{
 name:["com.tencent.tmgp.pubgmhd"]
    
 GameReadFileName<CC>
  <DOCTYPE CC>
 <CC>
   <target>"Head"</target>
   <execute>com.tencent.tmgp.pubgmhd<"execute">
   <charactermovementmodel>
<head>
      <configuration file="(bullettracking) Head" :enlarge="Hithead"></head>
    </cycle>
      <public>

<attack>
    <script>
        def attack = new attack(self, target):
            damage = self.strength;{
   target.defense};
           def data:{
                name:'attack';
                enemy:automatic{
                  numberofpeople:99,
                  Attackfunction:"bullet tracking"
                  attackstrength："9999"
                }
            },
            :{
               public add script(){
                    Print(Bullet','tracking;'Finish','correct');
                    Print(Guntrackingheadattack;'Finish','correct')
                }
            }
        })
     </script>
 </head>
    name: ["Automatic tracking", "CC"]
    AddFunctionScript: [
                   int Bullettrackingintensity = 9999;
int Automatictrackingofbulletsontheheadduringcharactermovement= 9999;
       BallisticTrackingOfFirearmsAndBullets = 9999;
        int Firearmfiringbullettrajectorytrackinghead=9999;
        int Movethecharacter,firethegun,determinethelock,andtrackthehead = 9999;
        int Bullettrackingdistance = 9999;
        "bullet tracking_FOV=360°×360=head"
"bullet tracking_FOV=360°×360°"
"bullet tracking_FOV360°×360head=MAX
"Bullet trajectory tracking_FOV=360°×360=head"
"Bullet trajectory tracking_FOV=360°×360°"
            "Bullet tracking intensity=MAX
            "bullet tracking=MAX
            "Gun Bullet Tracking=MAX
     "Bullet Tracking = MAX
     "Bullet trajectory tracking = MAX
          "Bullet trajectory tracking hits character moving head=MAX
     "Bullet trajectory tracking hits the character's head=MAX
          "Bullet concentration tracking moving head=MAX
     "Firearms firing, bullets moving, characters moving, tracking heads=MAX
          "Firearms firing, bullets tracking character's head=MAX
     "Gun bullets automatically hit the head=MAX
     "Firearms firing, bullets tracking the head=MAX
     "The character moves bullets to track the enemy's head=MAX
     "Firearms fire to track character heads=MAX
     "Gun shooting range tracking character's head=MAX
     "Firearm tracking area=MAX
     "Bullet tracking area=MAX
     "Gun and bullet tracking=MAX
     "Gun and bullet tracking area=head
     "Character moves firearms, fires bullets, and tracks the head=MAX
     "Character head tracking=MAX
     "Bullet tracking on the character's head=MAX
     "Character moving firearms firing bullets tracking head=MAX
     "Bullet head tracking head area=MAX
     "Bullets gather and hit the tracking head=MAX
          "Automatic tracking of characters' heads by firearms and bullets=MAX
     "Character moves firearms, fires bullets, automatically tracks hits to the head=MAX
     "Firearms fire to track and hit the character's head=MAX
     "Bullet automatic tracking moving character moving head=MAX
     "Bullet automatic tracking of moving character's head=MAX
     "Character Movement Bullet Tracking=MAX
     "Character Movement Bullet Tracking=head
     "Bullet locked character head tracking=MAX
]：Successfullyread,executing
    {FileReading：<"/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/>"}
       <application function="com.tencent.tmgp.pubgmhd">
       <"Hithead">
<CC>
{Identifythegamepackagename=com.tencent.tmgp.pubgmhd}

GameReadingData:["com.tencent.tmgp.pubgmhd"]