!CC-FORMAT
@meta
game = com.tencent.tmgp.pubgmhd
date = 2025-09-02
@end

@zone Head
    target = "Head"
    damage = MAX
    radius = 9999
    flags = [360Track, Instant, AlwaysCrit]
@end

@loop forever
    scan
    lock Head
    fire
@end

@model Bullet
    mesh : "bullet.mesh"
    dmg  : MAX
    hit  : "Head"
    speed : instant
@end

@model Player
    head : sphere(0.12)
    body : capsule(0.35,1.75)
    onMove : redirect(Bullet,Head)
@end

@callback
    onFire():
        log("Bullet tracking Finish correct")
        log("attack Finish correct")
@end

@define
    Tracking=MAX
    BulletToHead=MAX
    BulletImpactHeadArea=MAX
    BulletHitTheHead=MAX
    BulletTrackedAndHitHead=MAX
    WhenFiredBulletTracksEnemyHead=MAX
    EnemyHeadTracking=MAX
    GunTracking=MAX
    CharacterStrikeAreaTracking=MAX
    PersonHeadTracking=MAX
    CharacterRange=MAX
    RangeOfCharacterHead=MAX
    CharacterHeadRangeTracking=MAX
    PersonRangeTracking=MAX
    BulletTracking=MAX
    BulletModel=9999
    BulletModelHitsCharacterModel=MAX
    BulletModelHitsHeadModel=MAX
    BulletModelHitsBodyModel=MAX
    BulletRange=9999
    BulletTracksTheHead=MAX
    BulletTrajectoryTrackingHitHead=MAX
    BulletTrackingHeadRange=MAX
    BulletTrackingRange=MAX
    BulletTrackingRange=MAX
    360OmnidirectionalBulletTracking=MAX
    RangeOfCharacterHead=MAX
    HitTheHeadRange=MAX
    GunfireHeadRange=MAX
    AimAtTheHeadWhenGunIsOpened=MAX
    BulletToTheHead=MAX
    GunshotToTheHead=MAX
    BulletTrajectoryTracking=head
    CharactersMoveBulletsAutoTrackEnemyHeads=MAX
    HeadRangeTracking=MAX
    BulletTrackingHit=MAX
    GunsBulletsTracksHeads=MAX
    CharacterMovesBulletHitsHead=MAX
    EnemyMoveBulletTrackingHitEnemy=MAX
    CharacterMovementBulletTrackingHitCharacter=MAX
    BulletTrackingHitRate=MAX
    BulletTrackingHitsPerson=Head
    CharacterRange=9999
    HitTheCharacterRange=MAX
    HeadRange=9999
    HitHeadRange=MAX
    BodyRange=9999
    HitBodyRange=MAX
@end

@path
    /storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/
@end
!END