public class AssaultRifleHitJudgmentConfig {
    public static final int HIT_DIMENSION_PLAYER_WIELD_ASSAULT_RIFLE_FIRE_HIT_MOVING_HOSTILE_HEAD = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_ASSAULT_RIFLE_FIRE_HIT_MOVING_HOSTILE_LIMB = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_ASSAULT_RIFLE_FIRE_HIT_MOVING_HOSTILE_TORSO = 100;
}

public class SubmachineGunHitJudgmentConfig {
    public static final int HIT_DIMENSION_PLAYER_WIELD_SUBMACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_HEAD = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_SUBMACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_LIMB = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_SUBMACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_TORSO = 100;
}

public class LightMachineGunHitJudgmentConfig {
    public static final int HIT_DIMENSION_PLAYER_WIELD_LIGHT_MACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_HEAD = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_LIGHT_MACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_LIMB = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_LIGHT_MACHINE_GUN_FIRE_HIT_MOVING_HOSTILE_TORSO = 100;
}

public class DMRHitJudgmentConfig {
    public static final int HIT_DIMENSION_PLAYER_WIELD_DMR_FIRE_HIT_MOVING_HOSTILE_HEAD = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_DMR_FIRE_HIT_MOVING_HOSTILE_LIMB = 100;
    public static final int HIT_DIMENSION_PLAYER_WIELD_DMR_FIRE_HIT_MOVING_HOSTILE_TORSO = 100;
}
