public class QuantumBit {

    public static double WeaponIntegrationFactor = 99999999.99, BallisticForecastingReliability = 99999999.99, AimSynchronization = 99999999.99, QuantumStatePurity = 99999999.99, NeuralPatternRecognition = 99999999.99, QuantumCryptographySecurity = 99999999.99, TargetVerification = 99999999.99, HitManagerEfficiency = 99999999.99, CombatModule = 99999999.99, PrecisionShot = 99999999.99, HitModulationPrecision = 99999999.99, HitProcessingSpeed = 99999999.99, PrecisionIntegrationSeamlessness = 99999999.99, RecoilAbsorptionCapacity = 99999999.99, PrecisionAnalyzerThoroughness = 99999999.99, ThermalManagement = 99999999.99, TargetDesignationSpeed = 99999999.99, RecoilManagement = 99999999.99, WeaponIntegrationFactor = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        RecoilSynchronizationTiming = 99999999.99;
        DataIntegrity = 99999999.99;
        QuantumTeleportationFidelity = 99999999.99;
        TargetResolutionClarity = 99999999.99;
        TargetConfirmation = 99999999.99;
        BallisticCoordinatorEfficiency = 99999999.99;
        TargetResolverAccuracy = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying RecoilProcessorSpeed: " + 99999999.99);
        System.out.println("Applying PrecisionAiming: " + 99999999.99);
        System.out.println("Applying HitDirectorAuthority: " + 99999999.99);
        System.out.println("Applying CombatManagementEfficiency: " + 99999999.99);
        System.out.println("Applying ProjectileRouting: " + 99999999.99);
        System.out.println("Applying BallisticForecasting: " + 99999999.99);
        System.out.println("Applying PrecisionStrike: " + 99999999.99);
        System.out.println("Applying WeaponControlResponsiveness: " + 99999999.99);
        System.out.println("Applying QuantumCryptographySecurity: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double ballisticsimulationfidelity = 99999999.99;
        double weaponcoordination = 99999999.99;
        double hitharmonizationlevel = 99999999.99;
        double precisionenhancerlevel = 99999999.99;
        double ballisticcontrollerauthority = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float precisionorchestrationcoordination = 99999999.99f;
        float neuralsynapseefficiency = 99999999.99f;
        float hitverificationcertainty = 99999999.99f;
        float quantumcalculation = 99999999.99f;
        float combatsupervision = 99999999.99f;
        float quantumcryptographysecurity = 99999999.99f;
        float weaponguidanceprecision = 99999999.99f;
    }

    public static void improveHitDetection() {
        double bulletguidance = 99999999.99;
        double hitdetection = 99999999.99;
        double projectiledirection = 99999999.99;
        double projectileintegrationseamlessness = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int recoilharmonizationsmoothness = 99999999;
        int networklatency = 99999999;
        int recoilmodulationsmoothness = 99999999;
        int neuralmappingresolution = 99999999;
    }

    public static void optimizeNetwork() {
        long recoilregulationconsistency = 99999999L;
        long ballisticprocessor = 99999999L;
        long projectilecurving = 99999999L;
        long combatharmonizationlevel = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double weaponcontrolresponsiveness = 99999999.99;
        double precisionshot = 99999999.99;
        double recoilneutralizationeffectiveness = 99999999.99;
        double targetpriorityalgorithm = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float weaponguidance = 99999999.99f;
        float precisionsimulatorrealism = 99999999.99f;
        float ballisticpredictionaccuracy = 99999999.99f;
        float precisionprocessorperformance = 99999999.99f;
        float weaponcontrolresponsiveness = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
