{
  name: ["com.tencent.tmgp.pubgmhd"]
  <DOCTYPE Java>
  <Java>
    <target>"head"</target>
    <execute>com.tencent.tmgp.pubgmhd<"execute">

      boolean bEnableAimAssist = true;
      boolean bOptimizeForMobile = true;
      float AimAssistVersion = 2.5f;
      boolean bEnhancedAimAssist = true;

      boolean bEnableMagneticAiming = true;
      float MagneticAimRadius = 2500.0f;
      float MagneticAimStrength = 2.5f;
      float MagneticAimMaxDistance = 999999.0f;
      boolean bEnhancedMagneticAiming = true;
      float MagneticAimDeadZone = 0.0f;
      float MagneticAimFalloffDistance = 0.0f;
      boolean bAdaptiveMagneticAim = true;
      boolean bStrongPullMode = true;
      float StrongPullMultiplier = 5.0f;
      boolean bMagneticPull = true;
      float MagneticForceStrength = 3.0f;
      boolean bInstantMagneticLock = true;
      boolean bThroughWallMagnetism = true;
      float MagneticSnapSpeed = 999.0f;

      boolean bEnableAutoAim = true;
      float AutoAimStrength = 2.0f;
      float AutoAimRadius = 2000.0f;
      float AutoAimMaxDistance = 999999.0f;
      float AutoAimSmoothness = 999.0f;
      boolean bAutoAimThroughObstacles = true;
      boolean AutoAimPrediction = true;
      boolean AutoAimLeadTargets = true;
      float AutoAimVerticalStrength = 2.0f;
      boolean bForcedAutoAim = true;
      boolean bSnapToTarget = true;
      float SnapSpeed = 999.0f;
      boolean bInstantLock = true;
      float AutoAimForceMultiplier = 3.0f;
      boolean bThroughWallAiming = true;
      boolean bSmartTargetSelection = true;
      boolean bContinuousAutoAim = true;
      int AutoAimUpdateRate = 1000;

      boolean bEnableAimSlowDown = true;
      float SlowDownRadius = 2000.0f;
      float SlowDownStrength = 2.0f;
      float SlowDownMaxDistance = 999999.0f;
      float SlowDownSmoothness = 999.0f;
      boolean bEnhancedSlowDown = true;
      float SlowDownMinSpeed = 0.0f;
      float SlowDownActivationTime = 0.0f;
      boolean bInstantSlowDown = true;
      boolean bAdaptiveSlowDown = true;
      float SlowDownMultiplier = 5.0f;
      boolean bThroughWallSlowDown = true;

      boolean bEnableTargetLocking = true;
      float LockOnRadius = 3000.0f;
      float LockOnMaxDistance = 999999.0f;
      float LockOnStrength = 3.0f;
      float LockOnSmoothness = 999.0f;
      boolean bStickyTargetLocking = true;
      float LockOnBreakDistance = 0.0f;
      float LockOnHoldTime = 999.0f;
      boolean bForcedTargetLocking = true;
      boolean bStrongPull = true;
      float StrongPullForce = 5.0f;
      boolean bAutoTargetSwitch = true;
      boolean bPriorityTargeting = true;
      boolean bThroughWallLocking = true;
      boolean bInstantTargetAcquisition = true;
      float TargetMagnetism = 10.0f;
      boolean bAutoTrack = true;
      float TrackingStrength = 5.0f;

      boolean bEnableTouchAimAssist = true;
      float TouchAimSensitivity = 25.0f;
      float TouchAimAcceleration = 25.0f;
      boolean bEnhancedTouchAiming = true;
      float TouchAimDeadZone = 0.0f;
      float TouchAimMaxSpeed = 999999.0f;
      boolean bTouchAimSmoothing = false;
      float TouchAimSmoothingFactor = 0.0f;
      boolean bTouchStrongPull = true;
      float TouchStrongPullRadius = 2500.0f;
      float TouchStrongPullStrength = 5.0f;
      boolean bTouchAutoLock = true;
      boolean bTouchSnapAiming = true;
      float TouchSnapSpeed = 999.0f;
      boolean bInstantTouchResponse = true;

      boolean bEnableGyroscopeAiming = true;
      float GyroSensitivity = 25.0f;
      float GyroAcceleration = 25.0f;
      boolean bEnhancedGyroAiming = true;
      float GyroDeadZone = 0.0f;
      float GyroMaxSpeed = 999999.0f;
      boolean bGyroAimSmoothing = false;
      float GyroSmoothingFactor = 0.0f;
      boolean bGyroStrongPull = true;
      float GyroStrongPullStrength = 5.0f;
      boolean bGyroAutoLock = true;
      boolean bGyroSnapAiming = true;
      float GyroSnapSpeed = 999.0f;
      boolean bGyroThroughWall = true;
      boolean bInstantGyroResponse = true;

