#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_AIMoveControl

#include "Basic.hpp"

#include "BPC_AIMoveControl_classes.hpp"
#include "BPC_AIMoveControl_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_AIMoveControl.BPC_AIMoveControl_C.ClearTimer
// (BlueprintCallable, BlueprintEvent)

void UBPC_AIMoveControl_C::ClearTimer()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "ClearTimer");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.ExecuteUbergraph_BPC_AIMoveControl
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_AIMoveControl_C::ExecuteUbergraph_BPC_AIMoveControl(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "ExecuteUbergraph_BPC_AIMoveControl");

	Params::BPC_AIMoveControl_C_ExecuteUbergraph_BPC_AIMoveControl Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.MoveStop
// (BlueprintCallable, BlueprintEvent)

void UBPC_AIMoveControl_C::MoveStop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "MoveStop");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.MoveTo
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           TargetActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double                                  AcceptanceRadius                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  GiveUpTime                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  MultiplySpeed                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    StopOnOverlap                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             AttackName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_AIMoveControl_C::MoveTo(class AActor* TargetActor, double AcceptanceRadius, double GiveUpTime, double MultiplySpeed, bool StopOnOverlap, class FName AttackName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "MoveTo");

	Params::BPC_AIMoveControl_C_MoveTo Parms{};

	Parms.TargetActor = TargetActor;
	Parms.AcceptanceRadius = AcceptanceRadius;
	Parms.GiveUpTime = GiveUpTime;
	Parms.MultiplySpeed = MultiplySpeed;
	Parms.StopOnOverlap = StopOnOverlap;
	Parms.AttackName = AttackName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.OnFail_95EC79A3420BD63D9809D388C58C8FFB
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EPathFollowingResult                    MovementResult                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_AIMoveControl_C::OnFail_95EC79A3420BD63D9809D388C58C8FFB(EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "OnFail_95EC79A3420BD63D9809D388C58C8FFB");

	Params::BPC_AIMoveControl_C_OnFail_95EC79A3420BD63D9809D388C58C8FFB Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.OnSuccess_95EC79A3420BD63D9809D388C58C8FFB
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EPathFollowingResult                    MovementResult                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_AIMoveControl_C::OnSuccess_95EC79A3420BD63D9809D388C58C8FFB(EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "OnSuccess_95EC79A3420BD63D9809D388C58C8FFB");

	Params::BPC_AIMoveControl_C_OnSuccess_95EC79A3420BD63D9809D388C58C8FFB Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_AIMoveControl.BPC_AIMoveControl_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_AIMoveControl_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_AIMoveControl_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
