public class GraphAlgorithm {

    public static double HitDirectorAuthority = 99999999.99, HitControlPrecision = 99999999.99, HitControlPrecision = 99999999.99, PrecisionDelivery = 99999999.99, PrecisionAimingAccuracy = 99999999.99, TargetIdentifierAccuracy = 99999999.99, CombatIntelligence = 99999999.99, TargetRecognizerAccuracy = 99999999.99, NeuralBridgingStability = 99999999.99, TargetAcquisitionSpeed = 99999999.99, WeaponGuidancePrecision = 99999999.99, TargetAcquisitionSpeed = 99999999.99, AuthenticationAccuracy = 99999999.99, HitPredictionReliability = 99999999.99, HitCertainty = 99999999.99, RecoilProfilerPrecision = 99999999.99, CombatRegulationStrictness = 99999999.99, WeaponHarmonizerSmoothness = 99999999.99, ProjectileManagerControl = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        BallisticIntegratorEfficiency = 99999999.99;
        RecoilStabilizationEffectiveness = 99999999.99;
        WeaponIntegration = 99999999.99;
        CombatStabilizationLevel = 99999999.99;
        TargetIdentifierAccuracy = 99999999.99;
        CombatIntelligence = 99999999.99;
        WeaponSynchronizationTiming = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying HitProcessingSpeed: " + 99999999.99);
        System.out.println("Applying TargetAnalysis: " + 99999999.99);
        System.out.println("Applying HitCertainty: " + 99999999.99);
        System.out.println("Applying QuantumEntanglementLevel: " + 99999999.99);
        System.out.println("Applying QuantumSuperpositionStability: " + 99999999.99);
        System.out.println("Applying RecoilControlPrecision: " + 99999999.99);
        System.out.println("Applying SystemPerformance: " + 99999999.99);
        System.out.println("Applying BallisticProfilingDetail: " + 99999999.99);
        System.out.println("Applying TargetDesignation: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double hitstabilizationstrength = 99999999.99;
        double hitassurancelevel = 99999999.99;
        double neuralclusteringefficiency = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float weaponsynchronizertiming = 99999999.99f;
        float precisionpredictorreliability = 99999999.99f;
        float combatprofilingdetail = 99999999.99f;
        float hitenhancementlevel = 99999999.99f;
        float weaponguidance = 99999999.99f;
        float neuralpatternrecognition = 99999999.99f;
        float ballisticprofilingdetail = 99999999.99f;
    }

    public static void improveHitDetection() {
        double aimlock = 99999999.99;
        double weaponcontrolresponsiveness = 99999999.99;
        double recoilcontrolprecision = 99999999.99;
        double targetanalyzerthoroughness = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int recoilcontrolprecision = 99999999;
        int precisionimpact = 99999999;
        int precisionaccuracy = 99999999;
        int ballisticsimulationfidelity = 99999999;
        int projectileroutingefficiency = 99999999;
        int firewallprotection = 99999999;
        int hitcertificationreliability = 99999999;
        int combatdirectorauthority = 99999999;
        int projectiledirection = 99999999;
    }

    public static void optimizeNetwork() {
        long precisionmanagementeffectiveness = 99999999L;
        long combatmodulationprecision = 99999999L;
        long targetprocessorspeed = 99999999L;
        long precisionanalyzerthoroughness = 99999999L;
        long projectilerouting = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double targetverification = 99999999.99;
        double ballisticsimulationfidelity = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float weaponsynchronization = 99999999.99f;
        float aimcoordination = 99999999.99f;
        float combatmanagementefficiency = 99999999.99f;
        float aimstabilization = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