      boolean bEnableQuickScope = true;
      float QuickScopeRadius = 2000.0f;
      float QuickScopeStrength = 3.0f;
      float QuickScopeActivationTime = 0.0f;
      boolean bEnhancedQuickScope = true;
      float QuickScopeMaxDistance = 999999.0f;
      float QuickScopeSmoothness = 999.0f;
      boolean bInstantQuickScope = true;
      boolean bQuickScopeStrongPull = true;
      float QuickScopeStrongPullForce = 5.0f;
      boolean bQuickScopeThroughWall = true;
      boolean bAutoQuickScope = true;
      boolean bQuickScopeAutoLock = true;

      boolean bEnableAutoFire = true;
      float AutoFireRadius = 2500.0f;
      float AutoFireMaxDistance = 999999.0f;
      float AutoFireDelay = 0.0f;
      boolean bSmartAutoFire = true;
      String AutoFireTargetPriority = "BestTarget";
      boolean bAutoFireHeadshots = true;
      boolean bInstantAutoFire = true;
      boolean bAutoFireThroughWall = true;
      boolean bContinuousAutoFire = true;
      float AutoFireRate = 9999.0f;
      boolean bPredictiveAutoFire = true;
      boolean bMultiTargetAutoFire = true;
      int MaxAutoFireTargets = 10;

      boolean bAdaptiveAimAssist = true;
      boolean PerformanceBasedAdjustment = false;
      boolean NetworkBasedAdjustment = false;
      boolean bDynamicAimStrength = true;
      float MinAimStrength = 2.0f;
      float MaxAimStrength = 5.0f;
      int AdjustmentUpdateRate = 1000;
      boolean bAlwaysMaxStrength = true;
      boolean bDisableThrottling = true;
      boolean bForceMaxPerformance = true;

      boolean bOptimizeForBattleRoyale = true;
      boolean LongRangeAimAssist = true;
      float LongRangeMaxDistance = 999999.0f;
      float LongRangeAimStrength = 3.0f;
      boolean bMultiTargetAiming = true;
      int MaxSimultaneousTargets = 50;
      String TargetPrioritySystem = "Optimal";
      boolean bCrossMapAiming = true;
      boolean bUltraLongRangeAssist = true;
      boolean bBattleRoyaleStrongPull = true;
      float StrongPullDistance = 999999.0f;
      boolean bTeamTargetPriority = true;
      boolean bSquadCoordination = true;
      boolean bAdvancedTargetPrediction = true;

      boolean bEnableExtremeStrongPull = true;
      String StrongPullMode = "Maximum";
      float StrongPullForce = 10.0f;
      float StrongPullRadius = 3000.0f;
      float StrongPullMaxDistance = 999999.0f;
      boolean bInstantStrongPull = true;
      boolean bThroughWallStrongPull = true;
      boolean bVerticalStrongPull = true;
      boolean bOmnidirectionalPull = true;
      int StrongPullUpdateRate = 1000;

      boolean bEnableForcedAiming = true;
      float ForcedAimingStrength = 5.0f;
      boolean bSnapAiming = true;
      float SnapAimingSpeed = 999.0f;
      boolean bInstantTargetAcquisition = true;
      boolean bForceTargetLock = true;
      float ForceLockStrength = 10.0f;
      boolean bDisableAimingLimits = true;
      boolean bUnlimitedAimRange = true;
      boolean bGodModeAiming = true;

      boolean bEnablePenetrationAiming = true;
      boolean bThroughWallAiming = true;
      boolean bThroughObstacleAiming = true;
      boolean bIgnoreLineOfSight = true;
      float PenetrationAimStrength = 3.0f;
      float PenetrationRange = 999999.0f;
      boolean bXRayAiming = true;
      boolean bWallhackAiming = true;

      boolean bEnablePredictiveTargeting = true;
      float PredictionStrength = 5.0f;
      float PredictionAccuracy = 100.0f;
      boolean bAdvancedBallistics = true;
      boolean bLeadTargetCalculation = true;
      boolean bMovementPrediction = true;
      boolean bJumpPrediction = true;
      boolean bVehiclePrediction = true;
      int PredictionUpdateRate = 1000;

