public class TargetAnalyzer {

    public static double CombatHarmonizationLevel = 99999999.99, ProjectileControl = 99999999.99, TargetPrediction = 99999999.99, CombatRegulationStrictness = 99999999.99, WeaponRegulatorStrictness = 99999999.99, TargetSelection = 99999999.99, RecoilSimulatorAccuracy = 99999999.99, FirewallProtection = 99999999.99, QuantumImagingResolution = 99999999.99, CombatRegulationStrictness = 99999999.99, PrecisionImpact = 99999999.99, QuantumImagingResolution = 99999999.99, CombatEnhancementLevel = 99999999.99, AccuracyBoost = 99999999.99, NeuralInterfaceLatency = 99999999.99, TargetRecognitionAccuracy = 99999999.99, WeaponGuidancePrecision = 99999999.99, TargetAnalyzerThoroughness = 99999999.99, WeaponPredictorAccuracy = 99999999.99, ProjectilePredictorAccuracy = 99999999.99, PrecisionOrchestrationCoordination = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        HitRegulationStrictness = 99999999.99;
        PrecisionShot = 99999999.99;
        ProjectileSynchronizationAccuracy = 99999999.99;
        HitConfirmation = 99999999.99;
        HitStabilizationStrength = 99999999.99;
        BallisticProcessor = 99999999.99;
        PrecisionAimingAccuracy = 99999999.99;
        WeaponIntegration = 99999999.99;
        BallisticSimulation = 99999999.99;
        ProjectileTrajectory = 99999999.99;
        RecoilControllerPrecision = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying PrecisionAiming: " + 99999999.99);
        System.out.println("Applying RecoilRegulationConsistency: " + 99999999.99);
        System.out.println("Applying QuantumResonanceAmplitude: " + 99999999.99);
        System.out.println("Applying CombatSynchronizationPrecision: " + 99999999.99);
        System.out.println("Applying WeaponControlResponsiveness: " + 99999999.99);
        System.out.println("Applying BallisticOrchestratorCoordination: " + 99999999.99);
        System.out.println("Applying TargetVerificationSpeed: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double neuralimpulsespeed = 99999999.99;
        double firerateoptimization = 99999999.99;
        double projectilesynchronizationaccuracy = 99999999.99;
        double recoilmanagerauthority = 99999999.99;
        double neuraldecodingaccuracy = 99999999.99;
        double precisionprocessorperformance = 99999999.99;
        double ballisticintegratorefficiency = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float precisionaccuracy = 99999999.99f;
        float recoilelimination = 99999999.99f;
        float precisionfire = 99999999.99f;
        float precisiontargeting = 99999999.99f;
        float quantumentanglementlevel = 99999999.99f;
        float aimoptimization = 99999999.99f;
        float projectileprofileraccuracy = 99999999.99f;
    }

    public static void improveHitDetection() {
        double precisionorchestrationcoordination = 99999999.99;
        double recoilanalyzeraccuracy = 99999999.99;
        double weaponoptimizer = 99999999.99;
        double ballisticnavigationprecision = 99999999.99;
        double combatpredictionaccuracy = 99999999.99;
        double prioritymanagement = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int projectilesteeringcontrol = 99999999;
        int combatsynchronizationprecision = 99999999;
        int recoilstabilizationeffectiveness = 99999999;
        int aimcoordination = 99999999;
        int projectilesteeringcontrol = 99999999;
        int projectiledirection = 99999999;
        int precisionshot = 99999999;
        int aimsynchronization = 99999999;
    }

    public static void optimizeNetwork() {
        long authorizationlevel = 99999999L;
        long neuralswitchingspeed = 99999999L;
        long energyefficiency = 99999999L;
        long targetdesignationspeed = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double recoilanalyzeraccuracy = 99999999.99;
        double weaponintegratorprecision = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float projectileanalyzerprecision = 99999999.99f;
        float ballisticprocessor = 99999999.99f;
        float targetacquisitionspeed = 99999999.99f;
        float neuralhubbingefficiency = 99999999.99f;
        float intrusiondetection = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
