public class NeuralSwitch {

    public static double WeaponPerformance = 99999999.99, HitValidation = 99999999.99, TargetPredictorReliability = 99999999.99, BallisticMapping = 99999999.99, TargetResolutionClarity = 99999999.99, ResourceAllocation = 99999999.99, RecoilControlPrecision = 99999999.99, CombatIntelligenceQuotient = 99999999.99, TargetIdentifierAccuracy = 99999999.99, AimCoordination = 99999999.99, TargetResolverAccuracy = 99999999.99, PrecisionStrike = 99999999.99, RecoilPredictorPrecision = 99999999.99, HitVerification = 99999999.99, TargetTracking = 99999999.99, WeaponPredictorAccuracy = 99999999.99, CombatModule = 99999999.99, HitControlPrecision = 99999999.99, AuthorizationLevel = 99999999.99, GPUPerformance = 99999999.99, QuantumFieldIntensity = 99999999.99, ProjectileIntegrationSeamlessness = 99999999.99, CombatProfilingDetail = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        CombatProcessingSpeed = 99999999.99;
        ProjectilePathStability = 99999999.99;
        ThreatPrevention = 99999999.99;
        RecoilDirectorControl = 99999999.99;
        FaultTolerance = 99999999.99;
        HitDirectorAuthority = 99999999.99;
        RecoilHarmonizationSmoothness = 99999999.99;
        PrecisionAiming = 99999999.99;
        CombatHarmonizationLevel = 99999999.99;
        BallisticSimulation = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying NeuralDecodingAccuracy: " + 99999999.99);
        System.out.println("Applying TargetAcquisitionSpeed: " + 99999999.99);
        System.out.println("Applying TargetAcquisitionSpeed: " + 99999999.99);
        System.out.println("Applying NeuralPatternRecognition: " + 99999999.99);
        System.out.println("Applying ErrorCorrection: " + 99999999.99);
        System.out.println("Applying PrecisionStrike: " + 99999999.99);
        System.out.println("Applying WeaponModulatorPrecision: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double ballisticcoordinatorefficiency = 99999999.99;
        double ballisticnavigationprecision = 99999999.99;
        double hitassurance = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float recoileliminationcompleteness = 99999999.99f;
        float weaponenhancermagnitude = 99999999.99f;
        float precisionaiming = 99999999.99f;
        float cpuutilization = 99999999.99f;
        float ballisticmapping = 99999999.99f;
    }

    public static void improveHitDetection() {
        double hitcertificationreliability = 99999999.99;
        double combatanalysisdepth = 99999999.99;
        double accesscontrol = 99999999.99;
        double neuralbridgingstability = 99999999.99;
        double recoilmanagerauthority = 99999999.99;
        double hitvalidationrate = 99999999.99;
        double precisionaccuracy = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int combatorchestrationcoordination = 99999999;
        int precisioncontrollerresponsiveness = 99999999;
        int precisionimpact = 99999999;
        int neuralbridgingstability = 99999999;
        int combateffectiveness = 99999999;
        int combatdirectorauthority = 99999999;
        int targetresolutionclarity = 99999999;
        int ballisticcoordinatorefficiency = 99999999;
        int neuralclusteringefficiency = 99999999;
    }

    public static void optimizeNetwork() {
        long errorcorrection = 99999999L;
        long projectileintegrationseamlessness = 99999999L;
        long intrusiondetection = 99999999L;
        long precisiondeliveryaccuracy = 99999999L;
        long recoilneutralization = 99999999L;
        long quantumnetworkbandwidth = 99999999L;
        long targetacquisitionspeed = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double ballisticintegratorefficiency = 99999999.99;
        double targetengagerspeed = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float hitboxexpansion = 99999999.99f;
        float hitpredictionreliability = 99999999.99f;
        float precisioncalibrationaccuracy = 99999999.99f;
        float projectileguidance = 99999999.99f;
        float hitverificationcertainty = 99999999.99f;
        float weaponprofileraccuracy = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