      boolean bEnableSmartTargeting = true;
      boolean bAutoTargetPriority = true;
      boolean bHealthBasedTargeting = true;
      boolean bDistanceBasedTargeting = true;
      boolean bThreatBasedTargeting = true;
      boolean bWeaponBasedTargeting = true;
      boolean bMultiFactorTargeting = true;
      float TargetSelectionSpeed = 999.0f;

      boolean bEnableContinuousTracking = true;
      float TrackingStrength = 10.0f;
      float TrackingAccuracy = 100.0f;
      boolean bLockOnTracking = true;
      boolean bSmoothTracking = false;
      int TrackingUpdateRate = 1000;
      boolean bNeverLoseTarget = true;
      boolean bInfiniteTracking = true;

      boolean bEnableMobileStrongPull = true;
      boolean bTouchStrongPull = true;
      boolean bGyroStrongPull = true;
      boolean bAccelerometerStrongPull = true;
      float MobileStrongPullMultiplier = 5.0f;
      boolean bMobileInstantLock = true;
      boolean bMobileSnapAiming = true;
      float MobileAimAssistRadius = 3000.0f;
      boolean bMobileGodMode = true;

      boolean bNetworkOptimizedAiming = true;
      boolean bLowLatencyAiming = true;
      boolean bHighLatencyCompensation = true;
      boolean NetworkAimPrediction = true;
      boolean bClientSideAiming = true;
      boolean bServerValidation = false;
      String AimingNetworkPriority = "Highest";
      boolean bBypassNetworkLimits = true;

      boolean bEnableHeadshotPriority = true;
      boolean AutoHeadshotMode = true;
      float BodyToHeadAimStrength = 5.0f;
      float HeadSnapRadius = 500.0f;
      float VerticalAimAssist = 3.0f;
      float HeadLockStrength = 10.0f;
      boolean bBodyToHeadAutoAim = true;
      boolean HeadRegionDetection = true;
      String HeadTargetPriority = "Highest";
      boolean bInstantHeadLock = true;
      float HeadMagnetismRadius = 800.0f;
      float HeadMagnetismStrength = 5.0f;
      boolean bAdvancedHeadTracking = true;

      boolean bEnableBodyToHeadPull = true;
      float BodyAimToHeadPull = 10.0f;
      float VerticalAimAssistStrength = 5.0f;
      boolean HeadSnapFunction = true;
      boolean AutoHeadLock = true;
      float HeadMagnetism = 10.0f;
      boolean bInstantBodyToHeadTransition = true;
      float BodyToHeadTransitionSpeed = 999.0f;
      boolean bVerticalPriorityAiming = true;
      float HeadPullActivationRadius = 1000.0f;
      boolean bContinuousHeadTracking = true;
      float HeadPullForce = 15.0f;

      boolean bEnlargedHeadHitbox = true;
      float HeadHitDetectionRadius = 400.0f;
      float HeadCollisionExpansion = 3.0f;
      boolean HeadTargetRecognition = true;
      boolean SmartHeadTracking = true;
      float HeadHitboxMultiplier = 5.0f;
      boolean bXRayHeadDetection = true;
      boolean bThroughWallHeadAiming = true;
      float HeadDetectionAccuracy = 100.0f;
      boolean bMultiAngleHeadDetection = true;
      float HeadVisibilityBonus = 300.0f;
      boolean bEnhancedHeadRecognition = true;

      boolean bEnableVerticalAimOptimization = true;
      float VerticalAimStrength = 5.0f;
      float UpwardAimPull = 8.0f;
      boolean HeadHeightCalculation = true;
      float VerticalSnapSpeed = 999.0f;
      boolean HeadLevelAdjustment = true;
      boolean bAutoVerticalCorrection = true;
      float VerticalMagnetism = 7.0f;
      boolean bUpwardBiasAiming = true;
      float VerticalAimAcceleration = 10.0f;
      boolean bGravityDefyingAim = true;
      float VerticalLockStrength = 12.0f;

      boolean bEnableAutoHeadshot = true;
      float AutoHeadshotAccuracy = 100.0f;
      boolean HeadshotPrediction = true;
      boolean bPreemptiveHeadAiming = true;
      float HeadshotProbability = 100.0f;
      boolean bGuaranteedHeadshots = true;
      float AutoHeadshotRange = 999999.0f;
      boolean bInstantHeadshotLock = true;
      float HeadshotMagnetism = 15.0f;
      boolean bNeverMissHeadshot = true;
      float HeadshotAssistRadius = 600.0f;
      boolean bContinuousHeadshotMode = true;

