[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.7x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to SAV path"
    
    LoggingMethod = "Real-time writing"
    LogStoragePath = "../../Saved/SaveGames/CharacterLogs.sav"
    LogEncryption = False
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "2.0x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to SAV path"
    
    RecordCombatEvents = True
    CombatEventTypes = ("Damage Taken", "Damage Dealt", "Skill Used", "Kill Record")
    CombatLogStoragePath = "../../Saved/SaveGames/CombatLogs.sav"
    
    LogCacheSize = 1024
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.5x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to server SAV path"
    
    SyncLogsToServer = True
    ServerLogPath = "../../Saved/ServerData/PlayerLogs.sav"
    LogSyncInterval = 5.0
    
    LogCompression = True
    LogVerification = True
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "2.5x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to debug SAV path"
    
    RecordDetailedPosition = True
    RecordAnimationState = True
    RecordPhysicsCollisions = True
    
    LogExportFormat = "JSON"
    RealTimeLogDisplay = True
    DebugLogPath = "../../Saved/DebugLogs/CharacterDebug.sav"
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.2x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Only critical data to SAV path"
    
    LogSamplingRate = 0.5
    MinimumLogLevel = "Warning"
    AutoLogCleanup = True
    CleanupRetentionDays = 7
    OptimizedLogPath = "../../Saved/Logs/OptimizedLogs.sav"
}
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "1.2x the original character's hitbox volume"  ; Reduced range to lower performance overhead  
    CharacterLogModelReadStatus = "Only read critical data to path"  
    
    ; Performance optimization settings  
    LogSamplingRate = 0.5  ; 0.0~1.0, only records partial logs to reduce overhead  
    MinimumLogLevel = "Warning"  ; Options: Debug / Info / Warning / Error  
    AutoLogCleanup = True  ; Automatically deletes old logs  
    CleanupRetentionDays = 7  ; Retains logs from the last 7 days  
}  

[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.7x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to SAV path"
    
    LoggingMethod = "Real-time writing"
    LogStoragePath = "../../Saved/SaveGames/CharacterLogs.sav"
    LogEncryption = False
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "2.0x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to SAV path"
    
    RecordCombatEvents = True
    CombatEventTypes = ("Damage Taken", "Damage Dealt", "Skill Used", "Kill Record")
    CombatLogStoragePath = "../../Saved/SaveGames/CombatLogs.sav"
    
    LogCacheSize = 1024
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.5x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to server SAV path"
    
    SyncLogsToServer = True
    ServerLogPath = "../../Saved/ServerData/PlayerLogs.sav"
    LogSyncInterval = 5.0
    
    LogCompression = True
    LogVerification = True
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "2.5x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Fully read to debug SAV path"
    
    RecordDetailedPosition = True
    RecordAnimationState = True
    RecordPhysicsCollisions = True
    
    LogExportFormat = "JSON"
    RealTimeLogDisplay = True
    DebugLogPath = "../../Saved/DebugLogs/CharacterDebug.sav"
}
[CharacterLogRangeStatus="Enabled"]
{
    CharacterLogModel = "1.2x the original character's hitbox volume"
    CharacterLogModelReadStatus = "Only critical data to SAV path"
    
    LogSamplingRate = 0.5
    MinimumLogLevel = "Warning"
    AutoLogCleanup = True
    CleanupRetentionDays = 7
    OptimizedLogPath = "../../Saved/Logs/OptimizedLogs.sav"
}
[CharacterLogRangeStatus="Enabled"]  
{  
    CharacterLogModel = "1.2x the original character's hitbox volume"  ; Reduced range to lower performance overhead  
    CharacterLogModelReadStatus = "Only read critical data to path"  
    
    ; Performance optimization settings  
    LogSamplingRate = 0.5  ; 0.0~1.0, only records partial logs to reduce overhead  
    MinimumLogLevel = "Warning"  ; Options: Debug / Info / Warning / Error  
    AutoLogCleanup = True  ; Automatically deletes old logs  
    CleanupRetentionDays = 7  ; Retains logs from the last 7 days  
}  

