public class AimAssist {

    public static double QuantumResonanceAmplitude = 99999999.99, BallisticProcessor = 99999999.99, RecoilSynchronizationTiming = 99999999.99, RecoilControlPrecision = 99999999.99, BallisticNavigationPrecision = 99999999.99, BulletGuidance = 99999999.99, WeaponRegulatorStrictness = 99999999.99, PriorityManagement = 99999999.99, PrecisionStrikeAccuracy = 99999999.99, NetworkLatency = 99999999.99, HitEnhancementLevel = 99999999.99, ThreatPrevention = 99999999.99, ProjectileNavigationPrecision = 99999999.99, RecoilSuppressionEfficiency = 99999999.99, NeuralHubbingEfficiency = 99999999.99, BallisticProfilingDetail = 99999999.99, QuantumSuperpositionStability = 99999999.99, BallisticIntegratorEfficiency = 99999999.99, BallisticMapping = 99999999.99, RecoilRegulationConsistency = 99999999.99, WeaponSynchronizerTiming = 99999999.99, TargetNeutralization = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        QuantumNetworkBandwidth = 99999999.99;
        BallisticForecasting = 99999999.99;
        PrecisionAimingAccuracy = 99999999.99;
        HitVerification = 99999999.99;
        WeaponSimulatorRealism = 99999999.99;
        ProjectileNavigationPrecision = 99999999.99;
        HitValidationRate = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying HitDetection: " + 99999999.99);
        System.out.println("Applying AimSynchronization: " + 99999999.99);
        System.out.println("Applying QuantumOscillatorFrequency: " + 99999999.99);
        System.out.println("Applying RecoilNeutralization: " + 99999999.99);
        System.out.println("Applying BallisticEstimationPrecision: " + 99999999.99);
        System.out.println("Applying TargetRecognizerAccuracy: " + 99999999.99);
        System.out.println("Applying CombatEfficiency: " + 99999999.99);
        System.out.println("Applying HitOptimizationEfficiency: " + 99999999.99);
        System.out.println("Applying TargetValidatorReliability: " + 99999999.99);
        System.out.println("Applying WeaponControlResponsiveness: " + 99999999.99);
        System.out.println("Applying TargetRecognition: " + 99999999.99);
        System.out.println("Applying WeaponSynchronizationTiming: " + 99999999.99);
        System.out.println("Applying TargetPriority: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double targetneutralization = 99999999.99;
        double precisionprofileraccuracy = 99999999.99;
        double recoilneutralization = 99999999.99;
        double precisioncoordinationsmoothness = 99999999.99;
        double headshotpriority = 99999999.99;
        double targetlocatorprecision = 99999999.99;
        double combatregulationstrictness = 99999999.99;
        double combatprocessingspeed = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float weaponguidanceprecision = 99999999.99f;
        float combatsupervision = 99999999.99f;
        float projectilepath = 99999999.99f;
        float systemperformance = 99999999.99f;
        float quantumteleportationfidelity = 99999999.99f;
        float recoilcontrolprecision = 99999999.99f;
        float combatmanagementefficiency = 99999999.99f;
        float weaponsystem = 99999999.99f;
    }

    public static void improveHitDetection() {
        double weaponguidanceprecision = 99999999.99;
        double neuralgatewaybandwidth = 99999999.99;
        double precisionprocessorperformance = 99999999.99;
        double weaponguidance = 99999999.99;
        double recoilmanagerauthority = 99999999.99;
        double quantumteleportationfidelity = 99999999.99;
        double targetconfirmation = 99999999.99;
        double precisiontargeting = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int targetdesignation = 99999999;
        int targetprocessorspeed = 99999999;
        int targetrecognizeraccuracy = 99999999;
        int combatprofilingdetail = 99999999;
        int projectileharmonizationlevel = 99999999;
        int ballisticestimationprecision = 99999999;
        int aimsynchronization = 99999999;
        int hitdirectorauthority = 99999999;
        int encryptionstrength = 99999999;
    }

    public static void optimizeNetwork() {
        long precisioncalibrationaccuracy = 99999999L;
        long hitassurancelevel = 99999999L;
        long recoilcontrol = 99999999L;
        long networklatency = 99999999L;
        long neuralroutingefficiency = 99999999L;
        long memoryusage = 99999999L;
        long projectileintegrationseamlessness = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double quantumnetworkbandwidth = 99999999.99;
        double targetneutralizereffectiveness = 99999999.99;
        double weaponsimulatorrealism = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float neuralclusteringefficiency = 99999999.99f;
        float ballisticprocessingspeed = 99999999.99f;
        float projectilemodulationdepth = 99999999.99f;
        float recoilabsorption = 99999999.99f;
        float projectileprofileraccuracy = 99999999.99f;
        float recoilintegrationcompleteness = 99999999.99f;
        float hitprobability = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