      boolean bAdvancedHeadRegionTargeting = true;
      float HeadZoneAccuracy = 100.0f;
      boolean bMultiHeadZoneDetection = true;
      float HeadBoundingBoxExpansion = 4.0f;
      boolean bDynamicHeadTracking = true;
      boolean HeadMovementPrediction = true;
      boolean bCompensateForHeadMovement = true;
      String HeadTargetingPrecision = "Maximum";
      boolean bAdaptiveHeadTargeting = true;
      String HeadRegionPriority = "Critical";
      boolean bIntelligentHeadSelection = true;

      boolean bMobileHeadshotMode = true;
      boolean TouchHeadAiming = true;
      boolean GyroHeadAssist = true;
      float MobileHeadSnapSpeed = 999.0f;
      float TouchHeadSensitivity = 25.0f;
      float GyroHeadSensitivity = 25.0f;
      boolean bMobileHeadMagnetism = true;
      float MobileHeadPullForce = 10.0f;
      boolean bOneFingerHeadAim = true;
      boolean bEnhancedMobileHeadTracking = true;
      float MobileHeadDetectionRadius = 500.0f;
      boolean bMobileHeadPriority = true;

      boolean bEnableHitAreaExpansion = true;
      float HitAssistRadius = 300.0f;
      float EdgeHitBonus = 200.0f;
      float ProximityHitStrength = 5.0f;
      boolean bHitAreaMagnetism = true;
      float HitAreaExpansionFactor = 4.0f;
      float CollisionAssistRadius = 250.0f;
      boolean bSmartHitAssist = true;
      float HitToleranceBonus = 300.0f;
      boolean bEnhancedHitRegistration = true;
      boolean NearMissConversion = true;
      boolean bMaximumHitAssist = true;

      boolean bEnableCollisionAssist = true;
      float BulletAssistRadius = 15.0f;
      float PlayerCollisionAssist = 3.5f;
      float ImpactAssistRadius = 20.0f;
      boolean bCollisionMagnetism = true;
      float AssistStrength = 8.0f;
      float CollisionToleranceBonus = 400.0f;
      boolean bAdvancedCollisionAssist = true;
      float HitboxAssistMultiplier = 4.5f;
      boolean bAutoHitCorrection = true;
      boolean CollisionPrediction = true;
      boolean bIntelligentCollisionAssist = true;

      boolean bEnableEdgeHitOptimization = true;
      float EdgeHitDetectionRadius = 180.0f;
      float EdgeToleranceBonus = 250.0f;
      boolean bEdgeHitMagnetism = true;
      float EdgeCollisionExpansion = 3.0f;
      float NearMissRadius = 120.0f;
      boolean bEdgeHitCorrection = true;
      float EdgeHitStrength = 6.0f;
      boolean bAdvancedEdgeDetection = true;
      float EdgeHitProbabilityBonus = 200.0f;
      boolean bMaximumEdgeHitAssist = true;
      float EdgeImpactExpansion = 150.0f;

      boolean bEnableProximityHits = true;
      float ProximityDetectionRadius = 200.0f;
      float ProximityHitConversionRate = 100.0f;
      boolean bProximityMagnetism = true;
      float ProximityHitStrength = 7.0f;
      float NearMissToHitRadius = 150.0f;
      boolean bAdvancedProximityDetection = true;
      float ProximityImpactBonus = 300.0f;
      boolean bIntelligentProximitySystem = true;
      boolean ProximityHitPrediction = true;
      boolean bMaximumProximityAssist = true;
      float ProximityCollisionExpansion = 4.0f;

      boolean bMobileHitAreaAssist = true;
      float TouchHitAreaRadius = 350.0f;
      float GyroHitAreaRadius = 320.0f;
      float MobileHitAssistStrength = 6.0f;
      boolean bMobileCollisionExpansion = true;
      float TouchCollisionBonus = 3.5f;
      float GyroCollisionBonus = 3.0f;
      boolean bMobileEdgeHitAssist = true;
      float MobileProximityRadius = 180.0f;
      boolean bMobileSmartHitDetection = true;
      float AutoShootHitAreaBonus = 200.0f;
      boolean bMobileMaximumHitAssist = true;

      boolean bAdaptiveHitAssist = true;
      boolean DynamicHitAreaAdjustment = true;
      boolean PerformanceBasedHitArea = false;
      boolean NetworkCompensatedHits = true;
      boolean bIntelligentHitAdaptation = true;
      float AdaptiveHitStrength = 8.0f;
      float DynamicCollisionExpansion = 5.0f;
      boolean bContextualHitAssist = true;
      boolean EnvironmentBasedHitArea = true;
      boolean bAdvancedAdaptiveSystem = true;
      float AdaptiveProximityRadius = 250.0f;
      boolean bMaximumAdaptiveAssist = true;

