#CC-STREAM
[meta]
game=com.tencent.tmgp.pubgmhd
version=20250902
encoding=utf8
[/meta]

[headshot]
target="Head"
priority=MAX
range=9999
autoTrack=true
360=true
[/headshot]

[loop]
while true
    scan()
    lock("Head")
    fire()
end
[/loop]

[model]
[Bullet]
mesh="bullet.mesh"
damage=∞
hitbox="Head"
trail="rainbow"
speed=instant
[/Bullet]

[Character]
headSphere=0.12
bodyCapsule=0.35,1.75
onMove="Bullet.redirect('Head')"
[/Character]
[/model]

[script]
function onFire(bullet, enemy)
    print("Bullet tracking Finish correct")
    print("attack Finish correct")
    enemy:damage(∞, "Head")
end
[/script]

[macro]
Tracking=MAX
Bullet to the head=MAX
Bullet impact head area=MAX
Bullet hit the head=MAX
The bullet tracked and hit the head=MAX
When fired the bullet tracks the enemy's head=MAX
Enemy head tracking=MAX
Gun Tracking=MAX
Character Strike Area Tracking=MAX
Person head tracking=MAX
Character Range=MAX
Range of character head=MAX
Character head range tracking=MAX
Person Range Tracking=MAX
Bullet Tracking=MAX
BulletModel=9999
Bulletmodelhitscharactermodel=MAX
Bulletmodelhitsheadmodel=MAX
Bulletmodelhitsbodymodel=MAX
Bulletrange=9999
Bullet tracks the head=MAX
Bullet trajectory tracking Hit head=MAX
Bullet Tracking Head Range=MAX
Bullet tracking range=MAX
Bullet Tracking Range=MAX
360 Omnidirectional bullet tracking=MAX
Rangeofcharacterhead=MAX
Hittheheadrange=MAX
Gunfire headrange=MAX
Aim at the head when the gun is opened=MAX
Bullet to the head=MAX
Gunshot to the head=MAX
Bullet trajectory tracking=head
Characters move bullets to automatically track enemy heads=MAX
Head range tracking=MAX
Bullet tracking hit=MAX
Guns bullets tracks heads=MAX
Character moves bullet hits head=MAX
Enemy Move Bullet Tracking Hit Enemy=MAX
Character movement bullet tracking hit character=MAX
Bullet tracking hit rate=MAX
Bullet tracking hits person=Head
CharacterRange=9999
Hitthecharacterrange=MAX
HeadRange=9999
HitHeadRange=MAX
BodyRange=9999
HitBodyRange=MAX
[/macro]

[path]
/storage/emulated/0/Android/data/com.tencent.tmgp.pubgmhd/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/CC/
[/path]

#END-CC