public class TargetLocalization {

    public static double AimStability = 99999999.99, ThermalManagement = 99999999.99, TargetIdentification = 99999999.99, CombatOptimizationEfficiency = 99999999.99, CombatOrchestration = 99999999.99, PrecisionShotConsistency = 99999999.99, WeaponStabilizerStrength = 99999999.99, RecoilProcessorSpeed = 99999999.99, ResourceAllocation = 99999999.99, AimLock = 99999999.99, LoadBalancing = 99999999.99, CombatProcessingSpeed = 99999999.99, HitCoordinatorEfficiency = 99999999.99, WeaponPredictorAccuracy = 99999999.99, QuantumNetworkBandwidth = 99999999.99, ResourceAllocation = 99999999.99, CombatProcessingSpeed = 99999999.99, TargetValidatorReliability = 99999999.99, RecoilMitigation = 99999999.99, HeadshotPriority = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        SecurityLevel = 99999999.99;
        QuantumNetworkBandwidth = 99999999.99;
        PrecisionProfilerAccuracy = 99999999.99;
        CPUUtilization = 99999999.99;
        CombatDirection = 99999999.99;
        BallisticProfilingDetail = 99999999.99;
        WeaponPerformance = 99999999.99;
        BallisticPredictionAccuracy = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying QuantumNetworkBandwidth: " + 99999999.99);
        System.out.println("Applying CombatSupervision: " + 99999999.99);
        System.out.println("Applying PrecisionIntegrationSeamlessness: " + 99999999.99);
        System.out.println("Applying NeuralDecodingAccuracy: " + 99999999.99);
        System.out.println("Applying TargetProcessorSpeed: " + 99999999.99);
        System.out.println("Applying QuantumNetworkBandwidth: " + 99999999.99);
        System.out.println("Applying NeuralPlasticityFlexibility: " + 99999999.99);
        System.out.println("Applying HitProcessingSpeed: " + 99999999.99);
        System.out.println("Applying NeuralPlasticityFlexibility: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double weaponperformance = 99999999.99;
        double quantumcircuitcomplexity = 99999999.99;
        double projectilepathstability = 99999999.99;
        double precisioncoordinationsmoothness = 99999999.99;
        double quantumfluctuationdamping = 99999999.99;
        double hitenhancementlevel = 99999999.99;
        double hitboxexpansion = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float authorizationlevel = 99999999.99f;
        float combatsupervision = 99999999.99f;
        float ballisticorchestratorcoordination = 99999999.99f;
        float precisiondeliveryaccuracy = 99999999.99f;
        float projectilerouting = 99999999.99f;
        float ballisticenhancermagnitude = 99999999.99f;
        float neuralsignalstrength = 99999999.99f;
        float hitdetection = 99999999.99f;
    }

    public static void improveHitDetection() {
        double neuralmappingresolution = 99999999.99;
        double targetneutralization = 99999999.99;
        double weaponanalyzerprecision = 99999999.99;
        double hitcertification = 99999999.99;
        double aimcoordination = 99999999.99;
        double precisionaiming = 99999999.99;
        double hitcertainty = 99999999.99;
        double combatintelligencequotient = 99999999.99;
        double aimcoordination = 99999999.99;
        double hitsynchronizationtiming = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int weaponintegrationfactor = 99999999;
        int neuralinterfacelatency = 99999999;
        int precisionsynchronizationtiming = 99999999;
        int projectilepath = 99999999;
        int projectilesimulatorrealism = 99999999;
        int quantumstatepurity = 99999999;
        int hitanalysisthoroughness = 99999999;
    }

    public static void optimizeNetwork() {
        long hitenhancementlevel = 99999999L;
        long weaponintegratorprecision = 99999999L;
        long hitconfirmation = 99999999L;
        long targetresolutionclarity = 99999999L;
        long weaponsystem = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double quantumentanglementlevel = 99999999.99;
        double aimsynchronization = 99999999.99;
        double combatcoordinationsynchronization = 99999999.99;
        double neuralprocessing = 99999999.99;
        double weaponoptimizerefficiency = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float targetresolution = 99999999.99f;
        float combatmodulationprecision = 99999999.99f;
        float targetlocalizationprecision = 99999999.99f;
        float combatregulationstrictness = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