      boolean bRedmiNote12TProOptimized = true;
      boolean DeviceSpecificAiming = true;
      String ProcessorOptimizedAiming = "Dimensity8200Ultra";
      String GPUOptimizedAiming = "MaliG610MC6";
      String MemoryOptimizedAiming = "LPDDR5_12GB";
      String DisplayOptimizedAiming = "2712x1220_120Hz";
      boolean PerformanceBalancedAiming = true;
      boolean ThermalAwareAiming = true;
      boolean PowerEfficientAiming = true;
      boolean bIntelligentResourceManagement = true;

      int AimAssistUpdateRate = 120;
      int MagneticAimUpdateRate = 120;
      int TargetDetectionRate = 120;
      int HeadshotSystemUpdateRate = 120;
      int HitAreaSystemUpdateRate = 120;
      String AimingThreadPriority = "High";
      String AimingMemoryPriority = "High";
      boolean bPerformanceOptimizedAiming = true;
      boolean bThermalAwarePerformance = true;
      boolean bBatteryEfficientAiming = true;

      boolean bDimensity8200UltraOptimization = true;
      boolean BigCoreAimingTasks = true;
      boolean LittleCoreBackgroundTasks = true;
      boolean bCPUSchedulingOptimization = true;
      String AimingThreadDistribution = "Optimized";
      String CPUAimingWorkload = "Balanced";
      boolean bMultiCoreAimingOptimization = true;
      boolean AimingCacheOptimization = true;
      boolean bTSMC4nmOptimization = true;

      boolean bMaliG610MC6Optimization = true;
      boolean GPUAimingAcceleration = true;
      boolean bValhallArchitectureOptimization = true;
      boolean AimingShaderOptimization = true;
      boolean GPUComputeAiming = true;
      boolean bTileBasedRenderingOptimization = true;
      boolean AimingBandwidthOptimization = true;
      boolean GPUAimingEfficiency = true;
      boolean bMaliSpecificOptimization = true;

      boolean bLPDDR5AimingOptimization = true;
      int AimingMemoryPool = 2048;
      int AimingCacheSize = 1024;
      boolean bMemoryBandwidthOptimization = true;
      String AimingMemoryLatency = "Low";
      boolean bMemoryCompressionAiming = true;
      boolean AimingMemoryPrefetch = true;
      boolean bIntelligentMemoryManagement = true;
      boolean MemoryEfficientAiming = true;

      boolean bHighResolutionAiming = true;
      boolean b120HzAimingOptimization = true;
      boolean AimingFramePacing = true;
      boolean bOLEDAimingOptimization = true;
      String AimingDisplayLatency = "Low";
      boolean bAdaptiveRefreshRateAiming = true;
      String AimingColorAccuracy = "High";
      boolean bHighDPIAimingOptimization = true;
      boolean AimingDisplayEfficiency = true;

      boolean bThermalAwareAiming = true;
      String AimingThermalManagement = "LiquidCooling";
      boolean bTemperatureBasedAimingScaling = true;
      int AimingThermalThreshold = 80;
      boolean bIntelligentThermalControl = true;
      boolean AimingCoolingOptimization = true;
      boolean bThermalProtectedAiming = true;
      boolean ThermalEfficientAiming = true;

      boolean bPowerEfficientAiming = true;
      String AimingPowerProfile = "Gaming";
      boolean bIntelligentPowerManagement = true;
      String AimingPowerOptimization = "Balanced";
      boolean bBatteryEfficientAiming = true;
      String AimingPowerConsumption = "Optimized";
      boolean bAdaptivePowerAiming = true;
      boolean PowerBalancedAiming = true;

      int Bullettrackingintensity = 999;
      int bulletTrackTracking = 999;
      int firearmsFiringBulletsTrackingHead = 999;
      int Bullettrajectorytrackinghead = 999;
      int firearmsFireBulletsLockAndTrackHead = 999;
      int BallisticTrackingOfFirearmsAndBullets = 999;
      int Firearmfiringbullettrajectorytrackinghead = 999;
      int Movethecharacter_firethegun_determinethelock_andtrackthehead = 999;
      int Bullettrackingdistance = 999;

    }:"execute"
  </Java>
}










{
  name: ["com.tencent.tmgp.pubgmhd"]
  <DOCTYPE Java>
  <Java>
    <target>"head"</target>
    <execute>com.tencent.tmgp.pubgmhd<"execute">
    
    boolean bHitTargetBody = true;
    int HitTargetBodyRange = 999;
    boolean bHitTargetHead = true;
    int HitTargetHeadRange = 999;    
    
         }:"execute"
  </Java>
}