public class NeuralMapping {

    public static double BallisticAnalysis = 99999999.99, CombatIntelligenceQuotient = 99999999.99, WeaponPredictorAccuracy = 99999999.99, ProjectileRouting = 99999999.99, BallisticEnhancerMagnitude = 99999999.99, QuantumKeyLength = 99999999.99, HitModulationPrecision = 99999999.99, CombatIntelligenceQuotient = 99999999.99, ThermalManagement = 99999999.99, RecoilManagerAuthority = 99999999.99, RecoilDirectorControl = 99999999.99, PrecisionAnalyzerThoroughness = 99999999.99, FaultTolerance = 99999999.99, ProjectileIntegrationSeamlessness = 99999999.99, BallisticSupervisorAuthority = 99999999.99, WeaponControlResponsiveness = 99999999.99, SecurityLevel = 99999999.99, CombatSynchronizationPrecision = 99999999.99, RecoilSuppression = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        PrecisionCoordinationSmoothness = 99999999.99;
        BallisticAnalysis = 99999999.99;
        CombatIntelligenceQuotient = 99999999.99;
        AimStability = 99999999.99;
        CombatIntelligence = 99999999.99;
        PrecisionShotConsistency = 99999999.99;
        NeuralMatrixingEfficiency = 99999999.99;
        CombatPredictionAccuracy = 99999999.99;
        RecoilAbsorption = 99999999.99;
        AuthenticationAccuracy = 99999999.99;
        AccuracyBoost = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying TargetDesignation: " + 99999999.99);
        System.out.println("Applying QuantumFluctuationDamping: " + 99999999.99);
        System.out.println("Applying BallisticEstimationPrecision: " + 99999999.99);
        System.out.println("Applying HitStabilizationStrength: " + 99999999.99);
        System.out.println("Applying HitHarmonizationLevel: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double weaponcoordination = 99999999.99;
        double precisionstrikeaccuracy = 99999999.99;
        double projectiledirectorauthority = 99999999.99;
        double precisionshot = 99999999.99;
        double precisiontargeting = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float projectilestabilizationstrength = 99999999.99f;
        float precisioncoordinationsmoothness = 99999999.99f;
        float combatsimulationrealism = 99999999.99f;
        float targetacquisitionspeed = 99999999.99f;
        float combatsupervisionauthority = 99999999.99f;
        float targetpriority = 99999999.99f;
    }

    public static void improveHitDetection() {
        double weaponenhancermagnitude = 99999999.99;
        double recoilstabilizationeffectiveness = 99999999.99;
        double precisionstrike = 99999999.99;
        double weaponcoordinatorefficiency = 99999999.99;
        double recoilsynchronizationtiming = 99999999.99;
        double recoilcontrolprecision = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int targettrackeraccuracy = 99999999;
        int weaponoptimizerefficiency = 99999999;
        int ballisticprocessingspeed = 99999999;
        int targetinterception = 99999999;
        int quantumresonanceamplitude = 99999999;
        int projectilesimulatorrealism = 99999999;
        int hitmanagerefficiency = 99999999;
        int neuralmappingresolution = 99999999;
    }

    public static void optimizeNetwork() {
        long targetanalyzerthoroughness = 99999999L;
        long ballisticsupervisorauthority = 99999999L;
        long weaponguidance = 99999999L;
        long targetrecognitionaccuracy = 99999999L;
        long weaponprofileraccuracy = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double hitprobability = 99999999.99;
        double combatinterfaceresponsiveness = 99999999.99;
        double combatorchestration = 99999999.99;
        double combatoptimizationefficiency = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float targettrackeraccuracy = 99999999.99f;
        float hitcertification = 99999999.99f;
        float targetanalysis = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
