#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_FirstPersonGameMode

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "PenguinHotel_classes.hpp"
#include "UMG_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
// 0x0028 (0x0378 - 0x0350)
class ABP_FirstPersonGameMode_C final : public AMyGameModeBase
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0350(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class USceneComponent*                        DefaultSceneRoot;                                  // 0x0358(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UWBP_Pause_C*                           UIPause;                                           // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	TMulticastInlineDelegate<void()>              DeleteUI;                                          // 0x0368(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)

public:
	void ExecuteUbergraph_BP_FirstPersonGameMode(int32 EntryPoint);
	void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_Tab_K2Node_InputDebugKeyEvent_0(const struct FKey& Key, const struct FInputActionValue& ActionValue);
	void InteractSignal(class ABP_FirstPersonCharacter_Main_C* Character, class AActor* Actor);
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_FirstPersonGameMode_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_FirstPersonGameMode_C")
	}
	static class ABP_FirstPersonGameMode_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_FirstPersonGameMode_C>();
	}
};
DUMPER7_ASSERTS_ABP_FirstPersonGameMode_C;

SDK_NAMESPACE_END
