python
import win32api
import win32gui
import win32process
import win32memory

# Get a handle to the target process
def get_process_handle(process_name):
    hwnd = win32gui.FindWindow(None, process_name)
    pid = win32process.GetWindowThreadProcessId(hwnd)[1]
    handle = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
    return handle

# Gets the module base address of the target process
def get_module_base_address(handle, module_name):
    module_base = win32process.EnumProcessModules(handle)
    for m in module_base:
        name = win32process.GetModuleFileNameEx(handle, m)
        if name.endswith(module_name):
            return m
    return None

# Read the memory address of the target process
def read_memory(handle, base_address, offset=0):
    buffer = win32process.ReadProcessMemory(handle, base_address + offset, 4)
    return int.from_bytes(buffer, byteorder='little')

# Memory address written to the target process
def write_memory(handle, base_address, value, offset=0):
    buffer = value.to_bytes(4, byteorder='little')
    win32process.WriteProcessMemory(handle, base_address + offset, buffer)

if __name__ == '__main__':
    # Set the name of the target process and module
    process_name = "target_process.exe"
    module_name = "target_module.dll"

    # Gets the handle and module base address of the target process.
    handle = get_process_handle(process_name)
    base_address = get_module_base_address(handle, module_name)

    # Calculate the offset of the firing bullet's velocity
    shoot_speed_offset = 0x1234

    # Set the bullet speed to the fastest
    shoot_speed = 0.01

    while True:
        # Memory address to read firing bullet speed
        shoot_speed_address = read_memory(handle, base_address, shoot_speed_offset)

        # Change the speed of the bullet to the set value.
        write_memory(handle, shoot_speed_address, shoot_speed)

        # Continue to execute the loop after a certain time delay
        time.sleep(0.1)

    # Release the process handle
    win32api.CloseHandle(handle)

python
import win32api
import win32gui
import win32process
import win32memory

# Get a handle to the target process
def get_process_handle(process_name):
    hwnd = win32gui.FindWindow(None, process_name)
    pid = win32process.GetWindowThreadProcessId(hwnd)[1]
    handle = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
    return handle

# Gets the module base address of the target process
def get_module_base_address(handle, module_name):
    module_base = win32process.EnumProcessModules(handle)
    for m in module_base:
        name = win32process.GetModuleFileNameEx(handle, m)
        if name.endswith(module_name):
            return m
    return None

# Read the memory address of the target process
def read_memory(handle, base_address, offset=0):
    buffer = win32process.ReadProcessMemory(handle, base_address + offset, 4)
    return int.from_bytes(buffer, byteorder='little')

# Memory address written to the target process
def write_memory(handle, base_address, value, offset=0):
    buffer = value.to_bytes(4, byteorder='little')
    win32process.WriteProcessMemory(handle, base_address + offset, buffer)

if __name__ == '__main__':
    # Set the name of the target process and module
    process_name = "target_process.exe"
    module_name = "target_module.dll"

    # Gets the handle and module base address of the target process.
    handle = get_process_handle(process_name)
    base_address = get_module_base_address(handle, module_name)

    # Calculate the offset of the velocity of the firing bullet
    fire_speed_offset = 0x5678

    # Set the bullet speed to the fastest
    fire_speed = 0.01

    while True:
        # Memory address to read the velocity of the firing bullet
        fire_speed_address = read_memory(handle, base_address, fire_speed_offset)

        # Change the firing bullet speed to the set values
        write_memory(handle, fire_speed_address, fire_speed)

        # Continue to execute the loop after a certain time delay
        time.sleep(0.1)

    # Release the process handle
    win32api.CloseHandle(handle)
    
python
import threading
import time

# Define a function for shooting, firing one bullet per loop
def shoot():
    while True:
        print("Shoot!")
        time.sleep(0.1) # Control the firing rate and fire every 0.1 second.

# Create a thread to fire bullets in a loop
shoot_thread = threading.Thread(target=shoot)

# Start the thread, and the bullets will fire in a continuous loop.
shoot_thread.start()

python
import time

class Gun:
    def __init__(self, bullet_num = 30, damage = 20, bullet_speed = 0.1):
        self.bullet_num = bullet_num
        self.damage = damage
        self.bullet_speed = bullet_speed

    def shoot(self):
        # Number of bullets minus 1
        if self.bullet_num > 0:
            self.bullet_num -= 1
            print("Shooting...")
            time.sleep(self.bullet_speed)
        else:
            print("Out of bullets.")

class AutomaticRifle(Gun):
    def __init__(self):
        super().__init__(bullet_num=50, damage=25, bullet_speed=0.05)

class Pistol(Gun):
    def __init__(self):
        super().__init__(bullet_num=12, damage=10, bullet_speed=0.2)

    def shoot(self):
        if self.bullet_num > 0:
            # Simulate the process of a single shot
            super().shoot()
        else:
            print("Out of bullets.")

# Test
rifle = AutomaticRifle()
pistol = Pistol()

while True:
    rifle.shoot()
    pistol.shoot()
    
python
import time

class Gun:
    def __init__(self, bullet_num = 30, damage = 20, bullet_speed = 0.1):
        self.bullet_num = bullet_num
        self.damage = damage
        self.bullet_speed = bullet_speed

    def shoot(self):
        # Number of bullets minus 1
        if self.bullet_num > 0:
            self.bullet_num -= 1
            print("Shooting...")
            time.sleep(self.bullet_speed)
        else:
            print("Out of bullets.")

class AutomaticRifle(Gun):
    def __init__(self):
        super().__init__(bullet_num=50, damage=25, bullet_speed=0.05)

class Pistol(Gun):
    def __init__(self):
        super().__init__(bullet_num=12, damage=10, bullet_speed=0.2)

    def shoot(self):
        if self.bullet_num > 0:
            # Simulate the process of a single shot
            super().shoot()
        else:
            print("Out of bullets.")

