#define ENABLE_FEATURE 1
#define DISABLE_FEATURE 0

const bool AIM_ASSIST_ENHANCED=ENABLE_FEATURE;
const bool HEADSHOT_RATE_BOOST=ENABLE_FEATURE;
const bool ENEMY_MODEL_OPTIMIZATION=ENABLE_FEATURE;


#ifdef Enhancedaimassist  
    namespace Enhancedaimassist{
        const float FireAimAssistEnhancement=0
        const float AimAssistRange=999.0f 
        const float AimAssistSpeed=UltraFast                        
    }
#endif


#ifdef Increasedheadshotrate  
    namespace Increasedheadshotrate{
        const float EnemyHitHeadshotRateIncrease=1     
        const float HeadshotRateIncreaseDistance=999.0f    
        const float HeadshotRateProbability=99.9%      
    }
#endif


#ifdef Enlargedcharactermodel
    namespace Enlargedcharactermodel{
        const float EnemyHitboxScale=1
        const float EnemyModelScale=1    
        const float EnemyHeadModelScale=1            
    }
#endif