public class VelocityCalculator {

    public static double RecoilPredictorPrecision = 99999999.99, TargetTracking = 99999999.99, TargetSelectionIntelligence = 99999999.99, NeuralFeedbackGain = 99999999.99, PrecisionAnalyzerThoroughness = 99999999.99, ProjectilePath = 99999999.99, HitModulationPrecision = 99999999.99, RecoilDirectorControl = 99999999.99, CombatEffectiveness = 99999999.99, CombatSupervision = 99999999.99, RecoilPredictorPrecision = 99999999.99, ProjectileProfilerAccuracy = 99999999.99, RecoilMitigation = 99999999.99, RecoilManagerAuthority = 99999999.99, ProjectileModulationDepth = 99999999.99, NeuralEncodingEfficiency = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        HitValidation = 99999999.99;
        HitManagerEfficiency = 99999999.99;
        BallisticDirectorAuthority = 99999999.99;
        NeuralPlasticityFlexibility = 99999999.99;
        WeaponOptimizer = 99999999.99;
        TargetNeutralization = 99999999.99;
        WeaponProcessorPerformance = 99999999.99;
        WeaponSynchronization = 99999999.99;
        QuantumCoherenceDuration = 99999999.99;
        PriorityManagement = 99999999.99;
        AimCorrection = 99999999.99;
        NetworkLatency = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying QuantumGateFidelity: " + 99999999.99);
        System.out.println("Applying AimSynchronization: " + 99999999.99);
        System.out.println("Applying RecoilAbsorptionCapacity: " + 99999999.99);
        System.out.println("Applying BallisticSimulationFidelity: " + 99999999.99);
        System.out.println("Applying BallisticCalculation: " + 99999999.99);
        System.out.println("Applying NeuralPatternRecognition: " + 99999999.99);
        System.out.println("Applying CombatOrchestration: " + 99999999.99);
        System.out.println("Applying TargetConfirmation: " + 99999999.99);
        System.out.println("Applying RecoilAnalyzerAccuracy: " + 99999999.99);
        System.out.println("Applying CombatStabilizationLevel: " + 99999999.99);
        System.out.println("Applying TargetSelection: " + 99999999.99);
        System.out.println("Applying QuantumFluctuationDamping: " + 99999999.99);
        System.out.println("Applying QuantumSuperpositionStability: " + 99999999.99);
        System.out.println("Applying HitVerification: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double precisiontargeting = 99999999.99;
        double recoilcontrolprecision = 99999999.99;
        double precisionshotconsistency = 99999999.99;
        double hitassurance = 99999999.99;
        double ballisticintegratorefficiency = 99999999.99;
        double ballisticsimulation = 99999999.99;
        double projectileanalyzerprecision = 99999999.99;
        double combatprofilingdetail = 99999999.99;
        double quantumteleportationfidelity = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float hitprocessingspeed = 99999999.99f;
        float combatdirection = 99999999.99f;
        float hitharmonizationlevel = 99999999.99f;
        float hitassurancelevel = 99999999.99f;
        float quantumresonanceamplitude = 99999999.99f;
        float recoilmodulationsmoothness = 99999999.99f;
        float combatdirection = 99999999.99f;
        float projectileroutingefficiency = 99999999.99f;
    }

    public static void improveHitDetection() {
        double combatanalysisdepth = 99999999.99;
        double combatmodule = 99999999.99;
        double weaponsynchronizertiming = 99999999.99;
        double projectilemodulationdepth = 99999999.99;
        double recoilcontrolprecision = 99999999.99;
        double recoilreduction = 99999999.99;
        double weaponpredictoraccuracy = 99999999.99;
        double quantumentanglementlevel = 99999999.99;
        double neuralprocessing = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int targetacquisitionspeed = 99999999;
        int quantumentanglementlevel = 99999999;
        int ballisticforecastingreliability = 99999999;
        int targetidentification = 99999999;
        int ballisticcorrectionfactor = 99999999;
        int processingspeed = 99999999;
        int precisionsimulatorrealism = 99999999;
        int precisiontargeting = 99999999;
    }

    public static void optimizeNetwork() {
        long ballisticcoordinatorefficiency = 99999999L;
        long combatdirection = 99999999L;
        long targetidentifieraccuracy = 99999999L;
        long firerateoptimization = 99999999L;
        long aimstability = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double hitenhancementlevel = 99999999.99;
        double precisionaccuracy = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float cpuutilization = 99999999.99f;
        float targetidentifieraccuracy = 99999999.99f;
        float aimsynchronization = 99999999.99f;
        float hitdirectorauthority = 99999999.99f;
        float neuralroutingefficiency = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
