{
  "name": ["com.tencent.tmgp.pubgmhd"],
  
  "GameReadFileName": "<CC>",
  "<!DOCTYPE CC>",
  "<CC>",
    "<target>Chest</target>",
    "<execute>com.tencent.tmgp.pubgmhd</execute>",
    "<charactermovementmodel>",
    "<body>",
      "<application function=\"com.tencent.tmgp.pubgmhd\">",
        "<configuration file=\"(bullettracking) Body\" :enlarge=\"HitChest\">",
          "while true",
          "do",
          "done",
          "<cycle>",
        "</configuration>",
        "<public>",
          "<attack>",
            "<script>",
              "def attack = new attack(self, target):",
                "damage = self.strength;",
                "target.armor;",
                "def data:{",
                  "name:'critical_strike';",
                  "enemy:autolock{",
                    "numberofpeople:99,",
                  "}",
                "},",
                ":{",
                  "public add script(){",
                    "Print('Bullet','tracking;Finish','correct');",
                    "Print('critical_strike;Finish','correct')"
                  "}",
                "}",
              "})",
            "</script>",
          "</attack>",
        "</public>",
      "</application>",
    "</body>",
  "</charactermovementmodel>",
  "</CC>",
  
  "name: [\"Body Focus\", \"CC\"]",
  "set AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]",
  "AddFunctionScript: [",
    "int Bullettrackingprecision = 9999;",
    "int Autoaimonbodyduringmovement = 9999;",
    "BallisticPrecisionOfFirearmsAndBullets = 9999;",
    "int Firearmfiringbullettrajectorybodylock = 9999;",
    "int Movethecharacter,firethegun,determinethelock,andtrackthechest = 9999;",
    "int Bullettrackingrange = 9999;",
    "\"bullet tracking_FOV=360°×360=body\"",
    "\"bullet tracking_FOV=360°×360°\"",
    "\"bullet tracking_FOV360°×360body=MAX\"",
    "\"Ballistic precision doubled=MAX\"",
    "\"Bullet trajectory tracking precision=MAX\"",
    "\"Bullet Range Precision=MAX\"",
    "\"Bullet Range Precision=body\"",
    "\"Target lock tracking character body=MAX\"",
    "\"Bullet trajectory line dispersion reduces tracking body=MAX\"",
    "\"Bullet impact area hit tracking body=MAX\"",
    "\"Bullet body tracking area=MAX\"",
    "\"Bullets gather and hit the tracking body=MAX\"",
    "\"Bullet area tracking character range=MAX\"",
    "\"Body attracts bullets to hit=MAX\"",
    "\"Bullet hit the body=MAX\"",
    "\"Gun bullets hit the body=MAX\"",
    "\"Guns and bullets tracking character body=MAX\"",
    "\"Character moving bullet tracking body=MAX\"",
    "\"Bullet trajectory tracking character's body=MAX\"",
    "\"Firing bullets, locking and tracking enemy body=MAX\"",
    "\"Fire and lock the character's body=MAX\"",
    "\"Bullet tracking body range=MAX\"",
    "\"Bullet tracking hit body area=MAX\"",
    "\"Bullet tracking area hit range=MAX\"",
    "\"Bullet tracking area hits body range=MAX\"",
    "\"Enlargethecharacter'sbody=MAX\"",
    "\"Automatic tracking of character bullet trajectory = MAX\"",
    "\"Gun firing, bullets automatically tracking the body=MAX\"",
    "\"Automatic tracking body for firearms and bullets = MAX\"",
    "\"The bullet automatically hits the character's body=MAX\"",
    "\"Bullet trajectory tracking hits the body=MAX\"",
    "\"Bullet warhead tracking body = MAX\"",
    "\"Firearm firing, bullet tracking area=MAX\"",
    "\"Firearms fire to track character body=MAX\"",
    "\"Gun shooting range tracking character's body=MAX\"",
    "\"Firearm tracking area=MAX\"",
    "\"Gun firing range tracking=MAX\"",
    "\"Bullet tracking precision=MAX\"",
    "\"bullet tracking=MAX\"",
    "\"Gun Bullet Tracking=body\"",
    "\"Bullet trajectory tracking = MAX\"",
    "\"Bullet trajectory tracking = body\"",
    "BulletTracking=true",
    "\"Bullet tracking part=body\"",
    "\"Bullet tracking player=MAX\"",
    "\"Bullet tracking character body=MAX\"",
    "\"Character standing triggers bullet tracking=MAX\"",
    "\"The character holds a firearm and bullets automatically track the enemy's body =MAX\"",
    "\"Bullet hits enemy body tracking range=MAX\"",
    "\"Body bullet tracking=true\"",
    "\"Character gun bullets track the enemy's body =MAX\"",
    "\"The character's standing state triggers bullet tracking=MAX\"",
    "\"The bullet tracks the enemy's body=MAX\"",
    "\"Bullets trace the enemy's body=MAX\"",
    "\"Tracking enemy body range=MAX\"",
    "\"The character's crouching state triggers enemy bullet tracking=MAX\"",
    "\"The enemy's standing state triggers character bullet tracking=MAX\"",
    "\"When the character is standing, bullets are triggered to track the enemy=MAX\"",
    "\"Bullet tracking trigger probability=MAX\"",
    "\"The character holding a gun triggers enemy bullet tracking=MAX\"",
    "\"Character bullets track the enemy's body=MAX\"",
    "\"Bullet tracking character body switch=true\"",
    "\"The enemy's body hit range=MAX\"",
    "\"bullet tracking_FOV=360°×360°\"",
    "\"Bullet tracking character body area=MAX\"",
    "\"The tracked area of the character's body=MAX\"",
    "\"The hit area on the character's body=MAX\"",
    "\"Character holding firearm bullet tracking area=MAX\"",
    "\"Character bullet tracking trigger part=body\"",
    "\"Bullet trajectory=true\"",
    "\"Bullet trajectory part=body\"",
    "\"Bullet trajectory body=MAX\"",
    "\"The bullet trajectory of the character holding a firearm triggers=MAX\"",
    "\"Bullet tracking on the character's body=MAX\"",
    "\"Character moving firearms firing bullets tracking body=MAX\"",
    "\"Automatic tracking of characters' body by firearms and bullets=MAX\"",
    "\"Character moves firearms, fires bullets, automatically tracks hits to the body=MAX\"",
    "\"Bullet trajectory tracking hits character moving body=MAX\"",
    "\"Bullet trajectory tracking hits the character's body=MAX\"",
    "\"Firearms fire to track and hit the character's body=MAX\"",
    "\"Bullet automatic tracking moving character moving body=MAX\"",
    "\"Bullet tracking hit rate=MAX\"",
    "\"Bullet trajectory tracking hit rate=MAX\"",
    "\"Bullet tracking hit rate to the body=MAX\"",
    "\"Bullet trajectory lock tracking hit body=MAX\"",
    "\"Gun firing speed trackin=MAX\"",
    "\"Firearms fire, bullets automatically and extensively track the body=MAX\"",
    "\"Firearms fired, all hit and track the body=MAX\"",
  "]",
  "{FileReading：<\"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>}",
  "<CC>",
  "{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}",
  "set AllOfTheAboveRnjected[com.tencent.tmgp.pubgmhd]",
  "TheRollowingInjectionPackagename=[com.tencent.tmgp.pubgmhd]",
  "GameReadingData:[\"com.tencent.tmgp.pubgmhd\"]"
}