[/Script/lib/LibUE4.so]
byte ClientHitPartJudgment;//[Offset: 999 , Size: 9]

[/Script/Engine.Basic]
T.SpeedFire=99.9f
T.ScopeAimShootSpreadDecRotValSpeed=1
AimAssist=999.99
HitPartJudgment=999.1
GetHitPartJudgment=999.1
GetHitBoxRadius=999.9
BulletFireSpeed=99.0

[ActorObject]
+Class=OnTakeAnyDamage="0.1f"; Offset: "0x178";
+Class=OnActorHit="99.9f"; Offset: "5x208";
+Class=OnActorTakePointDamage"0.7f"; Offset: "0x184";

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=max
BulletFireSpeed=9
MaxBulletNumInOneClip=1
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=99.1f

[ConsoleVariables]
r.GraphicsAdapter=0
r.FullScreenMode=0

var lock_enemy
var lock_enemy_check = 3

func _physics_process(delta):

if lock_enemy:
    look_at(lock_enemy.translation,Vector3.UP)
    if lock_enemy_check == 3:
        rotate_speed = 3



[/Script/ShadowTrackerExtra.STExtraShootWeapon]

+Hit=(Class=("Damage=99.99"))
+Hit=(Class=("Damage=99.99"))
+Hit=(Class=("Damage=99.99"))
+Hit=(Class=("Damage=99.99"))
+Hit=(Offset=("Damage=99.99"))
+Hurt=(Offset=("Damage=99.99"))
+Hurt=(Offset=("Damage=99.99"))
+Hurt=(Offset=("Damage=99.99"))
+Hurt=(Offset=("Damage=99999×99999F"))
+Hurt=(Offset=("Damage=99999×99999F"))
+Damage=(Offset=("Head=99999×99999F"))
+Damage=(Offset=("Body=99999×99999F"))
+Damage=(Offset=("Leg=99999×99999F"))
+Damage=(Offset=("Hand=99999×99999F"))
+Hit=(Offset=("Head=99999×99999F"))
+Hit=(Offset=("Body=99999×99999F"))
+Hit=(Offset=("Leg=99999×99999F"))
+Hit=(Offset=("Hand=99999×99999F"))
+DamagePart=(Offset=("Head=99999×99999F"))
+DamagePart=(Offset=("Body=99999×99999F"))
+DecYTPart=(Offset=("Head=99999×99999F"))
+DamagePart=(Offset=("Leg=99999×99999F"))
+DamagePart=(Offset=("Hand=99999×99999F"))
+HitPart=(Offset=("Head=999×99999F"))
+HitPart=(Offset=("Body=99999×99999F"))
+HitPart=(Offset=("Leg=99999×99999F"))
+HitPart=(Offset=("Hand=99999×99999F"))
r.HitPartRender=99999×99999_"MAX++"
s.HitPartRender=99.9

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=5
BulletFireSpeed=99.1
MaxBulletNumInOneClip=9
MaxBulletNumInBarrel=99
VolleyShootBulletsNum=99
shootType=float
WeaponHitPartCoff=999
DamageRate=99.1
