import configparser
config = configparser.ConfigParser()
config.read('Damage.ini')
player_damage = config.getint('Player', 'damage')
headshot_damage = config.getint('Weapon', 'headshot_damage')
gun_damage = config.getint('Weapon', 'gun_damage')
armor_penetration = config.getfloat('Weapon', 'armor_penetration')
melee_damage = config.getint('Weapon', 'melee_damage')
ranged_damage = config.getint('Weapon', 'ranged_damage')
helmet_damage = config.getint('Armor', 'helmet_damage')
vest_damage = config.getint('Armor', 'vest_damage')
armor_penetration = config.getfloat('Armor', 'armor_penetration')
map_name = config.get('Map', 'name')
map_description = config.get('Map', 'description')
mode_name = config.get('Mode', 'name')
mode_description = config.get('Mode', 'description')
player_type_name = config.get('PlayerType', 'name')
player_type_description = config.get('PlayerType', 'description')
print(f"Player damage: {player_damage}")
print(f"Weapon headshot damage: {headshot_damage}")
print(f"Weapon gun damage: {gun_damage}")
print(f"Weapon armor penetration: {armor_penetration}")
print(f"Weapon melee damage: {melee_damage}")
print(f"Weapon ranged damage: {ranged_damage}")
print(f"Armor helmet damage: {helmet_damage}")
print(f"Armor vest damage: {vest_damage}")
print(f"Armor armor penetration: {armor_penetration}")
print(f"Map name: {map_name}")
print(f"Map description: {map_description}")
print(f"Mode name: {mode_name}")
print(f"Mode description: {mode_description}")
print(f"PlayerType name: {player_type_name}")
print(f"PlayerType description: {player_type_description}")