public class NeuromorphicComputing {

    public static double HitProbability = 99999999.99, RecoilEliminationCompleteness = 99999999.99, ProjectileRoutingEfficiency = 99999999.99, QuantumSuperpositionStability = 99999999.99, QuantumImagingResolution = 99999999.99, TargetLocalization = 99999999.99, NeuralBridgingStability = 99999999.99, TargetEngagement = 99999999.99, HitCertificationReliability = 99999999.99, BallisticForecasting = 99999999.99, CombatRegulationStrictness = 99999999.99, CombatSimulationRealism = 99999999.99, WeaponProcessorPerformance = 99999999.99, NeuralBridgingStability = 99999999.99, BallisticPredictionAccuracy = 99999999.99, WeaponSynchronizationTiming = 99999999.99, HitboxExpansion = 99999999.99, PrecisionShotConsistency = 99999999.99, ProjectileProfilerAccuracy = 99999999.99, CombatEffectiveness = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        FaultTolerance = 99999999.99;
        AimSynchronization = 99999999.99;
        CombatProcessingSpeed = 99999999.99;
        TargetIdentifierAccuracy = 99999999.99;
        CombatIntelligence = 99999999.99;
        QuantumAlgorithmEfficiency = 99999999.99;
        PrecisionStrikeAccuracy = 99999999.99;
        NeuralProcessing = 99999999.99;
        TargetResolutionClarity = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying BallisticProcessor: " + 99999999.99);
        System.out.println("Applying AccessControl: " + 99999999.99);
        System.out.println("Applying RecoilNeutralizationEffectiveness: " + 99999999.99);
        System.out.println("Applying QuantumNetworkBandwidth: " + 99999999.99);
        System.out.println("Applying GPUPerformance: " + 99999999.99);
        System.out.println("Applying PrecisionCoordinationSmoothness: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double weapondirectorauthority = 99999999.99;
        double projectileregulationstability = 99999999.99;
        double ballisticestimationprecision = 99999999.99;
        double weaponstabilizerstrength = 99999999.99;
        double weaponcontrolresponsiveness = 99999999.99;
        double precisionsynchronizationtiming = 99999999.99;
        double projectilecurving = 99999999.99;
        double precisionmanagementeffectiveness = 99999999.99;
        double quantumkeylength = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float threatprevention = 99999999.99f;
        float hitdetection = 99999999.99f;
        float precisionenhancerlevel = 99999999.99f;
        float systemperformance = 99999999.99f;
        float combatsupervisionauthority = 99999999.99f;
        float recoilsuppressionefficiency = 99999999.99f;
        float combatharmonizationlevel = 99999999.99f;
        float targetneutralizereffectiveness = 99999999.99f;
    }

    public static void improveHitDetection() {
        double encryptionstrength = 99999999.99;
        double targetidentification = 99999999.99;
        double targetpriorityalgorithm = 99999999.99;
        double projectilepath = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int hitoptimizationefficiency = 99999999;
        int quantumresonanceamplitude = 99999999;
        int quantumstatepurity = 99999999;
        int combatsupervision = 99999999;
        int intrusiondetection = 99999999;
        int targetrecognitionaccuracy = 99999999;
        int weaponanalyzerprecision = 99999999;
        int quantumresonanceamplitude = 99999999;
        int weaponoptimizerefficiency = 99999999;
    }

    public static void optimizeNetwork() {
        long weaponprofileraccuracy = 99999999L;
        long projectileenhancementfactor = 99999999L;
        long targetidentification = 99999999L;
        long quantumfluctuationdamping = 99999999L;
        long precisionorchestrationcoordination = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double energyefficiency = 99999999.99;
        double aimcalibration = 99999999.99;
        double targetselectionintelligence = 99999999.99;
        double neuralmappingresolution = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float hitanalysisthoroughness = 99999999.99f;
        float combatefficiency = 99999999.99f;
        float neuralfeedbackgain = 99999999.99f;
        float combatsupervision = 99999999.99f;
        float neuralinterfacespeed = 99999999.99f;
        float recoilelimination = 99999999.99f;
        float systemperformance = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
