[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999

[M416]
M416AimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
M416OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M416_AutomaticAiming_AttackFirst = "Head"
M416_Range = 9999999999999999
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M416_Range=“9999.9”
M416_AimAssistPromote=“99%”
M416_LumbarCollimation=“MAX”
M416_LumbarEecoilForce=“0%”
M416=FireAssistedAimingMagnetic Attraction=Head
M416_MagneticAttractionVelocity=9999.9”
M416_HitSpecialEffectsToExpand=“99%”
M416_BulletTracking=“Head”
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAndLocking=Head
M416_BulletTrackingAccuracy=“90%”
M416_BulletTrackingAccuracy=“99%”


[AUG]
AUGAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
AUGOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AUG_AutomaticAiming_AttackFirst = "Head"
AUG_Range = 9999999999999999

AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AUG_Range=“9999.9”
AUG_AimAssistPromote=“99%”
AUG_LumbarCollimation=“MAX”
AUG_LumbarEecoilForce=“0%”
AUG=FireAssistedAimingMagnetic Attraction=Head
AUG_MagneticAttractionVelocity=9999.9”
AUG_HitSpecialEffectsToExpand=“99%”
AUG_BulletTracking=“Head”
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAndLocking=Head
AUG_BulletTrackingAccuracy=“90%”
AUG_BulletTrackingAccuracy=“99%”






[SCAR-L]
SCAR-LAimAssistFunctionOpenTheMirror = "True"
Attribute=5.56
5.56_StrikeRangeFollowsTheHead = "Head"
5.56_StrikeRangeFollowsTheHead = "Body"
5.56_StrikeRangeFollowsTheHead = "Foot"
SCAR-LOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
SCAR-L_AutomaticAiming_AttackFirst = "Head"
SCAR-L_Range = 9999999999999999

SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
SCAR-L_Range=“9999.9”
SCAR-L_AimAssistPromote=“99%”
SCAR-L_LumbarCollimation=“MAX”
SCAR-L_LumbarEecoilForce=“0%”
SCAR-L=FireAssistedAimingMagnetic Attraction=Head
SCAR-L_MagneticAttractionVelocity=9999.9”
SCAR-L_HitSpecialEffectsToExpand=“99%”
SCAR-L_BulletTracking=“Head”
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAndLocking=Head
SCAR-L_BulletTrackingAccuracy=“90%”
SCAR-L_BulletTrackingAccuracy=“99%”


[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
AKM_Range=“9999.9”
AKM_AimAssistPromote=“99%”
AKM_LumbarCollimation=“MAX”
AKM_LumbarEecoilForce=“0%”
AKM=FireAssistedAimingMagnetic Attraction=Head
AKM_MagneticAttractionVelocity=9999.9”
AKM_HitSpecialEffectsToExpand=“99%”
AKM_BulletTracking=“Head”
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAndLocking=Head
AKM_BulletTrackingAccuracy=“90%”
AKM_BulletTrackingAccuracy=“99%”



[MG3]
MG3AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
MG3OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
MG3_AutomaticAiming_AttackFirst = "Head"
MG3_Range = 9999999999999999




[M762]
M762AimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
M762OpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
M762_AutomaticAiming_AttackFirst = "Head"
M762_Range = 9999999999999999
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”
[WhenSquattingDownAndFiring]
M762_Range=“9999.9”
M762_AimAssistPromote=“99%”
M762_LumbarCollimation=“MAX”
M762_LumbarEecoilForce=“0%”
M762=FireAssistedAimingMagnetic Attraction=Head
M762_MagneticAttractionVelocity=9999.9”
M762_HitSpecialEffectsToExpand=“99%”
M762_BulletTracking=“Head”
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAndLocking=Head
M762_BulletTrackingAccuracy=“90%”
M762_BulletTrackingAccuracy=“99%”




[AKM]
AKMAimAssistFunctionOpenTheMirror = "True"
Attribute=7.62
7.62_StrikeRangeFollowsTheHead = "Head"
7.62_StrikeRangeFollowsTheHead = "Body"
7.62_StrikeRangeFollowsTheHead = "Foot"
AKMOpeningTheMirrorTriggersAutomatic AimingAtTheHead = "True"
AKM_AutomaticAiming_AttackFirst = "Head"
AKM_Range = 9999999999999999
