[/Script/OpenWorldStreaming.OpenWorldStreamingSettings] OverrideSceneGM=r.MinRoughnessOverride,1 OverrideSceneGM=r.AllowSubsurfaceScattering,1 OverrideSceneGM=r.DBuffer,1 OverrideSceneGM=r.DefaultFeature.AutoExposure,1 OverrideSceneGM=r.EyeAdaptationQuality,1 OverrideSceneGM=r.MinRoughnessOverride,1,1 OverrideSceneGM=r.ReflectionEnvironment,1 OverrideSceneGM=r.SkyLightingQuality,10 OverrideSceneGM=r.AllowStaticLighting,1 OverrideSceneGM=r.Shadow.CachedShadowsCastFromMovablePrimitives,1 OverrideSceneGM=r.AmbientOcclusionLevels,1 OverrideSceneGM=r.SubsurfaceScattering,1 OverrideSceneGM=r.PostProcessAAQuality,1 OverrideSceneGM=r.DefaultFeature.AntiAliasing,1 OverrideSceneGM=r.RenderThread.Scheduler,1 OverrideSceneGM=bDisablePhysXHardwareSupport,1,1 OverrideSceneGM=physics.DisableClothSimulation,1,1 OverrideSceneGM=r.Streaming.LimitPoolSizeToVRAM,1,1 OverrideSceneGM=r.Streaming.HLODStrategy,0,0 OverrideSceneGM=Foliage.OnlyLOD,0,0 OverrideSceneGM=r.Water.SSR,0,0 OverrideSceneGM=r.WaterQuality,0,0 OverrideSceneGM=r.Water.SingleLayer,0,0 OverrideSceneGM=r.Water.SingleLayer.Reflection,0,0 OverrideSceneGM=r.Water.SingleLayer.SSR,0,0 OverrideSceneGM=weapon.FireRecoilEnable,0,0 OverrideSceneGM=weapon.EnableFireShake,0,0 OverrideSceneGM=weapon.DataMainAttributeCurvingType,0,0 [/Script/OpenWorldStreaming.OpenWorldStreamingSettings] OverrideSceneGM=weapon.FireRecoilEnable,0,0 OverrideSceneGM=weapon.EnableFireShake,0,0 OverrideSceneGM=weapon.DataMainAttributeCurvingType,0,0 OverrideSceneGM=weapon.SpreadMultiplier,0,0 OverrideSceneGM=weapon.AimSpreadMultiplier,0,0 OverrideSceneGM=weapon.SwayMultiplier,0,0 OverrideSceneGM=weapon.ADSSpeedMultiplier,2,0 OverrideSceneGM=r.SSR,0,0 OverrideSceneGM=r.SSR.HalfResSceneColor,1,1 OverrideSceneGM=r.SSR.MaxRoughness,0,0 OverrideSceneGM=r.SSR.Quality,0,0 OverrideSceneGM=r.SSR.Temporal,0,0 OverrideSceneGM=r.SSS,0,0 OverrideSceneGM=r.SSS.Scale,0,0 OverrideSceneGM=r.SSS.SampleSet,0,0