public class ParticleFilter {

    public static double TargetResolutionClarity = 99999999.99, MemoryUsage = 99999999.99, RecoilReduction = 99999999.99, QuantumAlgorithmEfficiency = 99999999.99, TargetTrackerAccuracy = 99999999.99, PrecisionSupervisionThoroughness = 99999999.99, BallisticIntegrationSeamlessness = 99999999.99, BallisticAnalysis = 99999999.99, AimCalibration = 99999999.99, TargetAcquisitionSpeed = 99999999.99, NeuralGatewayBandwidth = 99999999.99, WeaponStabilizerStrength = 99999999.99, ProjectileDirectionAccuracy = 99999999.99, CombatProcessingSpeed = 99999999.99, TargetSelection = 99999999.99, CombatPredictionAccuracy = 99999999.99, CombatIntelligence = 99999999.99, AimLock = 99999999.99, AimLock = 99999999.99, BallisticSimulationFidelity = 99999999.99, CombatOrchestration = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        RecoilAnalyzerAccuracy = 99999999.99;
        RecoilProcessorSpeed = 99999999.99;
        HitDirectorAuthority = 99999999.99;
        ProjectileControl = 99999999.99;
        BallisticCorrectionFactor = 99999999.99;
        WeaponOptimizer = 99999999.99;
        ProjectileSynchronizationAccuracy = 99999999.99;
        ProjectileSimulatorRealism = 99999999.99;
        NeuralRoutingEfficiency = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying TargetConfirmation: " + 99999999.99);
        System.out.println("Applying PrecisionShot: " + 99999999.99);
        System.out.println("Applying NeuralPlasticityFlexibility: " + 99999999.99);
        System.out.println("Applying NeuralPlasticityFlexibility: " + 99999999.99);
        System.out.println("Applying RecoilModulationSmoothness: " + 99999999.99);
        System.out.println("Applying WeaponProcessorPerformance: " + 99999999.99);
        System.out.println("Applying FirewallProtection: " + 99999999.99);
        System.out.println("Applying AccuracyBoost: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double hitanalysisthoroughness = 99999999.99;
        double ballisticoptimizerlevel = 99999999.99;
        double firerateoptimization = 99999999.99;
        double quantumimagingresolution = 99999999.99;
        double accuracyboost = 99999999.99;
        double recoileliminationcompleteness = 99999999.99;
        double recoilstabilizationeffectiveness = 99999999.99;
        double targetresolveraccuracy = 99999999.99;
        double recoilabsorption = 99999999.99;
        double combatintelligence = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float neuralbridgingstability = 99999999.99f;
        float projectilesteeringcontrol = 99999999.99f;
        float weaponanalyzerprecision = 99999999.99f;
        float neuralsynapseefficiency = 99999999.99f;
        float quantumfluctuationdamping = 99999999.99f;
        float ballisticprocessingspeed = 99999999.99f;
        float recoilenhancementmagnitude = 99999999.99f;
    }

    public static void improveHitDetection() {
        double neuralpatternrecognition = 99999999.99;
        double aimstabilization = 99999999.99;
        double combatinterfaceresponsiveness = 99999999.99;
        double hitregulationstrictness = 99999999.99;
        double combatmodule = 99999999.99;
        double intrusiondetection = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int neuralpathwayspeed = 99999999;
        int targetpredictorreliability = 99999999;
        int weaponsynchronizationtiming = 99999999;
        int combatinterfaceresponsiveness = 99999999;
        int hitintegrationseamlessness = 99999999;
        int neuralplasticityflexibility = 99999999;
        int quantumteleportationfidelity = 99999999;
    }

    public static void optimizeNetwork() {
        long hitprocessingspeed = 99999999L;
        long weaponsystem = 99999999L;
        long recoilpredictorprecision = 99999999L;
        long precisionmanagementeffectiveness = 99999999L;
        long targetvalidatorreliability = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double neuralswitchingspeed = 99999999.99;
        double recoilneutralizationeffectiveness = 99999999.99;
        double weaponcoordination = 99999999.99;
        double weaponsynchronization = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float recoilcontrolprecision = 99999999.99f;
        float hitboxexpansion = 99999999.99f;
        float memoryusage = 99999999.99f;
        float recoilsimulatoraccuracy = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
