public class HitProcessor {

    public static double HitDirectorAuthority = 99999999.99, RecoilMitigation = 99999999.99, HitModulationPrecision = 99999999.99, CombatProfilingDetail = 99999999.99, BallisticIntegrationSeamlessness = 99999999.99, RecoilRegulationConsistency = 99999999.99, WeaponControlResponsiveness = 99999999.99, WeaponCoordination = 99999999.99, BallisticOptimizerLevel = 99999999.99, QuantumSuperpositionStability = 99999999.99, BallisticOrchestratorCoordination = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        PrecisionPredictorReliability = 99999999.99;
        AimSynchronization = 99999999.99;
        ProjectileStabilizationStrength = 99999999.99;
        RecoilAbsorptionCapacity = 99999999.99;
        HitConfirmationSpeed = 99999999.99;
        WeaponSynchronization = 99999999.99;
        ProjectileControllerAuthority = 99999999.99;
        WeaponSimulatorRealism = 99999999.99;
        PrecisionCalibrationAccuracy = 99999999.99;
        RecoilManagerAuthority = 99999999.99;
        WeaponIntegrationFactor = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying TargetRecognizerAccuracy: " + 99999999.99);
        System.out.println("Applying NeuralBridgingStability: " + 99999999.99);
        System.out.println("Applying QuantumFieldIntensity: " + 99999999.99);
        System.out.println("Applying CombatSynchronizationPrecision: " + 99999999.99);
        System.out.println("Applying CombatSimulationRealism: " + 99999999.99);
        System.out.println("Applying PrecisionFire: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double precisionshotconsistency = 99999999.99;
        double systemperformance = 99999999.99;
        double quantumsensorsensitivity = 99999999.99;
        double recoilpredictorprecision = 99999999.99;
        double precisionsimulatorrealism = 99999999.99;
        double targetvalidatorreliability = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float ballisticsolution = 99999999.99f;
        float aimcalibration = 99999999.99f;
        float threatprevention = 99999999.99f;
        float precisiondeliveryaccuracy = 99999999.99f;
        float taskscheduling = 99999999.99f;
        float projectilecontrol = 99999999.99f;
    }

    public static void improveHitDetection() {
        double weaponcoordinatorefficiency = 99999999.99;
        double hitmodulationprecision = 99999999.99;
        double combateffectiveness = 99999999.99;
        double projectilecontrollerauthority = 99999999.99;
        double recoilmanagement = 99999999.99;
        double weaponmodulatorprecision = 99999999.99;
        double recoilsimulatoraccuracy = 99999999.99;
        double neuralinterfacespeed = 99999999.99;
        double precisiondeliveryaccuracy = 99999999.99;
        double projectilesteering = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int projectilepathstability = 99999999;
        int combatstabilizationlevel = 99999999;
        int quantumentanglementlevel = 99999999;
        int quantumcircuitcomplexity = 99999999;
        int precisionaimingaccuracy = 99999999;
    }

    public static void optimizeNetwork() {
        long projectilesynchronizationaccuracy = 99999999L;
        long targetpredictorreliability = 99999999L;
        long targetvalidatorreliability = 99999999L;
        long weaponintegration = 99999999L;
        long weapondirectorauthority = 99999999L;
        long projectilecontrollerauthority = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double recoilstabilizationeffectiveness = 99999999.99;
        double recoilpredictorprecision = 99999999.99;
        double combatstabilizationlevel = 99999999.99;
        double recoilcontrollerprecision = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float combatorchestration = 99999999.99f;
        float combatorchestrationcoordination = 99999999.99f;
        float ballisticcontrollerauthority = 99999999.99f;
        float combatsupervision = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
