{
 name:["com.tencent.tmgp.pubgmhd"]
    
 GameReadFileName<CC>
  <DOCTYPE CC>
 <CC>
   <target>"Head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
   <charactermovementmodel>
<head>
   <application function="com.tencent.tmgp.pubgmhd">
      <configuration file="(bullettracking) Head" :enlarge="Hithead"></head>
    </cycle>
      <public>
while true
do
do
<attack>
    <script>
        def attack = new attack(self, target):
            damage = self.strength;{
   target.defense};
           def data:{
                name:'attack';
                enemy:automatic{
                  numberofpeople:99,
                }
            },
            :{
               public add script(){
                    Print(Bullet','tracking;'Finish','correct');
                    Print(attack;'Finish','correct')
                }
            }
        })
     </script>
 </head>
    name: ["Automatic tracking", "CC"]
    set "AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]"
    AddFunctionScript: [
               int Bullettrackingintensity = 999;
int Automatictrackingofbulletsontheheadduringcharactermovement= 999;
       BallisticTrackingOfFirearmsAndBullets = 999;
        int Firearmfiringbullettrajectorytrackinghead=999;
        int Movethecharacter,firethegun,determinethelock,andtrackthehead = 999;
        int Bullettrackingdistance = 999;
        "bullet tracking_FOV=360°×360=head"
"bullet tracking_FOV=360°×360°"
"bullet tracking_FOV360°×360head=MAX
"Bullet trajectory tracking_FOV=360°×360=head"
"Bullet trajectory tracking_FOV=360°×360°"
            "Bullet tracking intensity=MAX
            "bullet tracking=MAX
            "Gun Bullet Tracking=MAX
     "Bullet Tracking = MAX
     "Bullet trajectory tracking = MAX
          "Guns and bullets tracking character heads=MAX
     "Character moving bullet tracking head=MAX
     "Bullet trajectory tracking character's head=MAX
     "Bullet Rifling Tracking Character's Head=MAX
     "Character moves bullets and warheads to track the head=MAX
     "Character moves firearms, fires bullets, and tracks the head=MAX
               "Gun bullets automatically hit the head=MAX
     "Character moves firearms, fires bullets, and tracks the head=MAX
          "Bullet trajectory tracking hits character moving head=MAX
     "Bullet trajectory tracking hits the character's head=MAX
     "Firearms fire to track and hit the character's head=MAX
     "Bullets gather and hit the head=MAX
     "Bullets gather to track the dead end=MAX
          "Bullet tracking head range=MAX
     "Bullet tracking area hit range=MAX
     "Bullet tracking area hits head range=MAX  
     "Bullet impact area hit tracking head=MAX
          "Head attracts bullets to hit=MAX   
     "Character moving bullet trajectory tracking head=MAX
     "Automatic tracking of character bullet trajectory = MAX
"Gun firing, bullets automatically tracking the head=MAX
     "Automatic tracking head for firearms and bullets = MAX
     "The bullet automatically hits the character's head=MAX
     "Bullet trajectory tracking hits the head=MAX
     "Bullet warhead tracking head = MAX
     "Firearm firing, bullet tracking area=MAX
     "Firearms firing, bullets tracking character's head=MAX
     "Bullet hit the head=MAX
     "Gun bullets hit the head=MAX
]：[com.tencent.tmgp.pubgmhd]
    {FileReading：<"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>"}
       <application function="com.tencent.ig">
       <"Hithead">
<CC>
{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}

GameReadingData:["com.tencent.tmgp.pubgmhd"]