#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_PowerDispersion

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPC_PowerDispersion.BPC_PowerDispersion_C
// 0x0020 (0x00D8 - 0x00B8)
class UBPC_PowerDispersion_C final : public UActorComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x00B8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UPrimitiveComponent*                    PrimitiveComp;                                     // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	TArray<class ABP_Glue_CustomPhysics_C*>       AdjacentGlues;                                     // 0x00C8(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate)

public:
	void Dispersion(const struct FVector& PowerPosition, double power, class AActor* SourceActor);
	void ExecuteUbergraph_BPC_PowerDispersion(int32 EntryPoint);
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPC_PowerDispersion_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPC_PowerDispersion_C")
	}
	static class UBPC_PowerDispersion_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPC_PowerDispersion_C>();
	}
};
DUMPER7_ASSERTS_UBPC_PowerDispersion_C;

SDK_NAMESPACE_END
