#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_EnvironmentSystem_DamagedSpawn

#include "Basic.hpp"

#include "BP_EnvironmentSystem_DamagedSpawn_classes.hpp"
#include "BP_EnvironmentSystem_DamagedSpawn_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_EnvironmentSystem_DamagedSpawn.BP_EnvironmentSystem_DamagedSpawn_C.Damage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  DamageValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                                   TeamIndex                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EN_DamageType                           DamageType                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FTransform&                SourceAgentPoint                                       (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    UnAvoidable                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             DamageName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           SourceActor                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FFinishFilter*                   Finish                                                 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_EnvironmentSystem_DamagedSpawn_C::Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_EnvironmentSystem_DamagedSpawn_C", "Damage");

	Params::BP_EnvironmentSystem_DamagedSpawn_C_Damage Parms{};

	Parms.DamageValue = DamageValue;
	Parms.TeamIndex = TeamIndex;
	Parms.DamageType = DamageType;
	Parms.SourceAgentPoint = std::move(SourceAgentPoint);
	Parms.UnAvoidable = UnAvoidable;
	Parms.DamageName = DamageName;
	Parms.SourceActor = SourceActor;

	UObject::ProcessEvent(Func, &Parms);

	if (Finish != nullptr)
		*Finish = std::move(Parms.Finish);
}


// Function BP_EnvironmentSystem_DamagedSpawn.BP_EnvironmentSystem_DamagedSpawn_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_EnvironmentSystem_DamagedSpawn_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_EnvironmentSystem_DamagedSpawn_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_EnvironmentSystem_DamagedSpawn.BP_EnvironmentSystem_DamagedSpawn_C.SpawnMaterial
// (BlueprintCallable, BlueprintEvent)

void ABP_EnvironmentSystem_DamagedSpawn_C::SpawnMaterial()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_EnvironmentSystem_DamagedSpawn_C", "SpawnMaterial");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_EnvironmentSystem_DamagedSpawn.BP_EnvironmentSystem_DamagedSpawn_C.ReplicateEvent
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)

void ABP_EnvironmentSystem_DamagedSpawn_C::ReplicateEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_EnvironmentSystem_DamagedSpawn_C", "ReplicateEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_EnvironmentSystem_DamagedSpawn.BP_EnvironmentSystem_DamagedSpawn_C.ExecuteUbergraph_BP_EnvironmentSystem_DamagedSpawn
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_EnvironmentSystem_DamagedSpawn_C::ExecuteUbergraph_BP_EnvironmentSystem_DamagedSpawn(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_EnvironmentSystem_DamagedSpawn_C", "ExecuteUbergraph_BP_EnvironmentSystem_DamagedSpawn");

	Params::BP_EnvironmentSystem_DamagedSpawn_C_ExecuteUbergraph_BP_EnvironmentSystem_DamagedSpawn Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
