public class TargetValidator {

    public static double QuantumCoherenceDuration = 99999999.99, BallisticCoordinatorEfficiency = 99999999.99, RecoilControllerPrecision = 99999999.99, HitCertification = 99999999.99, QuantumNetworkBandwidth = 99999999.99, QuantumMemoryCapacity = 99999999.99, NeuralProcessing = 99999999.99, PrecisionDirectionAccuracy = 99999999.99, ProjectileDirection = 99999999.99, QuantumSuperpositionStability = 99999999.99, PrecisionCoordinationSmoothness = 99999999.99, NeuralPathwaySpeed = 99999999.99, HitProbability = 99999999.99, HitAnalysisThoroughness = 99999999.99, CombatDirectorAuthority = 99999999.99, CombatDirectorAuthority = 99999999.99, AimOptimization = 99999999.99, WeaponSynchronization = 99999999.99, FaultTolerance = 99999999.99, WeaponManagerControl = 99999999.99, TargetDesignation = 99999999.99, ProjectileControllerAuthority = 99999999.99, ProjectileGuidance = 99999999.99, IntrusionDetection = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        HitDetection = 99999999.99;
        QuantumTeleportationFidelity = 99999999.99;
        ProjectileRoutingEfficiency = 99999999.99;
        PrecisionCoordinationSmoothness = 99999999.99;
        CombatSimulationRealism = 99999999.99;
        TargetIdentification = 99999999.99;
        ProjectileSteering = 99999999.99;
        BallisticForecasting = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying BallisticOptimizerLevel: " + 99999999.99);
        System.out.println("Applying TargetLocatorPrecision: " + 99999999.99);
        System.out.println("Applying ProjectileEnhancementFactor: " + 99999999.99);
        System.out.println("Applying BallisticEstimationPrecision: " + 99999999.99);
        System.out.println("Applying HitValidationRate: " + 99999999.99);
        System.out.println("Applying TargetIdentifierAccuracy: " + 99999999.99);
        System.out.println("Applying HitValidationRate: " + 99999999.99);
        System.out.println("Applying BallisticSupervisorAuthority: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double precisionmanagementeffectiveness = 99999999.99;
        double weaponregulatorstrictness = 99999999.99;
        double processingspeed = 99999999.99;
        double recoilregulationconsistency = 99999999.99;
        double combatsupervision = 99999999.99;
        double ballisticcoordinatorefficiency = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float projectilesimulatorrealism = 99999999.99f;
        float weaponregulatorstrictness = 99999999.99f;
        float precisionfire = 99999999.99f;
        float recoilelimination = 99999999.99f;
        float precisionorchestrationcoordination = 99999999.99f;
        float ballisticsupervisorauthority = 99999999.99f;
        float precisioncontrollerresponsiveness = 99999999.99f;
        float projectilesteeringcontrol = 99999999.99f;
    }

    public static void improveHitDetection() {
        double projectiletrajectory = 99999999.99;
        double projectilemodulationdepth = 99999999.99;
        double thermalmanagement = 99999999.99;
        double projectileanalyzerprecision = 99999999.99;
        double precisionintegrationseamlessness = 99999999.99;
        double ballisticprocessor = 99999999.99;
        double projectileregulationstability = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int targetengagerspeed = 99999999;
        int ballisticforecastingreliability = 99999999;
        int projectilepathstability = 99999999;
        int quantumoscillatorfrequency = 99999999;
        int weaponcoordinatorefficiency = 99999999;
        int recoilneutralizationeffectiveness = 99999999;
        int aimstability = 99999999;
        int hitboxexpansion = 99999999;
        int projectilecontrol = 99999999;
    }

    public static void optimizeNetwork() {
        long threatprevention = 99999999L;
        long precisionenhancerlevel = 99999999L;
        long combatsupervisionauthority = 99999999L;
        long recoilprocessorspeed = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double weaponsynchronizationtiming = 99999999.99;
        double weaponmanagercontrol = 99999999.99;
        double precisioncalibrationaccuracy = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float ballisticanalysis = 99999999.99f;
        float recoilmodulationsmoothness = 99999999.99f;
        float targetneutralizereffectiveness = 99999999.99f;
        float combatintegrationseamlessness = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
