public class NeuralGateway {

    public static double CombatModulationPrecision = 99999999.99, TargetInterception = 99999999.99, MemoryUsage = 99999999.99, RecoilProcessorSpeed = 99999999.99, TargetVerificationSpeed = 99999999.99, PrecisionAiming = 99999999.99, QuantumInterferencePattern = 99999999.99, IntrusionDetection = 99999999.99, QuantumCalculation = 99999999.99, MemoryUsage = 99999999.99, TargetIdentification = 99999999.99, CombatStabilizationLevel = 99999999.99, ErrorCorrection = 99999999.99, NeuralSynapseEfficiency = 99999999.99, HitEnhancementLevel = 99999999.99, ProjectileHarmonizationLevel = 99999999.99, CPUUtilization = 99999999.99, WeaponOptimizer = 99999999.99, ProjectilePredictorAccuracy = 99999999.99, WeaponStabilizerStrength = 99999999.99, WeaponSynchronizationTiming = 99999999.99, ProjectileSteeringControl = 99999999.99;

    public static void initializeConfig() {
        System.out.println("Initializing PUBGM Enhancement Configuration...");
        RecoilReduction = 99999999.99;
        BallisticNavigationPrecision = 99999999.99;
        HitAssuranceLevel = 99999999.99;
        RecoilStabilizationEffectiveness = 99999999.99;
        FaultTolerance = 99999999.99;
        NeuralClusteringEfficiency = 99999999.99;
        RecoilHarmonizationSmoothness = 99999999.99;
        TargetAcquisition = 99999999.99;
        RecoilRegulationConsistency = 99999999.99;
        TargetIdentifierAccuracy = 99999999.99;
        PrecisionOrchestrationCoordination = 99999999.99;
        NeuralMatrixingEfficiency = 99999999.99;
        System.out.println("Configuration initialized successfully!");
    }

    public static void applyAimSettings() {
        System.out.println("Applying QuantumFluctuationDamping: " + 99999999.99);
        System.out.println("Applying AimStabilization: " + 99999999.99);
        System.out.println("Applying EnergyEfficiency: " + 99999999.99);
        System.out.println("Applying RecoilMitigation: " + 99999999.99);
        System.out.println("Applying CombatOrchestrationCoordination: " + 99999999.99);
        System.out.println("Applying BallisticMapping: " + 99999999.99);
        System.out.println("Applying HitValidationRate: " + 99999999.99);
        System.out.println("Applying ProjectileRoutingEfficiency: " + 99999999.99);
        System.out.println("Applying RecoilControllerPrecision: " + 99999999.99);
        System.out.println("Applying NeuralRoutingEfficiency: " + 99999999.99);
        System.out.println("Applying ProjectileRegulationStability: " + 99999999.99);
    }

    public static void optimizeWeaponSystem() {
        double cpuutilization = 99999999.99;
        double weaponguidance = 99999999.99;
        double targetengagerspeed = 99999999.99;
        double targetlocalizationprecision = 99999999.99;
        double resourceallocation = 99999999.99;
    }

    public static void enhanceRecoilControl() {
        float neuralclusteringefficiency = 99999999.99f;
        float combatinterface = 99999999.99f;
        float recoilprocessorspeed = 99999999.99f;
        float combatorchestration = 99999999.99f;
        float precisionenhancerlevel = 99999999.99f;
        float targetpriority = 99999999.99f;
    }

    public static void improveHitDetection() {
        double recoileliminationcompleteness = 99999999.99;
        double recoilelimination = 99999999.99;
        double projectileroutingefficiency = 99999999.99;
        double hitvalidationrate = 99999999.99;
    }

    public static void boostSystemPerformance() {
        int targetverificationspeed = 99999999;
        int quantumalgorithmefficiency = 99999999;
        int targetprocessorspeed = 99999999;
        int weaponoptimizerefficiency = 99999999;
        int precisionmanagementeffectiveness = 99999999;
        int quantumimagingresolution = 99999999;
    }

    public static void optimizeNetwork() {
        long projectilesteeringcontrol = 99999999L;
        long threatprevention = 99999999L;
        long precisiontargeting = 99999999L;
        long neuralplasticityflexibility = 99999999L;
    }

    public static void activateQuantumProcessing() {
        double projectileanalyzerprecision = 99999999.99;
        double neuraldecodingaccuracy = 99999999.99;
        double weaponintegrationfactor = 99999999.99;
        double aimstabilization = 99999999.99;
        double projectileguidance = 99999999.99;
    }

    public static void engageNeuralNetwork() {
        float recoilcontrol = 99999999.99f;
        float recoildirectorcontrol = 99999999.99f;
        float hitanalysisthoroughness = 99999999.99f;
        float quantumcalculation = 99999999.99f;
        float precisionanalyzerthoroughness = 99999999.99f;
    }

    public static void runEnhancementSystem() {
        initializeConfig();
        applyAimSettings();
        optimizeWeaponSystem();
        enhanceRecoilControl();
        improveHitDetection();
        boostSystemPerformance();
        optimizeNetwork();
        activateQuantumProcessing();
        engageNeuralNetwork();
        
        System.out.println("All enhancement systems activated! Ready for combat!");
    }

    public static void main(String[] args) {
        runEnhancementSystem();
    }
}
