package com.pubgm.assist.scripts;

public class LeftSideTracker {
    
    /**
     * 计算左侧调整后的位置
     */
    public Vector3 calculateLeftAdjustedPosition(Vector3 targetPos, Vector3 playerLeftSide, double leftOffsetX) {
        // 计算从玩家左侧到目标的向量
        Vector3 toTarget = new Vector3(
            targetPos.x - playerLeftSide.x,
            targetPos.y - playerLeftSide.y,
            targetPos.z - playerLeftSide.z
        );
        
        // 应用左侧偏移
        return new Vector3(
            targetPos.x + leftOffsetX,
            targetPos.y,
            targetPos.z
        );
    }
    
    /**
     * 应用平滑和预测
     */
    public Vector3 applySmoothingAndPrediction(Vector3 position, Vector3 velocity, double smoothingFactor) {
        // 基于速度预测目标位置
        Vector3 predictedPosition = predictPosition(position, velocity, 0.2);
        
        // 应用平滑滤波
        return smoothPosition(predictedPosition, smoothingFactor);
    }
    
    private Vector3 predictPosition(Vector3 currentPos, Vector3 velocity, double predictionTime) {
        return new Vector3(
            currentPos.x + velocity.x * predictionTime,
            currentPos.y + velocity.y * predictionTime,
            currentPos.z + velocity.z * predictionTime
        );
    }
    
    private Vector3 smoothPosition(Vector3 newPosition, double smoothingFactor) {
        // 简单的指数平滑
        Vector3 currentAim = getCurrentAimPosition();
        return new Vector3(
            currentAim.x * smoothingFactor + newPosition.x * (1 - smoothingFactor),
            currentAim.y * smoothingFactor + newPosition.y * (1 - smoothingFactor),
            currentAim.z * smoothingFactor + newPosition.z * (1 - smoothingFactor)
        );
    }
    
    private Vector3 getCurrentAimPosition() {
        // 获取当前准星位置
        return new Vector3(0, 0, 0);
    }
}

// 简单的3D向量类
class Vector3 {
    public double x, y, z;
    
    public Vector3(double x, double y, double z) {
        this.x = x;
        this.y = y;
        this.z = z;
    }
    
    @Override
    public String toString() {
        return String.format("(%.2f, %.2f, %.2f)", x, y, z);
    }
}

// 目标类
class Target {
    private Vector3 position;
    private Vector3 velocity;
    private int health;
    private int threatLevel;
    private String type;
    
    public Target(Vector3 position, Vector3 velocity, int health, int threatLevel, String type) {
        this.position = position;
        this.velocity = velocity;
        this.health = health;
        this.threatLevel = threatLevel;
        this.type = type;
    }
    
    // Getters
    public Vector3 getPosition() { return position; }
    public Vector3 getVelocity() { return velocity; }
    public int getHealth() { return health; }
    public int getThreatLevel() { return threatLevel; }
    public String getType() { return type; }
}