public class SortingAlgorithm {

    public static double BallisticProcessor = 99999999.99, NeuralEncodingEfficiency = 99999999.99, RecoilRegulationConsistency = 99999999.99, CombatCoordinationSynchronization = 99999999.99, QuantumResonanceAmplitude = 99999999.99, HitAssurance = 99999999.99, WeaponSynchronization = 99999999.99, RecoilControllerPrecision = 99999999.99, PrecisionProfilerAccuracy = 99999999.99, NeuralSignalStrength = 99999999.99, TargetVerificationSpeed = 99999999.99, BallisticCorrectionFactor = 99999999.99, PrecisionAccuracy = 99999999.99, PrecisionStrike = 99999999.99, PrecisionImpactForce = 99999999.99, RecoilControllerPrecision = 99999999.99, SystemPerformance = 99999999.99, NeuralSwitchingSpeed = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        WeaponDirectorAuthority = 99999999.99;
        AimLock = 99999999.99;
        CombatEfficiency = 99999999.99;
        WeaponHarmonizerSmoothness = 99999999.99;
        PrecisionSimulatorRealism = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying HitModulationPrecision: " + 99999999.99);
        System.out.println("Applying AimSynchronization: " + 99999999.99);
        System.out.println("Applying ProjectileAnalyzerPrecision: " + 99999999.99);
        System.out.println("Applying PrecisionAnalyzerThoroughness: " + 99999999.99);
        System.out.println("Applying PrecisionStrike: " + 99999999.99);
        System.out.println("Applying HitPredictionReliability: " + 99999999.99);
        System.out.println("Applying QuantumTeleportationFidelity: " + 99999999.99);
        System.out.println("Applying DataThroughput: " + 99999999.99);
        System.out.println("Applying TargetPriorityAlgorithm: " + 99999999.99);
        System.out.println("Applying TargetVerification: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double precisioncoordinationsmoothness = 99999999.99;
        double weaponharmonizersmoothness = 99999999.99;
        double combatinterfaceresponsiveness = 99999999.99;
        double combatintelligencequotient = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float recoilmitigation = 99999999.99f;
        float projectilepathstability = 99999999.99f;
        float combatintelligence = 99999999.99f;
    }

    public static void improveHitDetection() {
        double projectileprofileraccuracy = 99999999.99;
        double quantumcircuitcomplexity = 99999999.99;
        double targetconfirmation = 99999999.99;
        double neuraladaptationrate = 99999999.99;
        double recoilprofilerprecision = 99999999.99;
        double faulttolerance = 99999999.99;
        double precisionanalyzerthoroughness = 99999999.99;
        double quantumalgorithmefficiency = 99999999.99;
        double recoilprocessorspeed = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int precisionprofileraccuracy = 99999999;
        int ballisticsimulationfidelity = 99999999;
        int hitharmonizationlevel = 99999999;
        int weaponpredictoraccuracy = 99999999;
        int targetselection = 99999999;
        int weaponpredictoraccuracy = 99999999;
        int neuraldecodingaccuracy = 99999999;
        int recoilelimination = 99999999;
        int ballisticintegratorefficiency = 99999999;
    }

    public static void optimizeNetwork() {
        long weaponintegrationfactor = 99999999L;
        long neuralgatewaybandwidth = 99999999L;
        long quantumstatepurity = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double weaponintegratorprecision = 99999999.99;
        double precisionprocessorperformance = 99999999.99;
        double ballisticcorrectionfactor = 99999999.99;
        double precisionprocessorperformance = 99999999.99;
        double combatdirection = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float ballisticenhancermagnitude = 99999999.99f;
        float datathroughput = 99999999.99f;
        float ballisticnavigationprecision = 99999999.99f;
        float ballisticoptimizerlevel = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