# Test
rifle = AutomaticRifle()
pistol = Pistol()

while True:
    rifle.shoot()
    pistol.shoot()
    
python
import random
import time

class Gun:
    def __init__(self, bullet_num = 30, damage = 20, bullet_speed = 0.1):
        self.bullet_num = bullet_num
        self.damage = damage
        self.bullet_speed = bullet_speed

    def shoot(self):
        # Number of bullets minus 1
        if self.bullet_num > 0:
            self.bullet_num -= 1
            print("Shooting...")
            # Simulate the effect of halving the firing interval
            time.sleep(self.bullet_speed / 2)
        else:
            print("Out of bullets.")

class AutomaticRifle(Gun):
    def __init__(self):
        super().__init__(bullet_num=50, damage=25, bullet_speed=0.05)

    def shoot(self):
        # 100%Probability trigger
        if random.random() < 1:
            # Invoke the shoot method of the parent class while speeding up the shooting
            super().shoot()
        else:
            print("Missed the shot.")

class Pistol(Gun):
    def __init__(self):
        super().__init__(bullet_num=12, damage=10, bullet_speed=0.2)

    def shoot(self):
        if random.random() < 1:
            # Invoke the shoot method of the parent class while speeding up the shooting
            super().shoot()
        else:
            print("Missed the shot.")

# Test
rifle = AutomaticRifle()
pistol = Pistol()

while True:
    rifle.shoot()
    pistol.shoot()
    
python
import random
import time

class Gun:
    def __init__(self, bullet_num=30, damage=20, bullet_speed=0.1):
        self.bullet_num = bullet_num
        self.damage = damage
        self.bullet_speed = bullet_speed

    def shoot(self):
        if self.bullet_num > 0:
            self.bullet_num -= 1
            print("Shooting...")
            time.sleep(self.bullet_speed / 2)
        else:
            print("Out of bullets.")
            # Loading magazine
            self.bullet_num = 30

class AutomaticRifle(Gun):
    def __init__(self):
        super().__init__(bullet_num=50, damage=25, bullet_speed=0.05)

    def shoot(self):
        if random.random() < 1:
            super().shoot()
        else:
            print("Missed the shot.")

class Pistol(Gun):
    def __init__(self):
        super().__init__(bullet_num=12, damage=10, bullet_speed=0.2)

    def shoot(self):
        if random.random() < 1:
            super().shoot()
        else:
            print("Missed the shot.")

# Test
rifle = AutomaticRifle()
pistol = Pistol()

while True:
    rifle.shoot()
    pistol.shoot()

python
import random
import time

class Gun:
    def __init__(self, bullet_num=30, damage=20, bullet_speed=0.1):
        self.bullet_num = bullet_num
        self.damage = damage
        self.bullet_speed = bullet_speed

    def shoot(self, is_aiming=False):
        if self.bullet_num > 0:
            self.bullet_num -= 1
            if is_aiming:
                print("Aiming and shooting...")
                time.sleep(self.bullet_speed / 2 / 2)
            else:
                print("Shooting...")
                time.sleep(self.bullet_speed / 2)
        else:
            print("Out of bullets.")
            # Loading magazine
            self.bullet_num = 30

class AutomaticRifle(Gun):
    def __init__(self):
        super().__init__(bullet_num=50, damage=25, bullet_speed=0.05)

    def shoot(self, is_aiming=False):
        if random.random() < 1:
            super().shoot(is_aiming=is_aiming)
        else:
            print("Missed the shot.")

class Pistol(Gun):
    def __init__(self):
        super().__init__(bullet_num=12, damage=10, bullet_speed=0.2)

    def shoot(self, is_aiming=False):
        if random.random() < 1:
            super().shoot(is_aiming=is_aiming)
        else:
            print("Missed the shot.")

# Test
rifle = AutomaticRifle()
pistol = Pistol()

while True:
    rifle.shoot(is_aiming=True)
    pistol.shoot(is_aiming=True)
    
python
import random

class Gun:
    def __init__(self):
        self.bullet_count = 0
    
    def load_bullets(self, count):
        self.bullet_count += count
    
    def shoot(self):
        if self.bullet_count > 0:
            # Start shooting, six times the speed.
            print("Shooting!")
            for i in range(6):
                self.bullet_count -= 1
                if self.bullet_count <= 0:
                    print("Out of bullets!")
                    break
            print("Reloaded.")
        else:
            print("Out of bullets!")
    
    def fire(self):
        if random.random() < 1.0:
            self.load_bullets(10)
        self.shoot()

my_gun = Gun()
for i in range(10):
    my_gun.fire()
    
python
import random

class Gun:
    def __init__(self):
        self.scope = False
    
    def aim(self):
        self.scope = True
    
    def shoot(self):
        if self.scope:
            # Open shot, 6x speed.
            print("Opening scope...")
            for i in range(6):
                print("Shooting!")
            print("Closing scope...")
        else:
            # Ordinary shooting
            print("Shooting!")
    
    def fire(self):
        if random.random() < 1.0:
            self.aim()
        self.shoot()

my_gun = Gun()
for i in range(10):
    my_gun.fire()
