{
 name:["com.tencent.tmgp.pubgmhd"]
    
 GameReadFileName<CC>
  <DOCTYPE CC>
 <CC>
   <target>"Head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
   <charactermovementmodel>
<head>
   <application function="com.tencent.tmgp.pubgmhd">
      <configuration file="(bullettracking) Head" :enlarge="Hithead"></head>
    </cycle>
      <public>

<attack>
    <script>
        def attack = new attack(self, target):
            damage = self.strength;{
   target.defense};
           def data:{
                name:'attack';
                enemy:automatic{
                  numberofpeople:99,
                }
            },
            :{
               public add script(){
                    Print(Bullet','tracking;'Finish','correct');
                    Print(attack;'Finish','correct')
                }
            }
        })
     </script>
 </head>
    name: ["Automatic tracking","CC"]
    set"AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]"
    AddFunctionScript: [
"BulletTrackingIntensity=MAX
"GunFiringTracking=MAX
"BulletTracking=MAX
"BulletTracking=Head
"BulletAutomaticallyLandsOnTheHead=MAX
"TheBulletAutomaticallyHitsTheEnemy'sHead=MAX
"FirearmsFireBulletsAutomaticallyTrackTheHead=MAX
"AutomaticHeadTrackingOfFiringBullets=MAX
"BulletAutomaticTrackingRange=MAX
"BulletBallisticDispersionArea=-40%
"BulletAutomaticallyTracksTheHead=MAX
"BulletTrajectoryAutomaticTrackingOfCharacters=MAX
"AutomaticTrackingOfCharactersByBulletWarheads=MAX
"AutomaticHeadTrackingOfFirearmsAndBullets=MAX
"BulletTrackingIntensity=MAX
"BulletTracking=MAX
"GunBulletTracking=MAX
"BulletTracking=MAX
"BulletTrajectoryTracking=MAX
"GunShootingRangeTrackingCharacter'sHead=MAX
"FirearmTrackingArea=MAX
"BulletTrackingArea=MAX
"GunAndBulletTracking=MAX
"GunAndBulletTrackingArea=head
"CharacterMovesFirearmsFiresBullets,AndTracksTheHead=MAX
"CharacterMovingBulletTrajectoryTrackingHead=MAX
"BulletTrackingHeadTarget=MAX
"FiringBulletsTrackingTheTarget'sHead=MAX
"Bullettrackinghead="True"
"Bullettrace="head"
"Ballistic-tracking-head="90.0"
"GunShotTracking="True"
"BulletTracking=MAX.0f
"BulletTracking=True
"BulletimPactHeadArea=True
"HeadRange=MAX
"BulletTrackingHead=MAX
"BulletTracking=head
"BulletLandingPoint=MAX
"BulletTrajectoryTracking=MAX
"AccurateFirearmHeadDetonation=MAX
"BulletTrackingRange=MAX
"BulletTrackingIntensity=MAX
"CharacterNovementBulletsHitTheHeadRange=MAX
"AutomaticHeadTrackingForFirearmsFiring=MAX
"GunShotBulletTracking=MAX
"GunFiringBulletTrackingHeadRate=MAX
"GunTracking=max
"GunFiringBulletAreaTracking=MAX
"CharacterMovementTrackingHead=Max
"AutomaticBulletTrackingHitsTheHead=MAX
"TheCharacterStopsMovingAndTracksTheHead=MAX
"trackingRange=max
"Bullet model=MAX
"Model figure range=MAX
"Headform Scope=MAX
"Body type range=MAX
"Body range=MAX
"Head range=MAX
"Character range=MAX
"Leg range==MAX
"Hit range when characters are in motion=MAX
"Area size of character model=MAX
"Character strike area size=MAX
"Character hit rate=MAX
"Area range of characters hit=MAX
"Bullet hit area=MAX
"Firing trigger strike effect=MAX
"Hit area of classic flame=MAX
"Hit range of all guns=MAX
]：Successfullyread,executing

GameReadingData:["com.tencent.tmgp.pubgmhd"]