#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_InPhoto

#include "Basic.hpp"

#include "BPI_InPhoto_classes.hpp"
#include "BPI_InPhoto_parameters.hpp"


SDK_NAMESPACE_START

// Function BPI_InPhoto.BPI_InPhoto_C.Delete
// (Public, BlueprintCallable, BlueprintEvent)

void IBPI_InPhoto_C::Delete()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "Delete");

	AsUObject()->ProcessEvent(Func, nullptr);
}


// Function BPI_InPhoto.BPI_InPhoto_C.GetActorInfo
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FTransform*                      DefaultTransform                                       (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   Not_In_Shot                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector*                         CentorPosition                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   IsPenguin                                              (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ENUM_ActorType*                         ActorType                                              (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool*                                   NonInPhoto                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_InPhoto_C::GetActorInfo(struct FTransform* DefaultTransform, bool* Not_In_Shot, struct FVector* CentorPosition, bool* IsPenguin, ENUM_ActorType* ActorType, bool* NonInPhoto)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "GetActorInfo");

	Params::BPI_InPhoto_C_GetActorInfo Parms{};

	AsUObject()->ProcessEvent(Func, &Parms);

	if (DefaultTransform != nullptr)
		*DefaultTransform = std::move(Parms.DefaultTransform);

	if (Not_In_Shot != nullptr)
		*Not_In_Shot = Parms.Not_In_Shot;

	if (CentorPosition != nullptr)
		*CentorPosition = std::move(Parms.CentorPosition);

	if (IsPenguin != nullptr)
		*IsPenguin = Parms.IsPenguin;

	if (ActorType != nullptr)
		*ActorType = Parms.ActorType;

	if (NonInPhoto != nullptr)
		*NonInPhoto = Parms.NonInPhoto;
}


// Function BPI_InPhoto.BPI_InPhoto_C.GetCentorPosition
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FVector>*                 CentorPosition                                         (Parm, OutParm)

void IBPI_InPhoto_C::GetCentorPosition(TArray<struct FVector>* CentorPosition)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "GetCentorPosition");

	Params::BPI_InPhoto_C_GetCentorPosition Parms{};

	AsUObject()->ProcessEvent(Func, &Parms);

	if (CentorPosition != nullptr)
		*CentorPosition = std::move(Parms.CentorPosition);
}


// Function BPI_InPhoto.BPI_InPhoto_C.GetCopyClass
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UStaticMeshComponent*             CentorComponent                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UClass**                          Class_0                                                (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double*                                 Scale                                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector*                         DefaultScale                                           (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_InPhoto_C::GetCopyClass(class UStaticMeshComponent* CentorComponent, class UClass** Class_0, double* Scale, struct FVector* DefaultScale)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "GetCopyClass");

	Params::BPI_InPhoto_C_GetCopyClass Parms{};

	Parms.CentorComponent = CentorComponent;

	AsUObject()->ProcessEvent(Func, &Parms);

	if (Class_0 != nullptr)
		*Class_0 = Parms.Class_0;

	if (Scale != nullptr)
		*Scale = Parms.Scale;

	if (DefaultScale != nullptr)
		*DefaultScale = std::move(Parms.DefaultScale);
}


// Function BPI_InPhoto.BPI_InPhoto_C.InAngleOfView
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    InState                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  DeltaTime                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ENUM_CameraMode                         CameraMode                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_InPhoto_C::InAngleOfView(bool InState, double DeltaTime, ENUM_CameraMode CameraMode)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "InAngleOfView");

	Params::BPI_InPhoto_C_InAngleOfView Parms{};

	Parms.InState = InState;
	Parms.DeltaTime = DeltaTime;
	Parms.CameraMode = CameraMode;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_InPhoto.BPI_InPhoto_C.Reverse
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FTransform&                NewPosition                                            (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   HitNormal                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_InPhoto_C::Reverse(const struct FTransform& NewPosition, const struct FVector& HitNormal)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "Reverse");

	Params::BPI_InPhoto_C_Reverse Parms{};

	Parms.NewPosition = std::move(NewPosition);
	Parms.HitNormal = std::move(HitNormal);

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_InPhoto.BPI_InPhoto_C.SetActorInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   ToPosition                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USceneComponent*                  Comp                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)

void IBPI_InPhoto_C::SetActorInfo(const struct FVector& ToPosition, class USceneComponent* Comp)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_InPhoto_C", "SetActorInfo");

	Params::BPI_InPhoto_C_SetActorInfo Parms{};

	Parms.ToPosition = std::move(ToPosition);
	Parms.Comp = Comp;

	AsUObject()->ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
