{
 GameReadingData：["com.tencent.tmgp.pubgmhd"]
 GameReadFileName<CC>
 GameReadingFiles：["/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/Bullettrackinghead"]
 GameReadingFileFunction：<"head">
 <CC>
 Filefunction：<"Bullettracking">
   <target>"head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
    name: ["Automatic tracking", "CC"]
    AddFunctionScript: [
        "Bullet tracking=True
        "Bulletim pact head area=True
            "Head range=MAX
            "Bullet tracking head=MAX
"Bullet tracking=head
"Bullet landing point=MAX
"Bullet trajectory tracking=MAX
"Accurate firearm head detonation=MAX
"Bullet tracking range=MAX
"Bullet tracking intensity=MAX
"Model of a moving bullet tracking and hitting the head of a character=MAX
"Character movement bullets hit the head range=MAX
  "Automatic head tracking for firearms firing=MAX
       "Gun Shot Bullet Tracking = MAX
     "GunFiringBulletTrackingHeadRate=MAX
      "Gun tracking = max
     "GunFiringBulletAreaTracking=MAX
     "Character Movement Tracking Head = Max
     "AutomaticBulletTrackingHitsTheHead=MAX
     "TheCharacterStopsMovingAndTracksTheHead=MAX
     "tracking range = max
]：[completionofenforcement]
    {FileReading：<"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>"}
       <application function="com.tencent.ig">
       <"Hithead">
<CC>
{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}

GameReadingData:["com.tencent.tmgp.pubgmhd"]