{
  "name": ["com.tencent.tmgp.pubgmhd"],
  
  "GameReadFileName": "<CC>",
  "<!DOCTYPE CC>",
  "<CC>",
    "<target>Torso</target>",
    "<execute>com.tencent.tmgp.pubgmhd</execute>",
    "<charactermovementmodel>",
    "<body>",
      "<application function=\"com.tencent.tmgp.pubgmhd\">",
        "<configuration file=\"(bullettracking) Torso\" :enlarge=\"HitTorso\">",
          "while true",
          "do",
          "done",
          "<cycle>",
        "</configuration>",
        "<public>",
          "<attack>",
            "<script>",
              "def attack = new attack(self, target):",
                "damage = self.strength;",
                "target.armor;",
                "def data:{",
                  "name:'critical_strike';",
                  "enemy:autolock{",
                    "numberofpeople:99,",
                  "}",
                "},",
                ":{",
                  "public add script(){",
                    "Print('Bullet','tracking;Finish','correct');",
                    "Print('critical_strike;Finish','correct')"
                  "}",
                "}",
              "})",
            "</script>",
          "</attack>",
        "</public>",
      "</application>",
    "</body>",
  "</charactermovementmodel>",
  "</CC>",
  
  "name: [\"Torso Focus\", \"CC\"]",
  "set AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]",
  "AddFunctionScript: [",
    "int BulletAccuracyBoost = 9999;",
    "int AutoAimOnTorsoDuringMovement = 9999;",
    "BallisticPrecisionEnhancement = 9999;",
    "int FirearmBulletTrajectoryTorsoLock = 9999;",
    "int CharacterMoveFireGunDetermineLockTrackTorso = 9999;",
    "int BulletTrackingRange = 9999;",
    "\"bullet tracking_FOV=180°×180=torso\"",
    "\"bullet tracking_FOV=360°×360°\"",
    "\"bullet tracking_FOV180°×180torso=MAX\"",
    "\"Ballistic precision tripled=MAX\"",
    "\"Bullet trajectory tracking accuracy=MAX\"",
    "\"Bullet Range Accuracy=MAX\"",
    "\"Bullet Range Accuracy=torso\"",
    "\"Target lock tracking character torso=MAX\"",
    "\"Bullet trajectory line dispersion reduces tracking torso=MAX\"",
    "\"Bullet impact area hit tracking torso=MAX\"",
    "\"Bullet torso tracking area=MAX\"",
    "\"Bullets gather and hit the tracking torso=MAX\"",
    "\"Bullet area tracking character range=MAX\"",
    "\"Torso attracts bullets to hit=MAX\"",
    "\"Bullet hit the torso=MAX\"",
    "\"Gun bullets hit the torso=MAX\"",
    "\"Guns and bullets tracking character torso=MAX\"",
    "\"Character moving bullet tracking torso=MAX\"",
    "\"Bullet trajectory tracking character's torso=MAX\"",
    "\"Firing bullets, locking and tracking enemy torso=MAX\"",
    "\"Fire and lock the character's torso=MAX\"",
    "\"Bullet tracking torso range=MAX\"",
    "\"Bullet tracking hit torso area=MAX\"",
    "\"Bullet tracking area hit range=MAX\"",
    "\"Bullet tracking area hits torso range=MAX\"",
    "\"Enlargethecharacter'storso=MAX\"",
    "\"Automatic tracking of character bullet trajectory = MAX\"",
    "\"Gun firing, bullets automatically tracking the torso=MAX\"",
    "\"Automatic tracking torso for firearms and bullets = MAX\"",
    "\"The bullet automatically hits the character's torso=MAX\"",
    "\"Bullet trajectory tracking hits the torso=MAX\"",
    "\"Bullet warhead tracking torso = MAX\"",
    "\"Firearm firing, bullet tracking area=MAX\"",
    "\"Firearms fire to track character torso=MAX\"",
    "\"Gun shooting range tracking character's torso=MAX\"",
    "\"Firearm tracking area=MAX\"",
    "\"Gun firing range tracking=MAX\"",
    "\"Bullet tracking accuracy=MAX\"",
    "\"bullet tracking=MAX\"",
    "\"Gun Bullet Tracking=torso\"",
    "\"Bullet trajectory tracking = MAX\"",
    "\"Bullet trajectory tracking = torso\"",
    "BulletTracking=true",
    "\"Bullet tracking part=torso\"",
    "\"Bullet tracking player=MAX\"",
    "\"Bullet tracking character torso=MAX\"",
    "\"Character standing triggers bullet tracking=MAX\"",
    "\"The character holds a firearm and bullets automatically track the enemy's torso =MAX\"",
    "\"Bullet hits enemy torso tracking range=MAX\"",
    "\"Torso bullet tracking=true\"",
    "\"Character gun bullets track the enemy's torso =MAX\"",
    "\"The character's standing state triggers bullet tracking=MAX\"",
    "\"The bullet tracks the enemy's torso=MAX\"",
    "\"Bullets trace the enemy's torso=MAX\"",
    "\"Tracking enemy torso range=MAX\"",
    "\"The character's crouching state triggers enemy bullet tracking=MAX\"",
    "\"The enemy's standing state triggers character bullet tracking=MAX\"",
    "\"When the character is standing, bullets are triggered to track the enemy=MAX\"",
    "\"Bullet tracking trigger probability=MAX\"",
    "\"The character holding a gun triggers enemy bullet tracking=MAX\"",
    "\"Character bullets track the enemy's torso=MAX\"",
    "\"Bullet tracking character torso switch=true\"",
    "\"The enemy's torso hit range=MAX\"",
    "\"bullet tracking_FOV=180°×180°\"",
    "\"Bullet tracking character torso area=MAX\"",
    "\"The tracked area of the character's torso=MAX\"",
    "\"The hit area on the character's torso=MAX\"",
    "\"Character holding firearm bullet tracking area=MAX\"",
    "\"Character bullet tracking trigger part=torso\"",
    "\"Bullet trajectory=true\"",
    "\"Bullet trajectory part=torso\"",
    "\"Bullet trajectory torso=MAX\"",
    "\"The bullet trajectory of the character holding a firearm triggers=MAX\"",
    "\"Bullet tracking on the character's torso=MAX\"",
    "\"Character moving firearms firing bullets tracking torso=MAX\"",
    "\"Automatic tracking of characters' torso by firearms and bullets=MAX\"",
    "\"Character moves firearms, fires bullets, automatically tracks hits to the torso=MAX\"",
    "\"Bullet trajectory tracking hits character moving torso=MAX\"",
    "\"Bullet trajectory tracking hits the character's torso=MAX\"",
    "\"Firearms fire to track and hit the character's torso=MAX\"",
    "\"Bullet automatic tracking moving character moving torso=MAX\"",
    "\"Bullet tracking hit rate=MAX\"",
    "\"Bullet trajectory tracking hit rate=MAX\"",
    "\"Bullet tracking hit rate to the torso=MAX\"",
    "\"Bullet trajectory lock tracking hit torso=MAX\"",
    "\"Gun firing speed trackin=MAX\"",
    "\"Firearms fire, bullets automatically and extensively track the torso=MAX\"",
    "\"Firearms fired, all hit and track the torso=MAX\"",
  "]",
  "{FileReading：<\"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>}",
  "<CC>",
  "{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}",
  "set AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]",
  "TheRollowingInjectionPackagename=[com.tencent.tmgp.pubgmhd]",
  "GameReadingData:[\"com.tencent.tmgp.pubgmhd\"]"
}