[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "1.7x the original character's hitbox volume"  
    CharacterLogModelReadStatus = "Fully read to the specified path"  
    
    ; New parameters  
    LoggingMethod = "Real-time writing"  ; Options: Real-time writing / Batch writing after caching  
    LogStoragePath = "/Game/Logs/CharacterLogs"  
    LogEncryption = False  ; Whether to encrypt log files  
}  
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "2.0x the original character's hitbox volume"  ; Expanded range to record more combat events  
    CharacterLogModelReadStatus = "Fully read to the specified path"  
    
    ; New combat logging features  
    RecordCombatEvents = True  
    CombatEventTypes = ("Damage Taken", "Damage Dealt", "Skill Used", "Kill Record")  
    CombatLogStoragePath = "/Game/Logs/CombatLogs"  
    
    ; Performance optimization  
    LogCacheSize = 1024  ; Unit: KB, automatically writes to file when exceeded  
}  
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "1.5x the original character's hitbox volume"  
    CharacterLogModelReadStatus = "Fully read to the server path"  ; Supports network sync  
    
    ; Multiplayer support  
    SyncLogsToServer = True  
    ServerLogPath = "Net://GameServer/PlayerLogs"  
    LogSyncInterval = 5.0  ; Unit: seconds, periodically syncs logs to the server  
    
    ; Security settings  
    LogCompression = True  ; Reduces network traffic  
    LogVerification = True  ; Prevents tampering  
}  
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "2.5x the original character's hitbox volume"  ; More detailed data for development  
    CharacterLogModelReadStatus = "Fully read to the debug path"  
    
    ; Debug features  
    RecordDetailedPosition = True  ; Includes coordinates, rotation, etc.  
    RecordAnimationState = True  ; Logs currently playing animations  
    RecordPhysicsCollisions = True  ; Logs collision events  
    
    ; Development tool integration  
    LogExportFormat = "JSON"  ; Options: JSON / CSV / Binary  
    RealTimeLogDisplay = True  ; Displays logs in real-time in the debug UI  
}  
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "1.2x the original character's hitbox volume"  ; Reduced range to lower performance overhead  
    CharacterLogModelReadStatus = "Only read critical data to path"  
    
    ; Performance optimization settings  
    LogSamplingRate = 0.5  ; 0.0~1.0, only records partial logs to reduce overhead  
    MinimumLogLevel = "Warning"  ; Options: Debug / Info / Warning / Error  
    AutoLogCleanup = True  ; Automatically deletes old logs  
    CleanupRetentionDays = 7  ; Retains logs from the last 7 days  
}  
