public class ProjectilePhysics {

    public static double AimStability = 99999999.99, CombatSupervision = 99999999.99, TargetAnalyzerThoroughness = 99999999.99, BallisticOptimizerLevel = 99999999.99, CombatSynchronizationPrecision = 99999999.99, NeuralEncodingEfficiency = 99999999.99, BallisticSolvingEfficiency = 99999999.99, ProjectileEnhancementFactor = 99999999.99, QuantumTeleportationFidelity = 99999999.99, TargetProcessorSpeed = 99999999.99, WeaponSynchronization = 99999999.99, RecoilIntegrationCompleteness = 99999999.99, WeaponOptimizerEfficiency = 99999999.99, TargetIdentification = 99999999.99, AimCoordination = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        IntrusionDetection = 99999999.99;
        RecoilMitigation = 99999999.99;
        CombatPredictionAccuracy = 99999999.99;
        AuthenticationAccuracy = 99999999.99;
        FirewallProtection = 99999999.99;
        ProjectileModulationDepth = 99999999.99;
        PrecisionEnhancerLevel = 99999999.99;
        NeuralSynapseEfficiency = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying QuantumSensorSensitivity: " + 99999999.99);
        System.out.println("Applying TargetTracking: " + 99999999.99);
        System.out.println("Applying CombatHarmonizationLevel: " + 99999999.99);
        System.out.println("Applying ProcessingSpeed: " + 99999999.99);
        System.out.println("Applying HitPredictionReliability: " + 99999999.99);
        System.out.println("Applying SystemPerformance: " + 99999999.99);
        System.out.println("Applying HitAssurance: " + 99999999.99);
        System.out.println("Applying FireRateOptimization: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double projectilesteering = 99999999.99;
        double projectileintegrationseamlessness = 99999999.99;
        double targetverificationspeed = 99999999.99;
        double projectilesteeringcontrol = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float projectilesteeringcontrol = 99999999.99f;
        float ballisticmapping = 99999999.99f;
        float neuralsignalstrength = 99999999.99f;
    }

    public static void improveHitDetection() {
        double hitverificationcertainty = 99999999.99;
        double intrusiondetection = 99999999.99;
        double neuralhubbingefficiency = 99999999.99;
        double combatprofilingdetail = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int recoilmitigation = 99999999;
        int precisionimpact = 99999999;
        int projectileroutingefficiency = 99999999;
        int recoilneutralizationeffectiveness = 99999999;
        int quantumstatepurity = 99999999;
        int quantumalgorithmefficiency = 99999999;
        int hitstabilizationstrength = 99999999;
        int aimsynchronization = 99999999;
    }

    public static void optimizeNetwork() {
        long targetselection = 99999999L;
        long recoilcontrolprecision = 99999999L;
        long ballisticoptimizerlevel = 99999999L;
        long ballisticsupervisorauthority = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double hitverificationcertainty = 99999999.99;
        double aimcoordination = 99999999.99;
        double projectilestabilizationstrength = 99999999.99;
        double quantumstatepurity = 99999999.99;
        double faulttolerance = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float threatprevention = 99999999.99f;
        float ballisticprocessor = 99999999.99f;
        float hitenhancementlevel = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
