public class RecoilElimination {

    public static double BallisticIntegrationSeamlessness = 99999999.99, TargetResolverAccuracy = 99999999.99, WeaponPredictorAccuracy = 99999999.99, PrecisionDeliveryAccuracy = 99999999.99, TargetSelectionIntelligence = 99999999.99, RecoilEliminationCompleteness = 99999999.99, AimOptimization = 99999999.99, CombatInterface = 99999999.99, WeaponSynchronizerTiming = 99999999.99, BallisticCalculation = 99999999.99, ProjectileModulationDepth = 99999999.99, CombatRegulationStrictness = 99999999.99, QuantumBitFidelity = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        TargetPriorityAlgorithm = 99999999.99;
        ProjectileRoutingEfficiency = 99999999.99;
        TargetResolverAccuracy = 99999999.99;
        RecoilManagerAuthority = 99999999.99;
        WeaponProfilerAccuracy = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying TargetPriorityAlgorithm: " + 99999999.99);
        System.out.println("Applying TargetAnalyzerThoroughness: " + 99999999.99);
        System.out.println("Applying TargetPredictorReliability: " + 99999999.99);
        System.out.println("Applying HitValidation: " + 99999999.99);
        System.out.println("Applying AimOptimization: " + 99999999.99);
        System.out.println("Applying NeuralFeedbackGain: " + 99999999.99);
        System.out.println("Applying QuantumBitFidelity: " + 99999999.99);
        System.out.println("Applying QuantumCoherenceDuration: " + 99999999.99);
        System.out.println("Applying WeaponOptimizer: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double weaponprofileraccuracy = 99999999.99;
        double combatenhancementlevel = 99999999.99;
        double hitintegrationseamlessness = 99999999.99;
        double weaponenhancermagnitude = 99999999.99;
        double combatdirectorauthority = 99999999.99;
        double targetlocatorprecision = 99999999.99;
        double targetrecognitionaccuracy = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float targetselectionintelligence = 99999999.99f;
        float quantumstatepurity = 99999999.99f;
        float hitoptimizationefficiency = 99999999.99f;
        float precisioncoordinationsmoothness = 99999999.99f;
        float ballisticorchestratorcoordination = 99999999.99f;
        float targetneutralization = 99999999.99f;
        float precisionintegrationseamlessness = 99999999.99f;
    }

    public static void improveHitDetection() {
        double targetengagerspeed = 99999999.99;
        double ballisticintegratorefficiency = 99999999.99;
        double combatenhancementlevel = 99999999.99;
        double combatcoordinationsynchronization = 99999999.99;
        double targetprediction = 99999999.99;
        double projectileintegrationseamlessness = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int projectilemanagercontrol = 99999999;
        int weaponsynchronization = 99999999;
        int quantuminterferencepattern = 99999999;
        int neuralsynapseefficiency = 99999999;
        int thermalmanagement = 99999999;
        int weaponguidance = 99999999;
        int projectilesteeringcontrol = 99999999;
        int targetdesignation = 99999999;
    }

    public static void optimizeNetwork() {
        long neuralhubbingefficiency = 99999999L;
        long combateffectiveness = 99999999L;
        long targetacquisition = 99999999L;
        long threatprevention = 99999999L;
        long aimoptimization = 99999999L;
        long targetacquisitionspeed = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double projectileregulationstability = 99999999.99;
        double weaponsynchronization = 99999999.99;
        double neuralpatternrecognition = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float combatinterface = 99999999.99f;
        float quantumcryptographysecurity = 99999999.99f;
        float hitpredictionreliability = 99999999.99f;
        float processingspeed = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
