#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_PlayerCounter_Base

#include "Basic.hpp"

#include "BP_PlayerCounter_Base_classes.hpp"
#include "BP_PlayerCounter_Base_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_PlayerCounter_Base.BP_PlayerCounter_Base_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_PlayerCounter_Base_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerCounter_Base_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerCounter_Base.BP_PlayerCounter_Base_C.ExecuteUbergraph_BP_PlayerCounter_Base
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerCounter_Base_C::ExecuteUbergraph_BP_PlayerCounter_Base(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerCounter_Base_C", "ExecuteUbergraph_BP_PlayerCounter_Base");

	Params::BP_PlayerCounter_Base_C_ExecuteUbergraph_BP_PlayerCounter_Base Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerCounter_Base.BP_PlayerCounter_Base_C.BeginOverlap
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              OverlappedComponent                                    (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor*                           OtherActor                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*              OtherComp                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32                                   OtherBodyIndex                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    bFromSweep                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult&                SweepResult                                            (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void ABP_PlayerCounter_Base_C::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerCounter_Base_C", "BeginOverlap");

	Params::BP_PlayerCounter_Base_C_BeginOverlap Parms{};

	Parms.OverlappedComponent = OverlappedComponent;
	Parms.OtherActor = OtherActor;
	Parms.OtherComp = OtherComp;
	Parms.OtherBodyIndex = OtherBodyIndex;
	Parms.bFromSweep = bFromSweep;
	Parms.SweepResult = std::move(SweepResult);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerCounter_Base.BP_PlayerCounter_Base_C.EndOverlap
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              OverlappedComponent                                    (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor*                           OtherActor                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*              OtherComp                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32                                   OtherBodyIndex                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerCounter_Base_C::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerCounter_Base_C", "EndOverlap");

	Params::BP_PlayerCounter_Base_C_EndOverlap Parms{};

	Parms.OverlappedComponent = OverlappedComponent;
	Parms.OtherActor = OtherActor;
	Parms.OtherComp = OtherComp;
	Parms.OtherBodyIndex = OtherBodyIndex;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerCounter_Base.BP_PlayerCounter_Base_C.ResetEvent
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerCounter_Base_C::ResetEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerCounter_Base_C", "ResetEvent");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
