<CC>
<game>com.tencent.tmgp.pubgmhd</game>

<head>
    <target>"Head"</target>
    <execute>"com.tencent.tmgp.pubgmhd"</execute>
</head>

<config>
    <bullettracking>
        <mode>"MAX"</mode>
        <range>"9999"</range>
        <hitbox>"Head"</hitbox>
    </bullettracking>
</config>

<movement>
    <loop>
        <while>true</while>
        <do>
            <step>"Scan"</step>
            <step>"Lock"</step>
            <step>"Fire"</step>
        </do>
    </loop>
</movement>

<attack>
    <script>
        <function>"attack"</function>
        <params>"self,target"</params>
        <body>
            damage = "MAX"
            target.defense = "0"
            <log>"Bullet tracking Finish correct"</log>
            <log>"Attack Finish correct"</log>
        </body>
    </script>
</attack>

<library>
    <define name="Tracking" value="MAX"/>
    <define name="BulletToHead" value="MAX"/>
    <define name="BulletImpactHeadArea" value="MAX"/>
    <define name="BulletHitTheHead" value="MAX"/>
    <define name="BulletTrackedAndHitHead" value="MAX"/>
    <define name="WhenFiredBulletTracksEnemyHead" value="MAX"/>
    <define name="EnemyHeadTracking" value="MAX"/>
    <define name="GunTracking" value="MAX"/>
    <define name="CharacterStrikeAreaTracking" value="MAX"/>
    <define name="PersonHeadTracking" value="MAX"/>
    <define name="CharacterRange" value="MAX"/>
    <define name="RangeOfCharacterHead" value="MAX"/>
    <define name="CharacterHeadRangeTracking" value="MAX"/>
    <define name="PersonRangeTracking" value="MAX"/>
    <define name="BulletTracking" value="MAX"/>
    <define name="BulletModel" value="9999"/>
    <define name="BulletModelHitsCharacterModel" value="MAX"/>
    <define name="BulletModelHitsHeadModel" value="MAX"/>
    <define name="BulletModelHitsBodyModel" value="MAX"/>
    <define name="BulletRange" value="9999"/>
    <define name="BulletTracksTheHead" value="MAX"/>
    <define name="BulletTrajectoryTrackingHitHead" value="MAX"/>
    <define name="BulletTrackingHeadRange" value="MAX"/>
    <define name="BulletTrackingRange" value="MAX"/>
    <define name="BulletTrackingRange" value="MAX"/>
    <define name="360OmnidirectionalBulletTracking" value="MAX"/>
    <define name="RangeOfCharacterHead" value="MAX"/>
    <define name="HitTheHeadRange" value="MAX"/>
    <define name="GunfireHeadRange" value="MAX"/>
    <define name="AimAtTheHeadWhenGunIsOpened" value="MAX"/>
    <define name="BulletToTheHead" value="MAX"/>
    <define name="GunshotToTheHead" value="MAX"/>
    <define name="BulletTrajectoryTrackingHead" value="MAX"/>
    <define name="CharactersMoveBulletsAutoTrackEnemyHeads" value="MAX"/>
    <define name="HeadRangeTracking" value="MAX"/>
    <define name="BulletTrackingHit" value="MAX"/>
    <define name="GunsBulletsTracksHeads" value="MAX"/>
    <define name="CharacterMovesBulletHitsHead" value="MAX"/>
    <define name="EnemyMoveBulletTrackingHitEnemy" value="MAX"/>
    <define name="CharacterMovementBulletTrackingHitCharacter" value="MAX"/>
    <define name="BulletTrackingHitRate" value="MAX"/>
    <define name="BulletTrackingHitsPerson" value="Head"/>
    <define name="CharacterRange" value="9999"/>
    <define name="HitTheCharacterRange" value="MAX"/>
    <define name="HeadRange" value="9999"/>
    <define name="HitHeadRange" value="MAX"/>
    <define name="BodyRange" value="9999"/>
    <define name="HitBodyRange" value="MAX"/>
</library>

<path>
    <read>
        "/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/"
    </read>
</path>
</CC>