings    PlaybackSettings;                                  // 0x02C0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
	class ULevelSequencePlayer*                   SequencePlayer;                                    // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class ULevelSequence*                         LevelSequenceAsset;                                // 0x02F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	struct FLevelSequenceCameraSettings           CameraSettings;                                    // 0x02F8(0x0002)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
	uint8                                         Pad_2FA[0x6];                                      // 0x02FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class ULevelSequenceBurnInOptions*            BurnInOptions;                                     // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class UMovieSceneBindingOverrides*            BindingOverrides;                                  // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	uint8                                         bAutoPlay : 1;                                     // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideInstanceData : 1;                         // 0x0310(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReplicatePlayback : 1;                            // 0x0310(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x7];                                      // 0x0311(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                DefaultInstanceData;                               // 0x0318(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class ULevelSequenceBurnIn*                   BurnInInstance;                                    // 0x0320(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
	bool                                          bShowBurnin;                                       // 0x0328(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_329[0x3];                                      // 0x0329(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FWorldPartitionResolveData             WorldPartitionResolveData;                         // 0x032C(0x0020)(NoDestructor, NativeAccessSpecifierPrivate)
	uint8                                         Pad_34C[0x4];                                      // 0x034C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])

public:
	void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
	void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset);
	void HideBurnin();
	void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
	void RemoveBindingByTag(class FName Tag, class AActor* Actor);
	void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
	void ResetBindings();
	void SetBinding(const struct FMovieSceneObjectBindingID& Binding, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
	void SetBindingByTag(class FName BindingTag, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
	void SetReplicatePlayback(bool ReplicatePlayback);
	void SetSequence(class ULevelSequence* InSequence);
	void ShowBurnin();

	struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag) const;
	const TArray<struct FMovieSceneObjectBindingID> FindNamedBindings(class FName Tag) const;
	class ULevelSequence* GetSequence() const;
	class ULevelSequencePlayer* GetSequencePlayer() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceActor")
	}
	static class ALevelSequenceActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ALevelSequenceActor>();
	}
};
DUMPER7_ASSERTS_ALevelSequenceActor;

// Class LevelSequence.ReplicatedLevelSequenceActor
// 0x0000 (0x0350 - 0x0350)
class AReplicatedLevelSequenceActor final : public ALevelSequenceActor
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ReplicatedLevelSequenceActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ReplicatedLevelSequenceActor")
	}
	static class AReplicatedLevelSequenceActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<AReplicatedLevelSequenceActor>();
	}
};
DUMPER7_ASSERTS_AReplicatedLevelSequenceActor;

// Class LevelSequence.LevelSequenceAnimSequenceLink
// 0x0010 (0x0038 - 0x0028)
class ULevelSequenceAnimSequenceLink final : public UAssetUserData
{
public:
	TArray<struct FLevelSequenceAnimSequenceLinkItem> AnimSequenceLinks;                             // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceAnimSequenceLink")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceAnimSequenceLink")
	}
	static class ULevelSequenceAnimSequenceLink* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceAnimSequenceLink>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceAnimSequenceLink;

// Class LevelSequence.LevelSequenceBurnIn
// 0x00B0 (0x03F0 - 0x0340)
class ULevelSequenceBurnIn final : public UUserWidget
{
public:
	struct FLevelSequencePlayerSnapshot           FrameInformation;                                  // 0x0340(0x00A8)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
	class ALevelSequenceActor*                    LevelSequenceActor;                                // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)

public:
	void SetSettings(class UObject* InSettings);

	TSubclassOf<class ULevelSequenceBurnInInitSettings> GetSettingsClass() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceBurnIn")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceBurnIn")
	}
	static class ULevelSequenceBurnIn* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceBurnIn>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceBurnIn;

// Class LevelSequence.LevelSequenceDirector
// 0x0020 (0x0048 - 0x0028)
class ULevelSequenceDirector : public UObject
{
public:
	int32                                         SubSequenceID;                                     // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UMovieSceneEntitySystemLinker> WeakLinker;                                  // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint16                                        InstanceId;                                        // 0x0034(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint16                                        InstanceSerial;                                    // 0x0036(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ULevelSequencePlayer*                   Player;                                            // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	int32                                         MovieScenePlayerIndex;                             // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])

public:
	class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding);
	TArray<class AActor*> GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding);
	class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding);
	TArray<class UObject*> GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding);
	class UMovieSceneSequence* GetSequence();
	void OnCreated();

	struct FQualifiedFrameTime GetCurrentTime() const;
	struct FQualifiedFrameTime GetRootSequenceTime() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceDirector")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceDirector")
	}
	static class ULevelSequenceDirector* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceDirector>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceDirector;

// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
// 0x0000 (0x00A8 - 0x00A8)
class ULegacyLevelSequenceDirectorBlueprint final : public UBlueprint
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LegacyLevelSequenceDirectorBlueprint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LegacyLevelSequenceDirectorBlueprint")
	}
	static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULegacyLevelSequenceDirectorBlueprint>();
	}
};
DUMPER7_ASSERTS_ULegacyLevelSequenceDirectorBlueprint;

// Class LevelSequence.LevelSequencePlayer
// 0x0118 (0x0588 - 0x0470)
class ULevelSequencePlayer final : public UMovieSceneSequencePlayer
{
public:
	uint8                                         Pad_470[0x8];                                      // 0x0470(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	TMulticastInlineDelegate<void(class UCameraComponent* CameraComponent)> OnCameraCut;             // 0x0478(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
	uint8                                         Pad_488[0x100];                                    // 0x0488(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ])

public:
	static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);

	class UCameraComponent* GetActiveCameraComponent() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequencePlayer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequencePlayer")
	}
	static class ULevelSequencePlayer* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequencePlayer>();
	}
};
DUMPER7_ASSERTS_ULevelSequencePlayer;

// Class LevelSequence.LevelSequenceProjectSettings
// 0x0030 (0x0068 - 0x0038)
class ULevelSequenceProjectSettings final : public UDeveloperSettings
{
public:
	bool                                          bDefaultLockEngineToDisplayRate;                   // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 DefaultDisplayRate;                                // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DefaultTickResolution;                             // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EUpdateClockSource                            DefaultClockSource;                                // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceProjectSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceProjectSettings")
	}
	static class ULevelSequenceProjectSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelSequenceProjectSettings>();
	}
};
DUMPER7_ASSERTS_ULevelSequenceProjectSettings;

// Class LevelSequence.LevelSequenceMediaController
// 0x0028 (0x02D0 - 0x02A8)
class ALevelSequenceMediaController final : public AActor
{
public:
	uint8                                         Pad_2A8[0x8];                                      // 0x02A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class ALevelSequenceActor*                    Sequence;                                          // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
	class UMediaComponent*                        MediaComponent;                                    // 0x02B8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
	float                                         ServerStartTimeSeconds;                            // 0x02C0(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2C4[0xC];                                      // 0x02C4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])

public:
	void OnRep_ServerStartTimeSeconds();
	void Play();
	void SynchronizeToServer(float DesyncThresholdSeconds);

	class UMediaComponent* GetMediaComponent() const;
	class ALevelSequenceActor* GetSequence() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelSequenceMediaController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelSequenceMediaController")
	}
	static class ALevelSequenceMediaController* GetDefaultObj()
	{
		return GetDefaultObjImpl<ALevelSequenceMediaController>();
	}
};
DUMPER7_ASSERTS_ALevelSequenceMediaController;

SDK_NAMESPACE_END
