{
 name:["com.tencent.tmgp.pubgmhd"]
    
 GameReadFileName<CC>
  <DOCTYPE CC>
 <CC>
   <target>"Head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
   <charactermovementmodel>
<head>
   <application function="com.tencent.tmgp.pubgmhd">
      <configuration file="(bullettracking) Head" :enlarge="Hithead"></head>
    </cycle>
      <public>

<attack>
    <script>
        def attack = new attack(self, target):
            damage = self.strength;{
   target.defense};
           def data:{
                name:'attack';
                enemy:automatic{
                  numberofpeople:99,
                }
            },
            :{
               public add script(){
                    Print(Bullet','tracking;'Finish','correct');
                    Print(attack;'Finish','correct')
                }
            }
        })
     </script>
 </head>
    name: ["Automatic tracking", "CC"]
    AddFunctionScript: [
"BulletTrackingIntensity=MAX
     "GunFiringTracking=MAX
     "BulletTracking=MAX
     "BulletTracking=Head
     "BulletAutomaticallyLandsOnTheHead=MAX
     "TheBulletAutomaticallyHitsTheEnemy'sHead=MAX
     "FirearmsFireBulletsAutomaticallyTrackTheHead=MAX
     "AutomaticHeadTrackingOfFiringBullets=MAX
     "BulletAutomaticTrackingRange=MAX
     "BulletBallisticDispersionArea=-40%
     "BulletAutomaticallyTracksTheHead=MAX
     "BulletTrajectoryAutomaticTrackingOfCharacters=MAX
     "AutomaticTrackingOfCharactersByBulletWarheads=MAX
     "AutomaticHeadTrackingOfFirearmsAndBullets=MAX
            "BulletTrackingIntensity=MAX
            "BulletTracking=MAX
            "GunBulletTracking=MAX
     "BulletTracking=MAX
     "BulletTrajectoryTracking=MAX
     "GunShootingRangeTrackingCharacter'sHead=MAX
     "FirearmTrackingArea=MAX
     "BulletTrackingArea=MAX
     "GunAndBulletTracking=MAX
     "GunAndBulletTrackingArea=head
     "CharacterMovesFirearmsFiresBullets,AndTracksTheHead=MAX
     "CharacterMovingBulletTrajectoryTrackingHead=MAX
     "BulletTrackingHeadTarget=MAX
     "FiringBulletsTrackingTheTarget'sHead=MAX
Bullettrackinghead="True"
   Bullettrace="head"
   Ballistic-tracking-head="90.0"
   GunShotTracking="True"
   BulletTracking=999.0f
        "BulletTracking=True
        "BulletimPactHeadArea=True
            "HeadRange=MAX
            "BulletTrackingHead=MAX
"BulletTracking=head
"BulletLandingPoint=MAX
"BulletTrajectoryTracking=MAX
"AccurateFirearmHeadDetonation=MAX
"BulletTrackingRange=MAX
"BulletTrackingIntensity=MAX
"CharacterNovementBulletsHitTheHeadRange=MAX
"AutomaticHeadTrackingForFirearmsFiring=MAX
     "GunShotBulletTracking=MAX
     "GunFiringBulletTrackingHeadRate=MAX
     "GunTracking=max
     "GunFiringBulletAreaTracking=MAX
     "CharacterMovementTrackingHead=Max
     "AutomaticBulletTrackingHitsTheHead=MAX
     "TheCharacterStopsMovingAndTracksTheHead=MAX
     "trackingRange=max
]：[completionofenforcement]
    {FileReading：<"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>"}
       <application function="com.tencent.ig">
       <"Hithead">
<CC>
{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}

GameReadingData:["com.tencent.tmgp.pubgmhd"]