#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_PowerDispersion

#include "Basic.hpp"

#include "BPC_PowerDispersion_classes.hpp"
#include "BPC_PowerDispersion_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_PowerDispersion.BPC_PowerDispersion_C.Dispersion
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   PowerPosition                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  power                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           SourceActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBPC_PowerDispersion_C::Dispersion(const struct FVector& PowerPosition, double power, class AActor* SourceActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_PowerDispersion_C", "Dispersion");

	Params::BPC_PowerDispersion_C_Dispersion Parms{};

	Parms.PowerPosition = std::move(PowerPosition);
	Parms.power = power;
	Parms.SourceActor = SourceActor;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_PowerDispersion.BPC_PowerDispersion_C.ExecuteUbergraph_BPC_PowerDispersion
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_PowerDispersion_C::ExecuteUbergraph_BPC_PowerDispersion(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_PowerDispersion_C", "ExecuteUbergraph_BPC_PowerDispersion");

	Params::BPC_PowerDispersion_C_ExecuteUbergraph_BPC_PowerDispersion Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_PowerDispersion.BPC_PowerDispersion_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_PowerDispersion_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_PowerDispersion_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
