<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="ext\imgui\imgui.cpp" />
    <ClCompile Include="ext\imgui\imgui_demo.cpp" />
    <ClCompile Include="ext\imgui\imgui_draw.cpp" />
    <ClCompile Include="ext\imgui\imgui_impl_dx11.cpp" />
    <ClCompile Include="ext\imgui\imgui_impl_win32.cpp" />
    <ClCompile Include="ext\imgui\imgui_tables.cpp" />
    <ClCompile Include="ext\imgui\imgui_widgets.cpp" />
    <ClCompile Include="ext\minhook\buffer.c" />
    <ClCompile Include="ext\minhook\hde\hde32.c" />
    <ClCompile Include="ext\minhook\hde\hde64.c" />
    <ClCompile Include="ext\minhook\hook.c" />
    <ClCompile Include="ext\minhook\trampoline.c" />
    <ClCompile Include="src\core\Hooks.cpp" />
    <ClCompile Include="src\core\Main.cpp" />
    <ClCompile Include="src\feature\visuals\esp\Esp.cpp" />
    <ClCompile Include="src\feature\visuals\esp\World.cpp" />
    <ClCompile Include="src\feature\visuals\Visuals.cpp" />
    <ClCompile Include="src\menu\Menu.cpp" />
    <ClCompile Include="src\sdk\entity\EntityManager.cpp" />
    <ClCompile Include="src\sdk\memory\PatternScan.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="ext\imgui\imconfig.h" />
    <ClInclude Include="ext\imgui\imgui.h" />
    <ClInclude Include="ext\imgui\imgui_impl_dx11.h" />
    <ClInclude Include="ext\imgui\imgui_impl_win32.h" />
    <ClInclude Include="ext\imgui\imgui_internal.h" />
    <ClInclude Include="ext\imgui\imstb_rectpack.h" />
    <ClInclude Include="ext\imgui\imstb_textedit.h" />
    <ClInclude Include="ext\imgui\imstb_truetype.h" />
    <ClInclude Include="ext\minhook\buffer.h" />
    <ClInclude Include="ext\minhook\hde\hde32.h" />
    <ClInclude Include="ext\minhook\hde\hde64.h" />
    <ClInclude Include="ext\minhook\hde\pstdint.h" />
    <ClInclude Include="ext\minhook\hde\table32.h" />
    <ClInclude Include="ext\minhook\hde\table64.h" />
    <ClInclude Include="ext\minhook\MinHook.h" />
    <ClInclude Include="ext\minhook\trampoline.h" />
    <ClInclude Include="src\core\Hooks.h" />
    <ClInclude Include="src\feature\visuals\esp\Esp.h" />
    <ClInclude Include="src\feature\visuals\esp\World.h" />
    <ClInclude Include="src\feature\visuals\Visuals.h" />
    <ClInclude Include="src\menu\Menu.h" />
    <ClInclude Include="src\sdk\entity\Classes.h" />
    <ClInclude Include="src\sdk\entity\EntityManager.h" />
    <ClInclude Include="src\sdk\memory\Offsets.h" />
    <ClInclude Include="src\sdk\memory\PatternScan.h" />
    <ClInclude Include="src\sdk\utils\Globals.h" />
    <ClInclude Include="src\sdk\utils\Utils.h" />
    <ClInclude Include="src\sdk\utils\Vector.h" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{bbd6859f-03ea-4e0c-87c9-1759ac2e0f23}</ProjectGuid>
    <RootNamespace>InternalBase</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v145</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v145</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <TargetName>Visor</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;INTERNALBASE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;INTERNALBASE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;INTERNALBASE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard>stdcpp20</LanguageStandard>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <DebugInformationFormat>None</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;INTERNALBASE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard>stdcpp20</LanguageStandard>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <DebugInformationFormat>None</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>