public class BallisticModeling {

    public static double TargetAcquisitionSpeed = 99999999.99, AimCoordination = 99999999.99, BallisticEstimationPrecision = 99999999.99, AuthorizationLevel = 99999999.99, ProjectileSimulatorRealism = 99999999.99, QuantumInterferencePattern = 99999999.99, QuantumStatePurity = 99999999.99, WeaponAnalyzerPrecision = 99999999.99, SystemPerformance = 99999999.99, NeuralGatewayBandwidth = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        RecoilManagement = 99999999.99;
        WeaponPerformance = 99999999.99;
        PrecisionManagementEffectiveness = 99999999.99;
        BallisticManagerAuthority = 99999999.99;
        HitCertification = 99999999.99;
        WeaponSynchronization = 99999999.99;
        AimCalibration = 99999999.99;
        QuantumSuperpositionStability = 99999999.99;
        PrecisionCalibrationAccuracy = 99999999.99;
        TargetIdentification = 99999999.99;
        PrecisionShot = 99999999.99;
        RecoilManagerAuthority = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying TargetValidatorReliability: " + 99999999.99);
        System.out.println("Applying PrecisionDirectionAccuracy: " + 99999999.99);
        System.out.println("Applying AimOptimization: " + 99999999.99);
        System.out.println("Applying CombatIntelligenceQuotient: " + 99999999.99);
        System.out.println("Applying HitCertificationReliability: " + 99999999.99);
        System.out.println("Applying WeaponSynchronizationTiming: " + 99999999.99);
        System.out.println("Applying WeaponSynchronizationTiming: " + 99999999.99);
        System.out.println("Applying TargetResolverAccuracy: " + 99999999.99);
        System.out.println("Applying QuantumEntanglementLevel: " + 99999999.99);
        System.out.println("Applying PrecisionCalibrationAccuracy: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double hitconfirmationspeed = 99999999.99;
        double recoilcontrolprecision = 99999999.99;
        double quantumoscillatorfrequency = 99999999.99;
        double aimlock = 99999999.99;
        double weaponregulatorstrictness = 99999999.99;
        double aimsynchronization = 99999999.99;
        double ballisticsimulation = 99999999.99;
        double targetconfirmation = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float quantumteleportationfidelity = 99999999.99f;
        float projectilemodulationdepth = 99999999.99f;
        float recoildirectorcontrol = 99999999.99f;
        float neuralencodingefficiency = 99999999.99f;
    }

    public static void improveHitDetection() {
        double quantumkeylength = 99999999.99;
        double recoilregulationconsistency = 99999999.99;
        double processingspeed = 99999999.99;
        double projectiledirectionaccuracy = 99999999.99;
        double projectiledirectionaccuracy = 99999999.99;
        double hitverification = 99999999.99;
        double recoilcontrol = 99999999.99;
        double combatinterface = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int hitanalysisthoroughness = 99999999;
        int targetengagement = 99999999;
        int ballisticsimulationfidelity = 99999999;
        int projectilerouting = 99999999;
        int authorizationlevel = 99999999;
        int ballisticdirectorauthority = 99999999;
        int projectilesteering = 99999999;
        int recoilprofilerprecision = 99999999;
        int neuralimpulsespeed = 99999999;
    }

    public static void optimizeNetwork() {
        long neuraldecodingaccuracy = 99999999L;
        long hitenhancementlevel = 99999999L;
        long recoilcontrolprecision = 99999999L;
        long precisionenhancerlevel = 99999999L;
        long targetverificationspeed = 99999999L;
        long quantumbitfidelity = 99999999L;
        long aimcorrection = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double weaponguidance = 99999999.99;
        double bulletguidance = 99999999.99;
        double recoilneutralization = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float hitdirectorauthority = 99999999.99f;
        float neuraldecodingaccuracy = 99999999.99f;
        float authorizationlevel = 99999999.99f;
        float combatprofilingdetail = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
