#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_PlayerInfoBar

#include "Basic.hpp"

#include "WBP_PlayerInfoBar_classes.hpp"
#include "WBP_PlayerInfoBar_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_PlayerInfoBar.WBP_PlayerInfoBar_C.Add Event
// (BlueprintCallable, BlueprintEvent)

void UWBP_PlayerInfoBar_C::Add_Event()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_PlayerInfoBar_C", "Add Event");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_PlayerInfoBar.WBP_PlayerInfoBar_C.ExecuteUbergraph_WBP_PlayerInfoBar
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_PlayerInfoBar_C::ExecuteUbergraph_WBP_PlayerInfoBar(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_PlayerInfoBar_C", "ExecuteUbergraph_WBP_PlayerInfoBar");

	Params::WBP_PlayerInfoBar_C_ExecuteUbergraph_WBP_PlayerInfoBar Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_PlayerInfoBar.WBP_PlayerInfoBar_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_PlayerInfoBar_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_PlayerInfoBar_C", "PreConstruct");

	Params::WBP_PlayerInfoBar_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_PlayerInfoBar.WBP_PlayerInfoBar_C.SetValue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  Value                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_PlayerInfoBar_C::SetValue(double Value)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_PlayerInfoBar_C", "SetValue");

	Params::WBP_PlayerInfoBar_C_SetValue Parms{};

	Parms.Value = Value;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
