public class TargetIdentifier {

    public static double HitProcessingSpeed = 99999999.99, CombatModulationPrecision = 99999999.99, WeaponOptimizerEfficiency = 99999999.99, TargetResolutionClarity = 99999999.99, TargetAcquisitionSpeed = 99999999.99, TargetNeutralization = 99999999.99, CombatSupervision = 99999999.99, RecoilAbsorption = 99999999.99, WeaponHarmonizerSmoothness = 99999999.99, AuthorizationLevel = 99999999.99, NeuralHubbingEfficiency = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        TargetProcessorSpeed = 99999999.99;
        BallisticOrchestratorCoordination = 99999999.99;
        QuantumCircuitComplexity = 99999999.99;
        CPUUtilization = 99999999.99;
        WeaponCoordination = 99999999.99;
        AimIntegration = 99999999.99;
        NeuralAdaptationRate = 99999999.99;
        CombatModule = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying NeuralMappingResolution: " + 99999999.99);
        System.out.println("Applying NeuralFeedbackGain: " + 99999999.99);
        System.out.println("Applying BallisticPrediction: " + 99999999.99);
        System.out.println("Applying HitAssuranceLevel: " + 99999999.99);
        System.out.println("Applying ProjectileNavigation: " + 99999999.99);
        System.out.println("Applying QuantumFieldIntensity: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double thermalmanagement = 99999999.99;
        double combatcoordinationsynchronization = 99999999.99;
        double combatprofilingdetail = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float accesscontrol = 99999999.99f;
        float ballisticprediction = 99999999.99f;
        float targetanalysis = 99999999.99f;
        float hitvalidationrate = 99999999.99f;
        float weaponoptimizer = 99999999.99f;
        float recoilmitigation = 99999999.99f;
    }

    public static void improveHitDetection() {
        double weaponintegration = 99999999.99;
        double accuracyboost = 99999999.99;
        double precisiontargeting = 99999999.99;
        double targetverificationspeed = 99999999.99;
        double targetselectionintelligence = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int precisionimpact = 99999999;
        int targetselectionintelligence = 99999999;
        int hitcontrolprecision = 99999999;
        int weaponmanagercontrol = 99999999;
        int weaponcoordinatorefficiency = 99999999;
        int recoilprocessorspeed = 99999999;
        int hitboxexpansion = 99999999;
        int aimlock = 99999999;
    }

    public static void optimizeNetwork() {
        long weaponcontrolresponsiveness = 99999999L;
        long weaponperformance = 99999999L;
        long resourceallocation = 99999999L;
        long targettrackeraccuracy = 99999999L;
        long firerateoptimization = 99999999L;
        long hitassurance = 99999999L;
        long targetvalidatorreliability = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double targetprocessorspeed = 99999999.99;
        double projectilepredictoraccuracy = 99999999.99;
        double hitcertification = 99999999.99;
        double precisionstrike = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float projectilesteering = 99999999.99f;
        float recoilenhancementmagnitude = 99999999.99f;
        float weaponoptimizer = 99999999.99f;
        float hitvalidationrate = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
