{
 GameReadingData：["com.tencent.tmgp.pubgmhd"]
 GameReadFileName<CC>
 GameReadingFiles：["/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/Bullettrackinghead"]
 GameReadingFileFunction：<"head">
 <CC>
 Filefunction：<"Bullettracking">
   <target>"head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
   Bullettrackinghead="True"
   Bullettrace="head"
   Ballistic-tracking-head="90.0"
   GunShotTracking="True"
   BulletTracking=999.0f
        "BulletTracking=True
        "BulletimPactHeadArea=True
            "HeadRange=MAX
            "BulletTrackingHead=MAX
"BulletTracking=head
"BulletLandingPoint=MAX
"BulletTrajectoryTracking=MAX
"AccurateFirearmHeadDetonation=MAX
"BulletTrackingRange=MAX
"BulletTrackingIntensity=MAX
"CharacterNovementBulletsHitTheHeadRange=MAX
"AutomaticHeadTrackingForFirearmsFiring=MAX
     "GunShotBulletTracking=MAX
     "GunFiringBulletTrackingHeadRate=MAX
     "GunTracking=max
     "GunFiringBulletAreaTracking=MAX
     "CharacterMovementTrackingHead=Max
     "AutomaticBulletTrackingHitsTheHead=MAX
     "TheCharacterStopsMovingAndTracksTheHead=MAX
     "trackingRange=max
}
    {FileReading：<"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/">}
{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}