{
  name: ["com.tencent.tmgp.pubgmhd"]
   <DOCTYPE Java>
   <Java>
   <Function>"bullet tracking"</Function
   <target>"head"</target>
   <locking>"head"</locking>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
       </cycle>
      <public>

<attack>
    <script>
        def attack = new attack(self, target):
            damage = self.strength;{
   target.defense};
           def data:{
                name:'attack';
                enemy:automatic{
                  numberofpeople:99,
                }
            },
            :{
               public add script(){
                    Print(Bullet','tracking;'Finish','correct');
                    Print(attack;'Finish','correct')
                }
            }
        })
     </script>
 </head>
   <"read">
   {
   while true
do
do
           int bulletTracking = 999;
        int Bullettrackingintensity = 999;
        int bulletTrackTracking = 999;
        int firearmsFiringBulletsTrackingHead = 999;
        int Bullettrajectorytrackinghead=999;
        firearmsFireBulletsLockAndTrackHead = 999;
        int BallisticTrackingOfFirearmsAndBullets = 999;
        int Firearmfiringbullettrajectorytrackinghead=999;
        int Movethecharacter,firethegun,determinethelock,andtrackthehead = 999;
        int Bullettrackingdistance = 999;
            "Bullet tracking intensity=MAX
     "Automatic tracking of character bullet trajectory = MAX
     "Gun bullets automatically track the character's head=MAX
     "Bullet warheads automatically track characters = MAX
     BulletTracking=true
"Bullet tracking part=head
"Bullet tracking player=MAX
"Bullet tracking character body=MAX
"Character standing triggers bullet tracking=MAX
"The character holds a firearm and bullets automatically track the enemy's head =MAX
"Bullet hits enemy head tracking range=MAX
"Head bullet tracking=true
"Character gun bullets track the enemy's head =MAX
"The character's standing state triggers bullet tracking=MAX
"The bullet tracks the enemy's head=MAX
"Bullets trace the enemy's body=MAX
"Tracking enemy body range=MAX
"The character's crouching state triggers enemy bullet tracking=MAX
"The enemy's standing state triggers character bullet tracking=MAX
"When the character is standing, bullets are triggered to track the enemy=MAX
"Bullet tracking trigger probability=MAX
"The character holding a gun triggers enemy bullet tracking=MAX
"Character bullets track the enemy's head=MAX
"Bullet tracking character body switch=true
"The enemy's head hit range=MAX
"bullet tracking_FOV=360°×360°"
"Bullet tracking character head area=MAX
"The tracked area of ​​​​the character's head=MAX
"The hit area on the character's head=MAX
"Character holding firearm bullet tracking area=MAX
"Character bullet tracking trigger part=head
"Bullet trajectory=true
"Bullet trajectory part=head
"Bullet trajectory head=MAX
"The bullet trajectory of the character holding a firearm triggers=MAX
"Bullet tracking on the character's head=MAX
"Character moving firearms firing bullets tracking head=MAX
"Automatic tracking of characters' heads by firearms and bullets=MAX
"Character moves firearms, fires bullets, automatically tracks hits to the head=MAX
"Bullet trajectory tracking hits character moving head=MAX
"Bullet trajectory tracking hits the character's head=MAX
"Firearms fire to track and hit the character's head=MAX
"Bullet automatic tracking moving character moving head=MAX
          "Bullet warhead tracking head = MAX
     "Bullet locked character head tracking=MAX
     "Bullet locks character's head=MAX
            "Bullet tracking character moving head strength=999
            "bullet tracking=MAX
            "Gun Bullet Tracking=MAX
                 "Gun shooting range tracking character's head=MAX
     "Firearm tracking area=MAX
     "Bullet tracking area=MAX
     "Gun and bullet tracking=MAX
     "Gun and bullet tracking area=head
     "Character moves firearms, fires bullets, and tracks the head=MAX
     "Character head tracking=MAX
     "Bullet tracking on the character's head=MAX
     "Character moving firearms firing bullets tracking head=MAX
     "Automatic tracking of characters' heads by firearms and bullets=MAX
     "Character moves firearms, fires bullets, automatically tracks hits to the head=MAX
     "Bullet trajectory tracking hits character moving head=MAX
     "Bullet trajectory tracking hits the character's head=MAX
     "Firearms fire to track and hit the character's head=MAX
     "Bullet automatic tracking moving character moving head=MAX
     "Bullet automatic tracking of moving character's head=MAX
     "Character Movement Bullet Tracking=MAX
     "Character Movement Bullet Tracking=head
     "Bullet Tracking = MAX
     "Bullet trajectory tracking = MAX
     "Fire to lock the character's head=MAX
     "Bullet target locking and tracking head=MAX
     "Target lock tracking character head=MAX
     "Bullet trajectory line dispersion reduces tracking head=MAX
          "Bullet impact area hit tracking head=MAX
     "Bullet head tracking head area=MAX
     "Bullets gather and hit the tracking head=MAX
                          }:"execute"
             <Java>